Weapons I would like to see added to Skyrim

Post » Mon Jun 04, 2012 1:06 am

Improvised weapons:
Barrels, Chests, Urns etc picked up and tossed at an enemy.

Rocks and snowballs (for the kids)

Branch used as a club, or better yet rip a bone off a Druagr and use it to club em.

How about taking some of the flame oil we find in the dungeons and use it later.
This reminds me of myself early after Skyrim was released. Every time I came across Embalming Tools on my assassin, I instinctively began picking them up to equip them. It took me a while to finally resign to the understanding that I cannot use Embalming Tools as daggers :sadvaultboy:
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Sun Jun 03, 2012 7:13 pm

Shields for lefties!!

But spears would be awesome, too. Too bad that they really don't fit into the existing perk trees...unless you considered it a form of 2h.......

A flail would also be cool; I'd love to see a bandit coming at me with one of those.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Mon Jun 04, 2012 2:08 am

Viable fists.
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Sun Jun 03, 2012 10:25 pm

Double ended weapons.

It would be a 2handed weapon but would work like duel wielding. Left click would swing one end and right click would swing the other. Click both buttons and you get a wide swing that uses both ends. Both button power attack would be a fancy 3 or 4 hit combo.

Amen. I want (non-magical) staves and spears back. :cryvaultboy: They are essential to a good RPG experience, for me. Those are the only two weapons I really miss.

I suppose flails wouldn't be unwelcome, either.

And maybe crossbows. Maybe.
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Sun Jun 03, 2012 11:03 pm

Fists are pretty viable right now, actually.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Mon Jun 04, 2012 5:23 am

Fists are pretty viable right now, actually.

Capped at... what is it, 41 damage? And only if you are Khajiit? And with no special moves like disarms to at least make it interesting? That doesn't sound very viable to me.
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Mon Jun 04, 2012 6:29 am

I wish I could see in the game added only SPEARS and CROSSBOWS.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Sun Jun 03, 2012 2:41 pm

Let me start it off with saying that I love this game!! I would love it more if down the road a magical gauntlet was added ( you know covered in gems and super powerful and cool looking) Just a suggestion. And how about a dwarvin crossbow down the line? I am sure other people have suggestions so let's have em?


I want to see a variety of weapons in each type. To clarify:

Not just one model for every iron sword, war axe, etc. Two or three different models. Same stats, just look different.

Maybe even a type or two from Oblivion and Morrowind. I think it would be a really cool thing for players to find this ancient relic sword in a temple of talos that looks like say, the silver longsword from Oblivion. It would be a link to previous games, and an out of the ordinary treat without having anything be overpowered in the game
User avatar
Mark Hepworth
 
Posts: 3490
Joined: Wed Jul 11, 2007 1:51 pm

Post » Sun Jun 03, 2012 5:35 pm

Capped at... what is it, 41 damage? And only if you are Khajiit? And with no special moves like disarms to at least make it interesting? That doesn't sound very viable to me.
My most successful DID character used unarmed.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Mon Jun 04, 2012 6:32 am

Bastard Swords. I don't care about any other weapon type, but bastard swords need to be in.
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Sun Jun 03, 2012 9:29 pm

Fighting claws - more an unarmed weapon like brass knuckles than "Wolverine" claws
Halberd/Bill/Poleaxe/Glaive
Flail - Ignore shield DR
Main-Gauche - parrying dagger that you can actually block with
Early rapier - narrow, edged blade somewhat like a sabre, not the more modern version where blade is diamond shaped in cross section and suitable only for stabbing
Shortbow - Fires quicker than normal bows
Throwing axe - More damage than arrows, useful for opening a battle with but weight (similar to a war axe) limits how many can be carried. Also won't break.

I'd love things like spears and crossbows too, but those have already been brought up many times.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Mon Jun 04, 2012 4:43 am

Just to burst a couple of bubbles, I don't think flails/morning stars would work in the engine due to the physics and the game needs a set point for damage collisions etc. which it couldn't if it was all over the place.

Also spears would be an ineffective weapon given the context, other than use in martial arts they are a largely rank and file weapon for use when a large body of men can keep enemies restricted to the end of the spears. The damage they'd do would be meagre unless enemies were in a very limited range of space, otherwise they'd be too close. Essentially, other than in a brief window of opportunity you'd be clunking enemies over the head with a large stick to little effect...

People complain about the reduced variety in weapons since Morrowind, but a crossbow isn't a viable weapon in the field and spears only work when used in large organised groups of soldiers.

It seems that aside from crossbows the weapons people want from Morrowind (spears, tantos, wakashazi etc.) are all because of the 'martial arts and Japanese weapons are awesome' mindset, as much as I think katanas are awesome, excessive 'Asian' weapons don't really fit into the game, particularly as the game is based on a very European Medieval fighting style, there aren't any martial arts to properly use these weapons, as Akavir seems to pretty much be Nirn's version of Asia given the few weapons that have come from Akavir in Oblivion being 'Akaviri Katana' I'd look forward to a future game featuring some venture into Akavir and the relevant weapons and combat.

They could always balance a crossbow with a realistic reload speed however, so that it'd be the sort of weapon that you fire off a shot at range then pull out a melee weapon afterwards.

Throwing axes and claws would be cool though.

Oh, and DAEDRIC CRESCENT.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Sun Jun 03, 2012 7:10 pm

Also spears would be an ineffective weapon given the context, other than use in martial arts they are a largely rank and file weapon for use when a large body of men can keep enemies restricted to the end of the spears. The damage they'd do would be meagre unless enemies were in a very limited range of space, otherwise they'd be too close. Essentially, other than in a brief window of opportunity you'd be clunking enemies over the head with a large stick to little effect...
The existence of spear formations in warfare doesn't mean spears weren't also used in single combat. Spears are extremely quick thrusting weapons that prevent enemies from closing in on you. The fact that someone can close in on you and render the spears advantages moot makes combat interesting. It means there's actual unique combat gameplay. As of now it's just this one handed weapon does a little more damage than this one handed weapon and this one handed weapon is a little faster than that one handed weapon, etc. Incorporating meaningful difference into weapon effectiveness based on your proximity to the enemy can only be a good thing.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Sun Jun 03, 2012 9:03 pm

The existence of spear formations in warfare doesn't mean spears weren't also used in single combat. Spears are extremely quick thrusting weapons that prevent enemies from closing in on you. The fact that someone can close in on you and render the spears advantages moot makes combat interesting. It means there's actual unique combat gameplay. As of now it's just this one handed weapon does a little more damage than this one handed weapon and this one handed weapon is a little faster than that one handed weapon, etc. Incorporating meaningful difference into weapon effectiveness based on your proximity to the enemy can only be a good thing.

But if you look at Morrowind's implementation as an example it'd probably boil down to being a 2H like the ones already in game but with a different animation. AFAIK there isn't the ability in the engine to restrict the damage of a melee weapon to only a certain portion of a weapon (correct me if I'm wrong there).

Basically, the combat system of the engine as it is isn't built to accommodate such weapons without it being pretty much a 2H sword/axe/hammer with a different skin and animations.

Add to that that all the harder fights last a while so any enemy would have more than enough time to close in. You'd end up having to switch weapon fighting anything that isn't killable in a few hits.

I'm not against these weapons, I just don't think the means is present to implement them properly.

It'd be better to have the dev's focus on other things than adding in weapons that wouldn't work well without drastically changing the game post-launch.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Sun Jun 03, 2012 11:06 pm

Just to burst a couple of bubbles, I don't think flails/morning stars would work in the engine due to the physics and the game needs a set point for damage collisions etc. which it couldn't if it was all over the place.
A morning star is just a specific type of mace, they are not the same as a flail. for that reason, a morning star could be included.

Also spears would be an ineffective weapon given the context, other than use in martial arts they are a largely rank and file weapon for use when a large body of men can keep enemies restricted to the end of the spears. The damage they'd do would be meagre unless enemies were in a very limited range of space, otherwise they'd be too close. Essentially, other than in a brief window of opportunity you'd be clunking enemies over the head with a large stick to little effect...
Spartans would use a spear with a shield, making it a pretty effective weapon. Even without a formation, it'd be a great ranged weapon. The only problem I see with it is Bethesda will think of some awful way to carry it most likely; imo it should be carried in the hand at all times if equipped.

People complain about the reduced variety in weapons since Morrowind, but a crossbow isn't a viable weapon in the field and spears only work when used in large organised groups of soldiers.
You're right about crossbows, but spears I disagree with. Gladiators used spears and tridents in single combat just fine. It's just not a weapon for close combat.

It seems that aside from crossbows the weapons people want from Morrowind (spears, tantos, wakashazi etc.) are all because of the 'martial arts and Japanese weapons are awesome' mindset, as much as I think katanas are awesome, excessive 'Asian' weapons don't really fit into the game, particularly as the game is based on a very European Medieval fighting style, there aren't any martial arts to properly use these weapons, as Akavir seems to pretty much be Nirn's version of Asia given the few weapons that have come from Akavir in Oblivion being 'Akaviri Katana' I'd look forward to a future game featuring some venture into Akavir and the relevant weapons and combat.

They could always balance a crossbow with a realistic reload speed however, so that it'd be the sort of weapon that you fire off a shot at range then pull out a melee weapon afterwards.

Throwing axes and claws would be cool though.

Oh, and DAEDRIC CRESCENT.
I don't want to see any more Japanese weapons. People think they're cool because of the movies, and you'll hear all these godawful myths about how they could somehow cut through anything. Katanas are just a light, sharp, curved blade. They are also less versatile and shorter than a traditional medieval longsword IIRC.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Sun Jun 03, 2012 5:30 pm

But if you look at Morrowind's implementation as an example it'd probably boil down to being a 2H like the ones already in game but with a different animation. AFAIK there isn't the ability in the engine to restrict the damage of a melee weapon to only a certain portion of a weapon (correct me if I'm wrong there).
I don't think it makes sense to look at Morrowind's combat system as an example of how spears might be implemented in a system that operates quite differently

You also wouldn't need to restrict damage to certain points of a weapon. I mean, already weapons don't really "connect". They just have a certain range. If the target is within that range they get hit. The solution is to adjust damage based on that range. You can think of it as area-of-effect damage if you want. The point of impact (the range at which a weapon is most effective) would deal the greatest amount of damage, the area adjacent to that (the range at which a weapon is ineffective) would deal less damage, and no damage would be dealt outside of the damage area.

For a spear:

---------->>>

1111112220000

The numbers representing the differences in damage depending on an enemy's placement in relation to the spear.
Basically, the combat system of the engine as it is isn't built to accommodate such weapons without it being pretty much a 2H sword/axe/hammer with a different skin and animations.
Right, and that's a problem. But I thought we were talking about what we want, not what could be added without any additional accommodations being made.
Add to that that all the harder fights last a while so any enemy would have more than enough time to close in. You'd end up having to switch weapon fighting anything that isn't killable in a few hits.
The difference would be that a spear would be effective precisely at keeping enemies at bay. Implementing something like a knockback effect where proper usage of a spear prevents enemies from closing that distance. Also implementing something like the bow bash where you'd strike an enemy with the back end of the spear so as to stun them and gain a better tactical position.

The flip side is that there should be opportunities that one wielding short-range weapons could exploit to breach a spear-wielding enemy's effective range.
I'm not against these weapons, I just don't think the means is present to implement them properly.

It'd be better to have the dev's focus on other things than adding in weapons that wouldn't work well without drastically changing the game post-launch.
I'd still rather see them even if it meant no changes. I mean, I can still fire arrows at someone at point blank range even though they'd be just as likely to be closer than the end of my arrow. There's no penalty or bonus that I'm aware of for long blades versus short blades in relation to enemy proximity (other than actual range limitations). I don't see any reason to not implement a new weapon type because the gameplay doesn't allow for an accurate representation when it already doesn't accurately represent all of the current weapons.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Sun Jun 03, 2012 10:07 pm

Would like to see a morning star.

It's already in the game. It's called a Mace ingame. What you probably want is called a Flail.
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Sun Jun 03, 2012 5:41 pm

Just to burst a couple of bubbles, I don't think flails/morning stars would work in the engine due to the physics and the game needs a set point for damage collisions etc. which it couldn't if it was all over the place.

I figured people were referring to the morning star club, not the flail. Pretty sure we had them in Oblivion. They were labelled as "club" though.

Spartans would use a spear with a shield, making it a pretty effective weapon. Even without a formation, it'd be a great ranged weapon. The only problem I see with it is Bethesda will think of some awful way to carry it most likely; imo it should be carried in the hand at all times if equipped.

New Vegas had throwing spears which worked fairly well.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Sun Jun 03, 2012 8:39 pm

Thinking about it, I want them to add weapons that can be used with one hand or two hands, like the spear and bastard sword.

Using the bastard sword as an example of how it would work... If you equip it, but leave your left hand empty, it's a two-hander. As a two-hander it does more damage or gives you greater offensive capabilities, though probably less than a great sword. But say you find yourself needing a better defense or you need to heal or something. So you just equip your shield, healing spell, or whatever and the sword switches to one-handed mode. It'll do less damage than using it with two hands, but now you have the advantage of your shield or healing spell or whatever you chose to put in your left hand. And all while carrying only one weapon.

Spears would work in a similar way.

I imagine you'd have to switch governing skills as you switch modes, but it would potentially allow for a more dynamic play style as you switch back and forth between offense and defense.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Mon Jun 04, 2012 1:40 am

deadric cresent and scythes :nod:
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Sun Jun 03, 2012 6:15 pm

Same subject good suggestion made by ice81berg. How about some armor for your horse? I like it.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Sun Jun 03, 2012 11:09 pm

Another great idea from Frost102585. A weapon that reanimates the dead as you slay them. Binding them to you as they resurrect. Sweet.
User avatar
Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Mon Jun 04, 2012 6:10 am

I want to see a variety of weapons in each type. To clarify:

Not just one model for every iron sword, war axe, etc. Two or three different models. Same stats, just look different.

Maybe even a type or two from Oblivion and Morrowind. I think it would be a really cool thing for players to find this ancient relic sword in a temple of talos that looks like say, the silver longsword from Oblivion. It would be a link to previous games, and an out of the ordinary treat without having anything be overpowered in the game

i totally agree. I'm fine with the weapons that are there, but a Skyforged War Axe should look different than a Warmaiden's forged War Axe. More variety in how the weapons look!
User avatar
carly mcdonough
 
Posts: 3402
Joined: Fri Jul 28, 2006 3:23 am

Post » Mon Jun 04, 2012 3:25 am

I really would like to see spears return. And I would like throwing daggers to be added and staffs. (Staves?) (Not magic ones that cast spells, the ones you hold with both hands and hit things with. ;))

Main reason for me would be variety, to be honest. I have a few different characters now and I'm running out of options. I "force" my thief to refrain from using bows because I already have a "hunter" type of character that does. I know, in the end, hitting things with a spear will not feel drastically different from hitting them with a sword, throwing a dagger will still be a ranged attack and so on, but still, even if just for "cosmetics", I'd appreaciate more options.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sun Jun 03, 2012 10:09 pm

I would like to see forced dual-wield weapons, a pair of blades that you can only equip both at the same time or not at all, governed by 1-hand. Dwemer crossbow. Greater variety of bound weapons. I would especially like to see a bound sword that doesn't use the awful Daedric model. Daedric everything looks so stupid.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

PreviousNext

Return to V - Skyrim