Werewolf call werewolf in DLC

Post » Fri Jun 22, 2012 5:16 pm

Just read an article which says the 'totem of the moon' perk is the ability to call a werewolf to fight with you!...or did everyone already know this?:P


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Gemma Woods Illustration
 
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Post » Fri Jun 22, 2012 10:57 am

Yea I saw this too should help balance the werewolf.

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QuinDINGDONGcey
 
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Post » Fri Jun 22, 2012 7:08 pm

Yep,I think most of us already knew this :)
Sounds awesome
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Jason Rice
 
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Post » Fri Jun 22, 2012 10:12 pm

Yeah I knew this. :P
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how solid
 
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Post » Fri Jun 22, 2012 9:23 am

Yep,I think most of us already knew this :)
Sounds awesome
haha thanks for telling me;)
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Vickytoria Vasquez
 
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Post » Fri Jun 22, 2012 4:49 pm

Most of us knew this already lol. Sounds awesome.
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le GraiN
 
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Post » Fri Jun 22, 2012 10:02 pm

Werewolves will still need either a massive boost in health or some type of defense.

Makes me think what they're doing differently with the vamp lord to make sure it doesn't get smacked around like someone's [censored] at higher levels.
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Elizabeth Lysons
 
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Post » Fri Jun 22, 2012 9:52 am

I wonder how strong the werewolf will actually be, I will be dissapointed if they are weak as the wolf spirits D: You know totems of hircine thing
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Adam
 
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Post » Fri Jun 22, 2012 5:00 pm

So I'm guessing still no wild Werewolves with the DLC?
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Ridhwan Hemsome
 
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Post » Fri Jun 22, 2012 10:10 am

Just read an article which says the 'totem of the moon' perk is the ability to call a werewolf to fight with you!...or did everyone already know this? :tongue:
Summon werewolves plural as in more then one.
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Jah Allen
 
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Post » Fri Jun 22, 2012 1:28 pm

Werewolves will still need either a massive boost in health or some type of defense.

Makes me think what they're doing differently with the vamp lord to make sure it doesn't get smacked around like someone's [censored] at higher levels.
A perk in the werewolf perk tree will give you more health and stamina Animal Vigor 100 points to health and stamina when in werewolf form
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Jerry Jr. Ortiz
 
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Post » Fri Jun 22, 2012 9:25 am

A perk in the werewolf perk tree will give you more health and stamina Animal Vigor 100 points to health and stamina when in werewolf form
Good to know. I hope there's multiple ranks though and it's not just 100.
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Dean Brown
 
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Post » Fri Jun 22, 2012 6:06 am


A perk in the werewolf perk tree will give you more health and stamina Animal Vigor 100 points to health and stamina when in werewolf form

Not enough :(
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Luis Reyma
 
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Post » Fri Jun 22, 2012 4:10 pm

But in order to summon the werewolf spirits you're much more than likely going to have to give up your fear howl.
Spoiler
because its going to be an upgrade to the totem of hircine, all three totems will likely get an upgrade. I'm most curious as to what they'll do to make the detect life howl better
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Matthew Warren
 
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Post » Fri Jun 22, 2012 7:58 pm

I'm interested in seeing how the Werewolf appears. I don't really want him to suddenly materialize infront of me like I'm conjuring something (using magicish type stuff as a Werewolf just doesn't seem right).
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Marta Wolko
 
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Post » Fri Jun 22, 2012 12:30 pm

Not enough :(
There another perk that increases your claw damage by 25 percent, and there's 4 LEVELS of it.
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emma sweeney
 
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Post » Fri Jun 22, 2012 8:28 pm

I'm interested in seeing how the Werewolf appears. I don't really want him to suddenly materialize infront of me like I'm conjuring something (using magicish type stuff as a Werewolf just doesn't seem right).
try out the different totems of hircine. The one that summons wolves will likely be the same idea of how werewolves get summoned.
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Umpyre Records
 
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Post » Fri Jun 22, 2012 2:53 pm

There another perk that increases your claw damage by 25 percent, and there's 4 LEVELS of it.
That's great, but it's not much use if you can get one shotted before you can even attack.
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Imy Davies
 
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Post » Fri Jun 22, 2012 8:30 am

There another perk that increases your claw damage by 25 percent, and there's 4 LEVELS of it.

Yep and once you have perked it all the way out, our claws will be doing like 150 damage each :banana:
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kyle pinchen
 
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Post » Fri Jun 22, 2012 4:10 pm

try out the different totems of hircine. The one that summons wolves will likely be the same idea of how werewolves get summoned.
Or maybe you can use them only out side and they run to your from a set area, like the summon dragon shout.
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Makenna Nomad
 
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Post » Fri Jun 22, 2012 2:50 pm

That's great, but it's not much use if you can get one shotted before you can even attack.

then your not using the werewolf form right, I last longer then one hit :thumbsup: It's all about strategy.
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Spencey!
 
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Post » Fri Jun 22, 2012 11:51 am

Or maybe you can use them only out side and they run to your from a set area, like the summon dragon shout.

that's what I was thinking, kind of a distress call to other werewolves.
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Matt Bigelow
 
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Post » Fri Jun 22, 2012 10:08 am

That will be awesome but it depends on how its calculated, base damage for a werewolf attack is 20 and you get a bonus depending on your level. If the percentage is off the base damage you will do about 100 damage (20+100%+60) at level 45. If the percentage is calculated after base + level then it could be 160 damage at level 45.
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MR.BIGG
 
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Post » Fri Jun 22, 2012 9:18 am

You know how during your transformation into a werewolf you become surrounded by shadows? Maybe when you call another werewolf to aid you, those shadows appear and the werewolf spawns from it. Just a thought. Otherwise, I'd imagine they would show up like Odahviing when you call him to your aid.
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CHARLODDE
 
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Post » Fri Jun 22, 2012 12:59 pm

You know how during your transformation into a werewolf you become surrounded by shadows? Maybe when you call another werewolf to aid you, those shadows appear and the werewolf spawns from it. Just a thought. Otherwise, I'd imagine they would show up like Odahviing when you call him to your aid.
So in other words moving around and making noise, but not really attacking anything.
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cheryl wright
 
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