What are some perks that don't get appreciated?

Post » Tue Jun 12, 2012 7:33 pm

Pickpocket equipped item. I love to pickpocket the weapons off of enemies. Then I just take them and dump them somewhere. If they catch me sneaking I can either run without taking much damage or easily kill the unarmed attackers. It's also fun to pickpocket somebodies clothes after they have annoyed you.
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Tyrone Haywood
 
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Post » Tue Jun 12, 2012 9:35 pm



The OP asked for underappreciated perks, not overpowered perks :)
That's where I was going. Some don't think illusion is all that great Because they don't know the dual cast improves the power. I also never hear about the respite perk being used much either while it is very handy. And the disintegrate is decent as well. :)
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Amysaurusrex
 
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Post » Wed Jun 13, 2012 3:44 am

Hack and Slash, the "bleed damage" perk for war axes, is one I've seen get crapped on in the forum, but is one I found incredibly effective. Especially after the 2nd and 3rd perk point. I had plenty of encounters where I'm fighting a group of enemies with my dual-wielding Orc warrior where he'd land a couple of blows on one enemy then move on to the next threat. While fighting the new threat, the initial one dies from his bleeding wounds without having to go back to him. Certainly helps to dispatch Draugr Deathlords and dragons much quicker, as well.

i was wondering if you were playing on master?

since, i'm on console i have no way of knowing EXACTLY how much xtra damage is being done on that difficulty setting.

and, so, i can't make an informed and precise decision either way.
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Music Show
 
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Post » Tue Jun 12, 2012 11:56 pm



i was wondering if you were playing on master?

since, i'm on console i have no way of knowing EXACTLY how much xtra damage is being done on that difficulty setting.

and, so, i can't make an informed and precise decision either way.

I play whatever the default difficuly setting is on PS3, and while I don't know the numbers, the effect was definitely noticeable. Enemies bleeding to death while I've already engaged others, dragons dying several seconds before they did without the perks, etc., it's a great perk.
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Sabrina garzotto
 
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Post » Tue Jun 12, 2012 5:55 pm

speech perks, love them on my thief

Does the speech perk that lets you bribe guards do anything that you cannot do already just by being a thieves guild member? My thief can already bribe guards without the perk.
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An Lor
 
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Post » Tue Jun 12, 2012 8:31 pm

Woo! Came just for this :disguise: The Disintegrate perk can be absolutely invaluable. See that group of level 40+ mages that always gives everyone a hard time, even on Adept? Well, they're surrounded by undead, and if you kill one, his buddy will simply raise him right back. With groups of powerful mages, you essentially have to fight them twice. But with the Disintegrate perk, you leave no chance for that. On top of that, it works when enemies are at low health. That means that you can potentially get a one-hit-kill on someone who would otherwise take a few more shots. If you brought down an ancient dragon's health to maybe ten or twenty percent (and, say, there's a freakin' dragon priest nearby), you can switch to a simple spell like Lightningbolt or Sparks to get the job done. I think it's also a bit of under appreciation when people take Block perks to compliment One Handed but ignore the dual wielding branch. For just three perks, you can significantly change combat on the fly and become offensive or defensive whenever you need to be. The specific weapon perks are also under appreciated, as far as I've seen. Of them, the axe perks are the best--almost everything bleeds, and bleeding damage stacks. That means it's already good enough with a battleaxe or to give your warrior defensive DoT if they're using a shield, but two axes can make quick work of anything, even ancient dragons. The right side of the Enchanting tree isn't popular, either. Just two perks and you can now use enchanted weapons with a lot more lenience. Definitely worth the investment, IMO. Obviously, very few people like the Cushioned perk under Heavy Armor. So few, in fact, that most people just use the Steed stone to save them the trouble of getting that perk just to have Conditioning (and I don't blame them). In Smithing, Advanced Armors is under appreciated. People don't like that you don't get weapons or shields with it and that it comes with a heavy armor set. What people don't consider is that Scale armor is cheap to make, valuable to sell, and a whole lot easier to acquire (material-wise) than the components for Elven armor. Also, no one other than myself (that I know of) is fond of creating a heavy armor warrior who uses the light side of the Smithing tree. You get great steel plate armor and lightweight weapons--while they may not be as damaging, that means more weapon sets (for weapon masters/collectors/enchanters) for different encounters and faster-drawing bows. That's all I'm going to go over for now (don't even get me started on Lockpicking), but a lot of the game's most interesting (and useful) perks go unappreciated.

This are my favourite! :) Bethsda SHOULD take a look at THREAD LIKE THIS, an maybe why not make sometime a POLL, why they don't do nothing???
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Emilie Joseph
 
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Post » Tue Jun 12, 2012 3:36 pm

Hack and Slash, the "bleed damage" perk for war axes, ... Certainly helps to dispatch Draugr Deathlords and dragons much quicker, as well.

I thought draugrs didn't bleed. :confused:
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Jonathan Windmon
 
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Post » Wed Jun 13, 2012 12:15 am

Persuasion is a good perk to get if you're going for the fence perk. You will level up Speech with a small bounty very quickly - much more quickly than selling loot.

It's funny. Back when I was new to the game, I thought I'd never appreciate Speechcraft. But I have a character right now who's put her last 2 perks into the Speechcraft tree. Why? She really wants to buy that house in Solitude! It'll take less time if she's selling stuff for more money.

That would be my answer. Speechcraft. Even though my character has invested a couple perks here, I could never see filling up the entire perk tree!
.
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patricia kris
 
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Post » Tue Jun 12, 2012 7:05 pm

It's sad kind of that a few neat perks are locked up in the Lockpick, Speech and Pickpocket Trees. There are some nice perks in there, but a number of Perk Points have to be burned through to get to the good ones.
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yessenia hermosillo
 
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Post » Tue Jun 12, 2012 5:52 pm

The one perk I find the coolest is 2 Enchantments, but it took me 40 levels of playing to get there, which was kinda meh.

All the other perks I have in smithing, light armor, heavy armor, block, 1 handed... I rally can't even tell the difference in the gameplay. I was fighting dragons and drinking health potions at level 1. At level 40 I'm doing the exact same thing, only this time the health potion is EXTREME and the dragon is ANCIENT.

I guess armor gets a bonus and weighs nothing, but I can't tell. The game feels almost exactly the same only now I have way too many favorite shouts/items/spells and barely use any of them.
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Thomas LEON
 
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Post » Wed Jun 13, 2012 4:02 am

It's sad kind of that a few neat perks are locked up in the Lockpick, Speech and Pickpocket Trees. There are some nice perks in there, but a number of Perk Points have to be burned through to get to the good ones.

When I finally make my bandit character, he isn't going to mind going thru the lower branches of the Lockpick and Pickpocket trees, though. None of my current characters (or dead ones, I play dead is dead) have had the urge to touch either of these skills, though. It'll all be up to the bandit. :ninja:
.
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renee Duhamel
 
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Post » Tue Jun 12, 2012 2:21 pm

I was going to take Lockpick and Speech perks, then I took an arrow to the knee... I mean, then I realized I don't need any more gold and I can already pick master locks with zero perks... so why bother?
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lauraa
 
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Post » Wed Jun 13, 2012 4:12 am

How about Augmented Fire/Frost/Shock? Destruction gets a whole bunch of flak for not leveling well, but I always found that those perks did all the leveling I needed.
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Milagros Osorio
 
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Post » Tue Jun 12, 2012 6:35 pm

I always like to drop one perk in that first pickpocket perk, even if I'm not making a sneaky thief. A lot of people walk around with rings and necklaces with all different kind fo enchants on them, and it makes it easier to get those and then disenchant them.
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Cool Man Sam
 
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Post » Wed Jun 13, 2012 2:58 am

I've always wondered how effective the disintegrate perk was in destruction. Anyone know?

I used it and I like it: it is an increase of your DPS, since you don't have to do anything for the enemy to lose its last 15% health.

@Hippnotic: agreed on respite: I was hesitant to take it at first as I am a mage, but now I keep using it all the time !
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WTW
 
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Post » Tue Jun 12, 2012 7:17 pm

The Dinsintegrate perk for shock damage really svcks, for two reasons. 1) The ashes tend to vanish through the ground, so you can't even loot what you just killed, and 2) ashes are bugged and never seem to disappear.

In my last game, there were ashes lying all over Skyrim because of me, and they never disappeared. As I recall, this bug was also in Fallout 3. When someone became a goo pile, that goo pile remained for the rest of the game. You can even click on the goo pile/ashes to talk to the newly respawned enemy, who may be standing behind a tree somewhere. You can hear them say, "Huh?"
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lilmissparty
 
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Post » Tue Jun 12, 2012 5:05 pm

The Dinsintegrate perk for shock damage really svcks, for two reasons. 1) The ashes tend to vanish through the ground, so you can't even loot what you just killed, and 2) ashes are bugged and never seem to disappear.

In my last game, there were ashes lying all over Skyrim because of me, and they never disappeared. As I recall, this bug was also in Fallout 3. When someone became a goo pile, that goo pile remained for the rest of the game. You can even click on the goo pile/ashes to talk to the newly respawned enemy, who may be standing behind a tree somewhere. You can hear them say, "Huh?"

I heard they patched the problem of perma ash piles in Skyrim.
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GEo LIme
 
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Post » Wed Jun 13, 2012 1:21 am

Many people say vampires are weak.
A vampire illusionist with the necromage perk however is probably the most powerful class to play.

So I would say necromage, because still many people dont know all the wonderful things it does to your vampire.

Okay somebody care to explain to me what is so good about this perk? Spells work better on undead.. so? I don't see what kind of spells you'd put on yourself except Muffle/Invis. so where's the "BIG" advantage here?

I don't get it..
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Chloe Mayo
 
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Post » Wed Jun 13, 2012 1:00 am

Okay somebody care to explain to me what is so good about this perk? Spells work better on undead.. so? I don't see what kind of spells you'd put on yourself except Muffle/Invis. so where's the "BIG" advantage here?

I don't get it..

From somewhere on the internet
Spoiler
Necromage = 25% boost effects on undead
Vampirisim makes you dead by game standards

Ive read soo much stuff about skyrim on all the wikis. Obsessively so. The only referance I read was that healing spells would be more effective when cast on yourself. Fair enough. grandhealing using both hands(separate spells) would heal for 750. Kinda cool but I only got necromage so I could raise the vakihil vampires(lvl48) as thralls. And role play a vampire coven

Today I was looking at my stamina which is normally 100 base + 72 from enchantment. Except it was at 190. So I started searching through active effects where the extra 18 was coming from. And I noticed all my active effects enchantments were 25% stronger.

47% one handed fortify becomes 58% x 4 = 232% instead of 188% like normal
32% fortify restoration becomes 36% x 3 = free cast(instead of the usual x4 needed)

But it doesnt stop there. Because I created legendary daedric armour using fortify alchemy/smith gear and fortify enchant potions of 32%, fortify smithing potions of 133% all before getting the necromage boost

My smithing gear is better. my smithing/enchanting potions are stronger from the better alchemy gear. What used to be

full set daedric armour(1 juggernaut perk) of 570 armour becomes 766 and after unfathomable depths it was 973. With full heavy armour perks(+130%) it would be 2237.

I forgot to check my maces but they started at 536 and after getting unfathomable depths quest were at 948 per mace. I run orc so 2x damage, power attack 2x damage, dual weild 75% power attack boost that puts me at 13272 damage in one power attack

Not using any cheats. Just fortify alchemy/smithing gear + fortify enchanting/smithing potions. Also unfathomable depths quest. And finally necromage + vampire 25% boost to enchantments
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Sherry Speakman
 
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Post » Tue Jun 12, 2012 11:44 pm

necro advantages work on YOUR vampire pc.
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Campbell
 
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Post » Tue Jun 12, 2012 1:43 pm

necro advantages work on YOUR vampire pc.

No, I know this.. someone didn't read. I was asking what the big advantage to that exactly was?

But after reading SQ's post it's making alot more sense to me. That can be abused hardcoe.. and this perk's in Restoration? What rank? (Level)
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Alkira rose Nankivell
 
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Post » Tue Jun 12, 2012 5:08 pm

ROFL! Yeah, "wax key" in the lockpicking tree, it's my vote for the most useless and pointless perk in the game. What were they thinking? When could it ever be useful? If you picked the lock, you'll never need to open it again...why would it matter if you had a copy of the key after you pick the lock? I don't think anyone has ever actually taken this perk.
NPC's relock their stuff. So it's useful if you don't want to keep lockpicking into the same house everynight
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Alister Scott
 
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Post » Tue Jun 12, 2012 8:41 pm

No, I know this.. someone didn't read. I was asking what the big advantage to that exactly was?

But after reading SQ's post it's making alot more sense to me. That can be abused hardcoe.. and this perk's in Restoration? What rank? (Level)

sorry, man, i read it but he had his spoiler in before my post so i just sort of gave the main point to those who might not want to look at the spoiler.
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Je suis
 
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Post » Tue Jun 12, 2012 2:24 pm

It's sad kind of that a few neat perks are locked up in the Lockpick, Speech and Pickpocket Trees. There are some nice perks in there, but a number of Perk Points have to be burned through to get to the good ones.
If nothing else these skill trees are great for roleplaying.
By the way I do put a lot of perks into all three of these skill trees for my rogue characters.

But on to the most useless perks.
I would have to say that anything after the first perk in shield wall,stealth and haggling would be the least usefull,because of the diminishing value of the perks.

The perks in lockpicking and the others mentioned above can at least be explained for roleplaying purposes.
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Sakura Haruno
 
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Post » Wed Jun 13, 2012 1:24 am

I'd say the lockpicking tree in general, just not worth building up to the useful perks in it. But i find the pick-pocketing tree insanely funny and useful once you max it out.
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Fanny Rouyé
 
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