Ways to Improve Skyrim

Post » Sun Jun 10, 2012 4:08 am

Sequels should improve things, not take a step backwards in terms of depth and quality. The bugs in this game are so frequent its astonishing.

Precisely. It's still a sequel regardless of how much narrative follows on from the previous game and it hardly throws out the series style of gameplay. It's completely natural for people to want things improved on if they are using the same basic system or ask for features they preferred if the sequel feels watered in some aspects of gameplay. Saying that Skyrim is 'its own' game is a cheap deflection of criticism against the game for not improving on its previous iterations.


That said, I'd like to see NPC companions added with some real interactions with the player and aren't simply reduce to "I'm sworn to carry your burdens" repeated over and over.



Also, there's about 5 dogs in all of Skyrim. :laugh:

I'm not so bothered about the lack of dogs. It's the fact they're all the same model (which is an ugly weak looking one) and we're supposed to believe that the ones you can buy or recruit are war dogs? It's a little thing, I know, but I just don't like cheap reuses like that (much like the Mabari in Dragon Age).

Though much worse is the reuse of enemies like Draugr or their dungeons (maybe not as bad to look at as Oblivion forts, but still the same thing over and over).
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aisha jamil
 
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Post » Sun Jun 10, 2012 2:02 pm


Precisely. It's still a sequel regardless of how much narrative follows on from the previous game and it hardly throws out the series style of gameplay. It's completely natural for people to want things improved on if they are using the same basic system or ask for features they preferred if the sequel feels watered in some aspects of gameplay. Saying that Skyrim is 'its own' game is a cheap deflection of criticism against the game for not improving on its previous iterations.


That said, I'd like to see NPC companions added with some real interactions with the player and aren't simply reduce to "I'm sworn to carry your burdens" repeated over and over.





I'm not so bothered about the lack of dogs. It's the fact they're all the same model (which is an ugly weak looking one) and we're supposed to believe that the ones you can buy or recruit are war dogs? It's a little thing, I know, but I just don't like cheap reuses like that (much like the Mabari in Dragon Age).

Damn, I was just about to go on about the Mabari War Hounds, took care of that though. They were so awesome. Anyway, yeah I don't really care about the number of dogs either it's just something you realize as semi-amusing when you sit back and think. Why even bother with them?
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Project
 
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Post » Sun Jun 10, 2012 7:25 am

Yeah, I never really bothered with the Mabari once I got over the novelty. Never added anything to Dragon Age other than being a random fighter. I didn't need another one of those.
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renee Duhamel
 
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Post » Sun Jun 10, 2012 6:41 am

1. Lower the Respawn Rate for dungeons to 7 days. Respawn rate time is way too high (30 days is ridiculous) and you wonder why PS3 users have issues with Memory when the world doesn't reset.

2. Add 3 to 4 more attributes at level up and allow us to select 2 attributes to raise at levelup instead of 1. Unrealistic that it will happen but it would dramatically help the game by giving it some depth.

3. Make Magic viable again by adding in Spell Creation in future DLC's or by adjusting Destruction's rate of damage for the Player Character only to deal more damage.

4. Add perks that will actually mean something instead of it being cosmetic or useless.
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Red Bevinz
 
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Post » Sun Jun 10, 2012 3:40 pm

So:

1. New idea
2. Like Morrowind
3. Like Morrowind
4. Like Morrowind
5. Like Morrowind

Why don't you just say you want everything like Morrowind, rather than implying that you want something new and improved?

i never played morrowind due to the graphics and lack of conversations mainly.. started playing oblivion, but i heard sooo much good stuff in that game, everything i want in skyrim! a shame they did leave all that out..
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Gracie Dugdale
 
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Post » Sun Jun 10, 2012 12:58 pm



Precisely. It's still a sequel regardless of how much narrative follows on from the previous game and it hardly throws out the series style of gameplay. It's completely natural for people to want things improved on if they are using the same basic system or ask for features they preferred if the sequel feels watered in some aspects of gameplay. Saying that Skyrim is 'its own' game is a cheap deflection of criticism against the game for not improving on its previous iterations.


That said, I'd like to see NPC companions added with some real interactions with the player and aren't simply reduce to "I'm sworn to carry your burdens" repeated over and over.
Yes sequels improve on content that was in the game and they tend to build upon them. I cannot say they did that in terms of the magic system we have lost several spell effects and spell creation the study of spellcraft threw scientific and arcane means, it drew out what we wanted for our mages and opened ul several unique combinations that allowed us to build our mages how we wished. I would have liked to see the old spell effects and spell creation with Skyrims duel wielding and the charge and cast system. That would have been a much better and fleshed out system.

Then I feel the quality of this series has suffered with Skyrims glaring bugs, I have never encountered so many bugs in w game not even in NV.

I would like more interactive NPCs and followers as well. There should be a reputation system that is based off your actions within the world. The factions should also have a reputation system based on your deeds within the guild.
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Jessica Raven
 
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Post » Sun Jun 10, 2012 7:01 am

No, it's its own game, it's not Morrowind 2.0, or Oblivion 2.0, it's Skyrim. It doesn't need to improve upon Morrowind because this isn't Morrowind 2.0 released in 2003.

This is still TES. You don't screw up a series by disregarding the things that drew people to that series to begin with. This is not Morrowind or Oblivion. But they are all a continuum of TES.
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maddison
 
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Post » Sun Jun 10, 2012 6:41 am



This is still TES. You don't screw up a series by disregarding the things that drew people to that series to begin with. This is not Morrowind or Oblivion. But they are all a continuum of TES.
Isn't it strange people forget that Skyrim is the sequel to Oblivion and the fifth entry in the Elder Scrolls series.
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Laura Cartwright
 
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Post » Sun Jun 10, 2012 3:30 am

This is still TES. You don't screw up a series by disregarding the things that drew people to that series to begin with. This is not Morrowind or Oblivion. But they are all a continuum of TES.

That is true with the bolded part but the next game in the series should improve the product, not do the opposite. Skyrim did a little bit of both, improvments in certain areas, Combat, better open world, better scaling but made massive strides backwards, No Spell Creation, No deep attribute system, very shallow RPG elements, worser writing, a perk system that didn't have any meaningful choices, etc.
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Kahli St Dennis
 
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Post » Sun Jun 10, 2012 12:12 pm

That is true with the bolded part but the next game in the series should improve the product, not do the opposite. Skyrim did a little bit of both, improvments in certain areas, Combat, better open world, better scaling but made massive strides backwards, No Spell Creation, No deep attribute system, very shallow RPG elements, worser writing, a perk system that didn't have any meaningful choices, etc.

That is precisely my point. They scrapped many things which made TES great, such as those things you have listed. I like the combat improvements. But the damage they have done to customization are not to be overlooked.
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adame
 
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Post » Sun Jun 10, 2012 1:45 pm



That is precisely my point. They scrapped many things which made TES great, such as those things you have listed. I like the combat improvements. But the damage they have done to customization are not to be overlooked.
No it should not be overlooked customization was one of the definitive traits if this series, spell creation made magic shine it was the magic in the magic. Then the cut spell effects should not have been removed they was very useful in roleplaying. The combat is certainly better than before, but that is not an excuse for features we have lost. Then some people have lost sight that this is the the fifth entry in a series and its acceptable to them.

I dislike the lack of polish and the bugs in this game and the lack of depth.
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Chloe Botham
 
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Post » Sun Jun 10, 2012 7:19 am

Put some time consequences into the game. Increase the dragon threat after a certain time in play to push towards the main quest or to develop better skills at dragon hunting.

Put really short time periods in quest lines, such and example that when Ancelmo starts doing his thing in the College, you really have to head fast to stop him otherwise you lose Winterhold as a town, and the College collapses. Maybe have the thieves Guild associated with bandits and members of one or the other will have bad attitude to you if you take out a bandit fort or the like.

Get more consequences to actions or lack of actions .

Have more random unannounced high level single placed bad guys to limit what you go for (although the Dragon Priests are a good placement of this idea - Krosis at level anything below 10 would be carnage for you).

That is all
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Mashystar
 
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Post » Sun Jun 10, 2012 1:58 pm

They need to patch in attributes immediately and then start to add everything else they took away from the vets.
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Robert Bindley
 
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Post » Sun Jun 10, 2012 11:21 am

They need to patch in attributes immediately and then start to add everything else they took away from the vets.

No, they don't! The attribute system in Daggerfall was one of the worst rpg-mechanics ever created, Morrowind continued upon it by making it worse and Oblivion finally took it to a last level of complete absurdity. Attributes and TES was like a bad scientologist marriage, it was about time they rid it of that burden!
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latrina
 
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Post » Sun Jun 10, 2012 11:35 am



No, they don't! The attribute system in Daggerfall was one of the worst rpg-mechanics ever created, Morrowind continued upon it by making it worse and Oblivion finally took it to a last level of complete absurdity. Attributes and TES was like a bad scientologist marriage, it was about time they rid it of that burden!
From what I have heard about Daggerfalls Perk system it sounds promising. Attributes could affect things in a general way, and perks could help farther define your character.
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Marquis deVille
 
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Post » Sun Jun 10, 2012 1:44 am

More consequences for my actions with NPC's. I dont wanna get specific, I just wish there was more weight to who I was, and what I do/say to certain people.

Clothes/Armor/Weapons- The ability to change the color of these items would be sweet, and help make it a more unique experience. I also would like some more styles/unique looking weapons and items.

Homes- The Ability to build a home would be my #1 thing to make this game better, not anywhere I please, but maybe a few designated area's to chose from, with a nice amount of styles/furnishings to go along with it. If not the ability to build our own, then definately add a fortress stronghold, and or a tower on a mountain like forstcrag spire, if I can't build my own, give me a few more options to blow my gold on.

More Spells- the dual casting is awesome, I just wish we had another 10-15 spells to mix in.
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Daddy Cool!
 
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Post » Sun Jun 10, 2012 10:35 am

Rather than re-visiting and trying to brush up and fix old (broken) mechanics, I would suggest:

1. Clean up and extend the perks with more variety and less useless filler perks (preferably none at all, every perk I pick should feel like I add another strategic advantage or dimension to my character). This is why attributes don't need to be re-introduced, the effects and characterization they provide could be worked into the perks system which translate better to the game simulation.
2. Improve combat, though combat in Skyrim is smoother and less clunky than previous games, it is still far away from a 2012 first-person action standard. Attack and block combinations, damage effects (other than knockback/stun) and general feedback could still be a lot better.
3. Improve storytelling, this relates to NPC interaction, world awareness, consequences and guild questlines as mentioned. Though people sometimes tend to overrate the stories and NPC's of previous games or older rpg-titles compared to Skyrim and miss some of the aspects where Skyrim actually does this, there is so much experience from Morrowind, Oblivion, Fallout and NV that they could have drawn inspiration from to flesh out Skyrim much more.
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jessica Villacis
 
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Post » Sun Jun 10, 2012 2:59 pm

Sorry, but that's a load of [censored].

TES is a series. Skyrim is a part of that series. Not a spinoff. :confused: That alone implies that there should be continuity and improvement over previous entries.

Yes, Skyrim should feel new, but it should still build upon the gameplay of it's predecessors. That's a perfectly reasonable thing for fans to expect.

does Final Fantasy XII looks and plays the same as Fianl Fantasy XIII to you, or the strategic X-Com and his last FPS sequel?
there's no rule that says that games from the same series must be the same game with improvements, it can be a totally different game.
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Svenja Hedrich
 
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Post » Sun Jun 10, 2012 3:03 pm

Ways to improve Skyrim? Next Elder Scrolls game.
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Francesca
 
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Post » Sun Jun 10, 2012 12:01 pm

They need to patch in attributes immediately and then start to add everything else they took away from the vets.
So does that mean if I increase intelligence instead of strength, I will feel more of an Arch mage when none of the npc's whatsoever notice that I am? There is a difference between 'they need to ... and then...' and 'what I want the most'.
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Harinder Ghag
 
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Post » Sun Jun 10, 2012 3:44 pm

does Final Fantasy XII looks and plays the same as Fianl Fantasy XIII to you, or the strategic X-Com and his last FPS sequel?
there's no rule that says that games from the same series must be the same game with improvements, it can be a totally different game.
Well of course there's no set rule. Developers can do whatever they want. They could make TES VI a racing game similar to mario kart if they really felt like it. But it's a pretty dumb thing to do that just pisses off fans.

Bethesda had the right idea with Battlespire and Redguard. They still kept the TES franchise name, but they weren't TES III and TES IV. They were spinoffs - separate from the main series.
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Dark Mogul
 
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Post » Sun Jun 10, 2012 11:29 am

I mean, it's not much surprising if some mechanics change from a game to another, call it evolution, call it devs lazyness, call it improvement, it will always happen or else you get the stuck with the same game over and over (example: dynasty warriors series).
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Eddie Howe
 
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Post » Sun Jun 10, 2012 7:45 am

it will always happen or else you get the stuck with the same game over and over (example: dynasty warriors series).
I don't think Bethesda really need to worry too much about the series becoming stagnant or exhausted to be honest. Even if the core formula / gameplay stays the same.

Firstly, it's not like we see a new TES game ever year or even every two years. It's every 4-5 years.

Secondly, they have great lore to work from. While some game series may revist the same setting over and over again, Bethesda have variety of different locations to set their games in.

Thirdly, I don't think game developers have really scratched the surface yet when it comes to open-world games. There's so much more Bethesda could do when technology allows for it.
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josh evans
 
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Post » Sun Jun 10, 2012 7:25 am


Thirdly, I don't think game developers have really scratched the surface yet when it comes to open-world games. There's so much more Bethesda could do when technology allows for it.

and that's why every TES game will be different from each other
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Cheryl Rice
 
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Post » Sun Jun 10, 2012 3:26 am

There's one thing that kinda irks me about this game... and that's the semi-railroading job the devs have given us.

Now, I'm not going to say that this game makes you do anything (which it really dosen't). What I am saying is that:

Spoiler
if you do the MQ, you have to get involved with some of the guilds and choose a side in the civil war

I'd rather have the game's content be separated from one another. As it stands, having to get involved like that makes it a little more challenging for me to RP a character. Its not impossible and its not a deal breaker, but it is disappointing... for me, at least.

That's the major thing that would have improved the game for me. The other items that I have of note are miniscule in comparison.
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Marion Geneste
 
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