What are some perks that don't get appreciated?

Post » Wed Jun 13, 2012 3:44 am

It's sad kind of that a few neat perks are locked up in the Lockpick, Speech and Pickpocket Trees. There are some nice perks in there, but a number of Perk Points have to be burned through to get to the good ones.

Summarises my feelings perfectly as there is no need to use those perks. Some limitations/unlocking system is required. With fallout you had to have set skill to tackle cetrtain lock levels - for example I don't think a starting char with 15 skill should be able to open a master level lock at all.
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