i saw it in game jam but i thought dawnguard would be suitable for werewolves for speed and agility. companions should be the werebears as they are tough
Oh i know... Once we download Dawnguard they will switch it out so everyone who started new characters will have to start over because the save wont be compatible.
i saw it in game jam but i thought dawnguard would be suitable for werewolves for speed and agility. companions should be the werebears as they are tough
Oh i know... Once we download Dawnguard they will switch it out so everyone who started new characters will have to start over because the save wont be compatible.
and then youll need to be lvl 30 in order to start the dlc like in fallout
And the troll is the horse thief who tries to run away but gets shot in the back.
Lmfao. So true.
The question is though, does the Werebear suffer from the same lack of Armor Rating that Werewolves do? I'd be so pissed if they just gave them +300 Health, when the Werewolves get +200 Health, and still get 3 shot.
But... bears have less sense of hierarchy like companions... dawnguard probably need to fight as a pack to overcome a vampire lord. grr... it should be the other way around.
He obviously was in every since of your statement. Anyways, as part of a larger expansion pack I want spell creation and our old back catalog of spells for more mage diversity and uniqueness that come with being able to combine effects with other effects to get your multi use spell, and then the options of having other spells yo chose from. The system as it stands is bare bones no meat on the carcass of a system that used to be its very one dimensional, and it just feels like a starting point for something more.
Seeing as how much gamejam content has already made it to Skyrim, I think it'll be no surprise when we get combinable spells and expanded mage content in the second DLC: Hearthfire.
Seeing as how much gamejam content has already made it to Skyrim, I think it'll be no surprise when we get combinable spells and expanded mage content in the second DLC: Hearthfire.
That is what I am hoping I want spell creation and our old spells as far as the speculation that the next expansion quest line will surround necromancy I hope not that has already been done in Oblivion. I would like a magic focused expansion back that deals with the mythical elements of it while giving us new land.