Werewolf call werewolf in DLC

Post » Fri Jun 22, 2012 5:17 pm

I like what they're doing with the werewolves and the vampires, should be interesting to see.
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Anna Beattie
 
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Post » Fri Jun 22, 2012 3:46 pm

So in other words moving around and making noise, but not really attacking anything.

Showing up like odahviing, not showing up and then fighting like odahviing. But I see what you did there. xD
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Sheila Esmailka
 
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Post » Fri Jun 22, 2012 5:48 pm



then your not using the werewolf form right, I last longer then one hit :thumbsup: It's all about strategy.

What do you mean? If you are getting one- shotted then there is no surviving any longer.
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pinar
 
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Post » Fri Jun 22, 2012 11:45 am



What do you mean? If you are getting one- shotted then there is no surviving any longer.
Werewolves don't get one shotted unless it's an ancient dragon.
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Syaza Ramali
 
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Post » Fri Jun 22, 2012 3:28 pm

Werewolves will still need either a massive boost in health or some type of defense.
I always wanted werewolf armor, something simple like a leather shoulder piece for light armor and a metal one with part of a metal chest piece for heavy armor.
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Heather Kush
 
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Post » Fri Jun 22, 2012 6:43 pm

I always wanted werewolf armor, something simple like a leather shoulder piece for light armor and a metal one with part of a metal chest piece for heavy armor.
I like my werewolf to be natural and naked.. fear my naked furry wrath
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Andres Lechuga
 
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Post » Fri Jun 22, 2012 4:20 pm


Werewolves don't get one shotted unless it's an ancient dragon.

Have you played a werewolf on Master at high levels? Many people can one shot you as a werewolf. I think werewolves need to be more durable to be of any use.
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Stacy Hope
 
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Post » Fri Jun 22, 2012 1:30 pm

That summoning makes me wonder: FROM WHERE will we summon our Furry Brothers and/or Sisters? From the hircine's Hunting Grounds? :biggrin:

Assumption based on conjuration mechanics: you summon something from the other plane, not create it fro mthe thin air(Oblivion). This is why we can't create/summon Skeletons/Rotting Zombies/Mumies etc.

We cannot also summon Ghosts, but with souil Cairn path opened, who knows....
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THAT [Numinit] BETA TESTERS!!! HURR DURR!!!
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Tamara Dost
 
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Post » Fri Jun 22, 2012 6:54 am

So I'm guessing still no wild Werewolves with the DLC?

Supposedly we'll have a wild werecreature. I've heard that there'll be wild wolves and possibly wild werebears. We'll have to wait till the 26 to find out (if you're xbox).
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..xX Vin Xx..
 
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Post » Fri Jun 22, 2012 1:00 pm

Wish they aloud racial abilities and perks in beast form... could have a fully resistant to poison wood elf werewolf. Also some hand to hand bonuses out of beast form would of been awesome.


I think they should have cursed armor for a werewolf clan too. Something that doesn't show up in beast form but doesn't UN-equip when you go in and out of the transformation...


Oh! And an ALPHA perk! It could be quest related or something?
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Unstoppable Judge
 
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