Ways to Improve Skyrim

Post » Sun Jun 10, 2012 1:33 pm

I am just going to go through some of the aspects of the game and give ways to improve them and also way to bring things that are no longer available in TES back.
Edit : I will also try to add other peoples to the list as I see them.

Alchemy : I actually like alchemy for the most part, I kind of don't like that I can no longer do alchemy everywhere anymore but it's not really a huge loss I mean it kind of makes sense there is no way you would carry all that stuff with you. The one thing I think would be a nice improvement would be giving bottles more uses meaning a light healing potion would maybe give you 2 uses and large healing potion would give you like 5 that way you are not carrying 80 potions around with you.

Perks/Attributes/Athletics/Acrobatics : I don't see why things like athletics,acrobatics and things of that nature couldn't just be given their own tree kind of like a jack of all trades tree this could also effect things like strength,luck,wisdom etc.. these things affect all the other trees in some way that way it would kind of feel like the attributes were still around also I think would give you character a more unique feel.
Mitheledh added that perhaps attrubites should just be brought back but should be better implemented
papercut_ninja added Clean up and extend the perks with more variety and less useless filler perks (preferably none at all, every perk I pick should feel like I add another strategic advantage or dimension to my character).

Spells : i see no reason that you shouldn't be able to summon more of the things in skyrim like wisps,spriggans and wraiths.
I think there could easily be more options for characters types as well like why aren't there options for a Mechanist who could "summon/create" the dwarven spiders, spheres and centurions. Another type would be Druids there should be ways to permanently tame or call apon things like spider,wolves,bears and the like. (I'm not sure all this would fit under conjuration but I think you get the idea)
Multiple people : would like the spellmaking system to make a return. The T1p :The addition of more unique spells.
Gallowglass added these spell types, change weather,vines, bugs,shapeshift and darkness.

Combat/Weapons/Clothes/Armor :There just need to be more options crossbows,spears,throwing knives,flails heck maybe even things like the daedric crescent from morrowind.
also would be nice if there where more unique looking weapons in the game. (also bring back Unarmed stuff)
The T1p added that having the option to change the color of armor would be great.
papercut_ninja added improve combat. combinations, damage effects (other than knockback/stun) and general feedback could still be a lot better.
Gallowglass added More dynamic combat. Again, there are knives and forks in the game which can be used as weapons, if I'm not mistaken. I've downloaded a mod that allows me to use flutes as weapons. Why not buckets, brooms, and empty wine bottles, too? Why can't there be some chairs you can pick up and swing at someone's face? Why can't you slam them against walls, or throw down your weapons and throttle them? A real fight isn't nearly as formulaic as the combat in TES would have you believe; there is room for some really interesting combinations. also added there should be more more armor slots and that armor should more reflect the types of materials in the world (for instance there are 4 types of fur in the game)
Aretmesia added more clothing and clothing pieces-shirts, pants, skirts, capes. Non-magical fighting staffs.

NPCs : There just needs to be more options when talking to folks i also think they should bring back the ability to admire,taunt and intimidate everyone you talk to.
WoodGnome & The T1p more consequences for actions or lack thereof with NPCs
PeyloW added I want to be able to gift objects to people. For example some clothes to beggars, or a really nice dress for my wife.
Aretmesia added, more children of different races, children that don't look like clones. More npcs that can be married, of each race.


Quests : nightwishnz added more non linear quests,
FailedtoOpen also added that they should be "more open ended"
Tdroid added that there should be more factions like Vigilants of Stendarr.
PeyloW added Time limits on a few quests, not all, but at least some. If the quest giver says for example "Please rescue my son, he is to be executed soon!", then waiting to take on the quest longer than a week should result in the son being executed and the quest fails.
I want to be able to cancel a quest. If a quest is automatically added for me, I should be able to refuse the quest without having it linger in my "to-do" list forever.


Economy : Shagsbeard added I'd personally like to see if they could make the economy real. By that I mean that resources should have to be gathered (mostly by NPCs), items created, and then sold by merchants. NPCs should need "income" of some sort to live, be it gathering resources, fabricating items, or selling items. Food items should have to be grown, harvested and purchaced. Nothing should appear magically in a shop, just because 48 hours have passed. Mines would have to be kept clear of bandits for the locals to mine.
Aretmesia added, there are mills, let us use them, flesh that whole food procuring and cooking out more.

World : Master Cat added the world needs to feel more alive and a want for the world around to react more to the player.
WoodGnome & The T1p mention that the world should have more consequences for you action The T1p also would like the ability build your own homes
WoodGnome also asks for some random high level enemy encounters. Tdroid added that there should be more types of enemies.
gazzer added Make the terrain matter more. - animals can climb steeper slopes than spriggans,wolves can go through passages that trolls can`t etc - so that climbing up a rock isn`t always the answer to evade enemies.
PeyloW added I want a reputation system. My good and/or bad deeds should modify how people react and interact with me. If I am known to be a thief shop owners should never let their eyes of me etc.
Gallowglass added that there should be an Arena. also added that weather and environment should effect you character type.
Aretmesia added Bookstores, please. Better implementation of horses--first person riding, horse and cart, packhorse.
Darkside Eric added I would have loved monster raids on villages in retaliation for the player's actions.
Like trolls would begin infesting the area, or hell... even Bandits would raid a town because you raided one of their keeps so they sought revenge.











I guess I will stop here but i would love to hear some other stuff from other people.

I would also like to state because it seems I have to that I really do like Skyrim I just want to like it more.
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Jessica Thomson
 
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Post » Sun Jun 10, 2012 10:52 am

More non linear quests
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An Lor
 
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Post » Sun Jun 10, 2012 8:17 am

Better everything.
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BrEezy Baby
 
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Post » Sun Jun 10, 2012 4:21 pm

So:

1. New idea
2. Like Morrowind
3. Like Morrowind
4. Like Morrowind
5. Like Morrowind

Why don't you just say you want everything like Morrowind, rather than implying that you want something new and improved?
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Jonathan Braz
 
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Post » Sun Jun 10, 2012 3:57 pm

More non linear quests

I agree but I'd change it to "more open ended quests" as the ones we currently have have very few options. Granted Bethesda has never been one to spell out how you should go about your quests, but it sometimes feels like you're constrained to either killing or stealing in order to complete a quest. Being able to be a diplomat of sorts would provide for a more enjoyable option.
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Crystal Birch
 
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Post » Sun Jun 10, 2012 5:27 pm

So:

1. New idea
2. Like Morrowind
3. Like Morrowind
4. Like Morrowind
5. Like Morrowind

Why don't you just say you want everything like Morrowind, rather than implying that you want something new and improved?

Skyrim isn't much of an improvement.
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quinnnn
 
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Post » Sun Jun 10, 2012 6:02 am

Skyrim isn't much of an improvement.
No, it's its own game.
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Beat freak
 
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Post » Sun Jun 10, 2012 12:37 pm

Skyrim isn't much of an improvement.

Considering how bad Morrowind was...nothing from it would improve Skyrim much.
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Adam Baumgartner
 
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Post » Sun Jun 10, 2012 1:45 pm

No, it's its own game.

"New" automatically removes any reason to improve?

Considering how bad Morrowind was...nothing from it would improve Skyrim much.

Lol ok.
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Jessica Nash
 
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Post » Sun Jun 10, 2012 5:22 am

I want a living world. Something that responds to me. Even the robots in Fallout felt more alive and interacting than the NPC's in Skyrim.

And my dog should have a name.
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Rich O'Brien
 
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Post » Sun Jun 10, 2012 1:45 pm

"New" automatically removes any reason to improve?

No, it's its own game, it's not Morrowind 2.0, or Oblivion 2.0, it's Skyrim. It doesn't need to improve upon Morrowind because this isn't Morrowind 2.0 released in 2003.
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Sian Ennis
 
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Post » Sun Jun 10, 2012 11:48 am

Sequels should improve things, not take a step backwards in terms of depth and quality. The bugs in this game are so frequent its astonishing.
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^~LIL B0NE5~^
 
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Post » Sun Jun 10, 2012 1:47 am

I'd personally like to see if they could make the economy real. By that I mean that resources should have to be gathered (mostly by NPCs), items created, and then sold by merchants. NPCs should need "income" of some sort to live, be it gathering resources, fabricating items, or selling items. Food items should have to be grown, harvested and purchaced. Nothing should appear magically in a shop, just because 48 hours have passed. Mines would have to be kept clear of bandits for the locals to mine.

It's probably beyond the power of modern computers to add this kind of detail, but it doesn't stop me from wanting it.
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Carlos Vazquez
 
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Post » Sun Jun 10, 2012 2:50 am

So:

1. New idea
2. Like Morrowind
3. Like Morrowind
4. Like Morrowind
5. Like Morrowind

Why don't you just say you want everything like Morrowind, rather than implying that you want something new and improved?

I only mentioned morrowind in the weapons part...
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elliot mudd
 
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Post » Sun Jun 10, 2012 11:32 am

No, it's its own game, it's not Morrowind 2.0, or Oblivion 2.0, it's Skyrim. It doesn't need to improve upon Morrowind because this isn't Morrowind 2.0 released in 2003.

You look at games and how they evolve very, very oddly.

Running with your logic, Skyrim shouldn't have a lot of things in it, because it's not "The Elder Scrolls 5.0"
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DeeD
 
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Post » Sun Jun 10, 2012 3:32 am

I'd personally like to see if they could make the economy real. By that I mean that resources should have to be gathered (mostly by NPCs), items created, and then sold by merchants. NPCs should need "income" of some sort to live, be it gathering resources, fabricating items, or selling items. Food items should have to be grown, harvested and purchaced. Nothing should appear magically in a shop, just because 48 hours have passed. Mines would have to be kept clear of bandits for the locals to mine.

It's probably beyond the power of modern computers to add this kind of detail, but it doesn't stop me from wanting it.

I like the sound of that.
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Amy Cooper
 
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Post » Sun Jun 10, 2012 10:10 am

No, it's its own game, it's not Morrowind 2.0, or Oblivion 2.0, it's Skyrim. It doesn't need to improve upon Morrowind because this isn't Morrowind 2.0 released in 2003.
Sorry, but that's a load of [censored].

TES is a series. Skyrim is a part of that series. Not a spinoff. :confused: That alone implies that there should be continuity and improvement over previous entries.

Yes, Skyrim should feel new, but it should still build upon the gameplay of it's predecessors. That's a perfectly reasonable thing for fans to expect.
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kat no x
 
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Post » Sun Jun 10, 2012 4:29 am

Sorry, but that's a load of [censored].

TES is a series. Skyrim is a part of that series. Not a spinoff. :confused: That alone implies that there should be continuity and improvement over previous entries.

Yes, Skyrim should feel new, but it should still build upon the gameplay of it's predecessors. That's a perfectly reasonable thing for fans to expect.

Exactly.

There's the term "don't fix what ain't broken."

Skyrim removed a lot of what was previously working in prior games.
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how solid
 
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Post » Sun Jun 10, 2012 11:17 am

I am just going to go through some of the aspects of the game and give ways to improve them and also way to bring things that are no longer available in TES back.

Alchemy : I actually like alchemy for the most part, I kind of don't like that I can no longer do alchemy everywhere anymore but it's not really a huge loss I mean it kind of makes sense there is no way you would carry all that stuff with you. The one thing I think would be a nice improvement would be giving bottles more uses meaning a light healing potion would maybe give you 2 uses and large healing potion would give you like 5 that way you are not carrying 80 potions around with you.

That sounds like a good idea to me. It'd help reduce weight. Maybe there could be a perk for that, to get you multiple uses out of a single potion.

Attributes/Athletics/Acrobatics : I don't see why things like athletics,acrobatics and things of that nature couldn't just be given their own tree kind of like a jack of all trades tree this could also effect things like strength,luck,wisdom etc.. these things affect all the other trees in some way that way it would kind of feel like the attributes were still around also I think would give you character a more unique feel.

I miss the affects of athletics and acrobatics, but I don't miss the skills. I miss being able to increase my run speed and to increase my jump height. I do agree, though, that the way they were leveled was silly. They were activities everyone did all the time. Everyone runs everywhere they go and they all jump. So to base a skill off such activities doesn't seem like a good idea.

I do want to see attributes brought back. I think they need to be implemented in a better way, though. Not like they were in Morrowind and Obivlion.

Conjuration : i see no reason that you shouldn't be able to summon more of the things in skyrim like wisps,spriggans and wraiths.
I think there could easily be more options for characters types as well like why aren't there options for a Mechanist who could "summon/create" the dwarven spiders, spheres and centurions. Another type would be Druids there should be ways to permanently tame or call apon things like spider,wolves,bears and the like. (I'm not sure all this would fit under conjuration but I think you get the idea)

Conjuration definitely needs more variety to allow for more play styles. But then, the entire magic system needs such and improvement.

Weapons :There just need to be more options crossbows,spears,throwing knives,flails heck maybe even things like the daedric crescent from morrowind.
also would be nice if there where more unique looking weapons in the game. (also bring back Unarmed stuff)

Spears are the big one I want. If I were fighting a dragon, the one weapon I would want in my hands would be a spear. For much the same reason I'd rather have a spear than a sword if facing a wild boar.

NPC Interaction : There just needs to be more options when talking to folks i also think they should bring back the ability to admire,taunt and intimidate everyone you talk to.

I'm still trying to figure out why they pretty much ditched the reputation system. It needs to be brought back in some form. It gives your actions a little bit more weight and should influence your interaction with NPCs.

I guess I will stop here but i would love to hear some other stuff from other people.

I would also like to state because it seems I have to that I really do like Skyrim I just want to like it more.
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Gisela Amaya
 
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Post » Sun Jun 10, 2012 6:03 am


Sorry, but that's a load of [censored].

TES is a series. Skyrim is a part of that series. Not a spinoff. :confused: That alone implies that there should be continuity and improvement over previous entries.

Yes, Skyrim should feel new, but it should still build upon the gameplay of it's predecessors. That's a perfectly reasonable thing for fans to expect.
I also agree, and its baffling to me some people accept that its ok to not build on this series. Instead we have a gutted magic system we could have had the magic implementation of Skyrim with its slight few new spells with the huge selection of spells they removed and spell creation. That should have been built upon.

Then the quarter of Skyrim suffers worse than Morrowind and Oblivion, Skyrim is probably the most bugged game I have ever played and that is saying something because I played NV. It is perfectly reasonable for a series to improve upon itself.
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Prisca Lacour
 
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Post » Sun Jun 10, 2012 11:42 am

No, it's its own game, it's not Morrowind 2.0, or Oblivion 2.0, it's Skyrim. It doesn't need to improve upon Morrowind because this isn't Morrowind 2.0 released in 2003.

Really????? :down:

It's a sequel in the Elder Scrolls franchise. It's not a game on it's own with nothing before and nothing thereafter. Any game in any franchise should improve on previous games in that franchise..

Now whether Skyrim improves on anything or not is highly subjective, I'll leave it at that, but saying it can't and shouldn't be compared to previous (and future) Elder Scrolls games is utter nonsense.
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Jay Baby
 
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Post » Sun Jun 10, 2012 9:55 am

I'd personally like to see if they could make the economy real. By that I mean that resources should have to be gathered (mostly by NPCs), items created, and then sold by merchants. NPCs should need "income" of some sort to live, be it gathering resources, fabricating items, or selling items. Food items should have to be grown, harvested and purchaced. Nothing should appear magically in a shop, just because 48 hours have passed. Mines would have to be kept clear of bandits for the locals to mine.

It's probably beyond the power of modern computers to add this kind of detail, but it doesn't stop me from wanting it.

Actually what your probaly saying is where is the farmer loading up the cart full of vege's,go away for a few hours and he's on the road to white run? then you see him again on his way home.

what about seasonal planting and harvesting?

have you noticed theres only about 5 cows in the game all alone and no sheep.
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Bigze Stacks
 
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Post » Sun Jun 10, 2012 6:48 am

Actually what your probaly saying is where is the farmer loading up the cart full of vege's,go away for a few hours and he's on the road to white run? then you see him again on his way home.

what about seasonal planting and harvesting?

have you noticed theres only about 5 cows in the game all alone and no sheep.

Well, not to mention the farms aren't even big enough to support the families that work them, let alone sell produce to others for a profit.
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Zualett
 
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Post » Sun Jun 10, 2012 5:10 pm

Why isn't Weremanatee in this poll? Worthless poll.
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Jonathan Braz
 
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Post » Sun Jun 10, 2012 12:51 pm

Actually what your probaly saying is where is the farmer loading up the cart full of vege's,go away for a few hours and he's on the road to white run? then you see him again on his way home.

what about seasonal planting and harvesting?

have you noticed theres only about 5 cows in the game all alone and no sheep.

Also, there's about 5 dogs in all of Skyrim. :laugh:
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Crystal Birch
 
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