Stamina now effects how much you can carry, instead of strength. A real world equivalent would be that a powerlifter can carry less weight around than a marathon runner.
Makes no sense at all.
Nah, the stat "Stamina" now reflects both the old Endurance and the old Strength combined. It works overall. Combining the stats like that and whittling them down to three - Stamina, Health, and Magic - allows you to focus your character one way or another, but removes all the systems that allowed you to game the stats with methods like Efficient Leveling.
I wish we would find some caves/ruins with no burning torches or braziers.
Beth could actually make torches useful for non casters and allow it to not only be carried as a light source, but to light other torches/braziers as you are exploring these pitch black caves. Also, casters could actually make use of Candlelight and Magelight spells.
I don't know about you, but I have no problem seeing anythin and these have absolutely no use to me and are just wasted spells and the torch is just a wasted item with no use at all other than money.
This I agree with. I've used Magelight about twice, when I was looking for something on the floor or something. It certainly is never a necessity.
I never used magic and all I had were torches. I think that perhaps your brightness is turned up way too high, hello989 and Yusovich. I constantly had to use torches for everywhere that was remotely dark and I loved it.
But if you turn the brightness down, I think the lit areas might look too dark. I don't want a bright, sunny day in the Rift to look dark or washed out, and I don't (can't) adjust my monitor brightness constantly as I shift between indoors and out.
Skyrim Inventory System Sillyness Example
A beautiful, busty blonde walks into a shop. She is wearing some kind of "armour" that resembles a bikini, despite the fact that it is 10 degrees below freezing outside and the so called "armour" covers none of her vitals, like her belly, or chest. Like most women she has two hands. She also has a tiny pouch on her belt just about big enough to carry a pen.
Shopkeeper: "What would you like to buy today?"
Beautiful, Busty Blonde in Bikini Armour: "Oh nothing, you know I never buy anything in here, but I have some more to sell."
Shopkeeper: "Great, as a shopkeeper its good for my business to spend all my money buying worthless junk off of every scantily clad stranger who walks through the door while never actually selling anything. So what do you have for me today?"
Beautiful, Busty Blonde in Bikini Armour: "Take a look."
The Beautiful, Busty Blonde in Bikini Armour then reaches into her bra and removes a bow, arrows, giant war hammer, sword, dagger, shield, spare change of clothes... made of metal, 50 potions, 5000 gold coins, an assortment of animal hides, pots, vases, brooms and other junk some of which are bigger than her head, a fridge worth of food, half a gardens worth of herbs, a bookshelves worth of books and enough rings, circlets and gems to fill a jewlery box"
ShopKeeper: "Fantastic, I'll take it all! Don't worry if I haven't got enough gold, Sven across town is just as gullible as me, I'm sure he'll buy the rest."
lol
Yeah, and that really applies to all characters. I wish there were a much more complex and strict encumbrance system. Bulk should be as much of a factor as anything. It's one thing to carry
the weight of an extra suit of armor - even full plate was only so heavy. But the bulk? Get out of here. Walking out of a dungeon with an extra suit of full plate armor, three books, a staff, two swords, an extra shield (over the one you're carrying) and a battleaxe is just an absurdity.
They should add encumbrance factors to all items. A staff might not be heavy, but it's still a five or six foot long stick and hence is unwieldy to carry anywhere but in your hands. A shield might be strapped across your back and another in your hands, but then where are you gonna carry the battleaxe except in your hands? I think it would work if they added weight to both gold coins and arrows, added a bulk characteristic to all items, and so forth. Perhaps you could carry a sack to put bulky items, and sling it over your back. You could drop it come combat time, but you better win or you might have to run off with your sack of treasure lying on the floor. Of course, if gold had added weight, they'd have to fix it so that there was something you could do with it to store it at least somewhat safely in the absence of a house. If 3,000 gold was the most you could reasonably carry, you'd never be able to accumulate enough money to buy a house, since houses start at 5,000 gold and go up from there, I think.
Anyway, one thing they probably should have done is have more non-armor and non-weapon treasure. More diamonds, jewelry, etc., and not have the bulk of the treasure out there be tied up in bulky, hard-to-carry items like suits of armor.