What craftable items would you like to see?

Post » Thu May 19, 2011 3:39 am

A re-wired Mini-Nuke I can set off with a remote detonator and screw the 30wg fatman. Because there is no kill like overkill.
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April D. F
 
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Post » Thu May 19, 2011 12:22 am

Craftable Mole Rat plushies :fallout:
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rolanda h
 
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Post » Thu May 19, 2011 3:17 am

A re-wired Mini-Nuke I can set off with a remote detonator and screw the 30wg fatman. Because there is no kill like overkill.

Maybe one that we can plant on people :evil:
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Lauren Denman
 
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Post » Thu May 19, 2011 3:35 am

A paralyzing/knockout poison that instantly knocks someone out without turning him/her/it hostile.
Could be useful if I want to sneak past someone but don't have a stealthboy and the person/animal/insect guard routine messes up with my planned tactics.
Once paralyzed/knockedout you can then drag the victim if you please.

I would also like to be able to craft knockout grenades.

And all throwing weapons except for grenades should be craftable. (Need to add 'wooden handle', short and long, to certain NPC's so that we can loot/buy them.)

And cryo-grenades and mines would also be helpful.

Maybe craft Tri-Beam Laser Rifles out of 3x Laser Rifles and 2x Electronic Parts.
Multiplas by 3x Plasma Rifles and 2x Electronic Parts.
Beta Cannon by 4x Fission Batteries, 1x Laser Rifle, 5x Electronic Parts and 2x Scrap Metal. (It's a worse version of the Tesla Cannon)
Tesla Cannon by 1x Beta Cannon, 3x Electronic Parts and 2x Fission Batteries.
High Powered Laser Rifle by 2x Laser Rifles, 4x Electronic Parts and 2x Fission Batteries. (It's a more powerful version of the AER7 Laser Rifle.)
Just, more Energy Weapons yknow and to be able to craft already existing Energy Weapons.

Pulse Rifle by 1x Laser Rifle, 2x Electronic Parts, 1x Pulse Pistol.
Alien Rifle by 1x Laser Rifle, 10x Electronic Parts, 1x Alien Pistol. (This rifle uses Microfusion Cells for ammo as well as Alien Power Cells, but it requires 10 MFC for 1 shot but only 1 APC for 1 shot.)
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Bloomer
 
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Post » Thu May 19, 2011 12:43 am

A paralyzing/knockout poison that instantly knocks someone out without turning him/her/it hostile.
Could be useful if I want to sneak past someone but don't have a stealthboy and the person/animal/insect guard routine messes up with my planned tactics.
Once paralyzed/knockedout you can then drag the victim if you please.

I would also like to be able to craft knockout grenades.

And all throwing weapons except for grenades should be craftable. (Need to add 'wooden handle', short and long, to certain NPC's so that we can loot/buy them.)

And cryo-grenades and mines would also be helpful.

Maybe craft Tri-Beam Laser Rifles out of 3x Laser Rifles and 2x Electronic Parts.
Multiplas by 3x Plasma Rifles and 2x Electronic Parts.
Beta Cannon by 4x Fission Batteries, 1x Laser Rifle, 5x Electronic Parts and 2x Scrap Metal. (It's a worse version of the Tesla Cannon)
Tesla Cannon by 1x Beta Cannon, 3x Electronic Parts and 2x Fission Batteries.
High Powered Laser Rifle by 2x Laser Rifles, 4x Electronic Parts and 2x Fission Batteries. (It's a more powerful version of the AER7 Laser Rifle.)
Just, more Energy Weapons yknow and to be able to craft already existing Energy Weapons.

Pulse Rifle by 1x Laser Rifle, 2x Electronic Parts, 1x Pulse Pistol.
Alien Rifle by 1x Laser Rifle, 10x Electronic Parts, 1x Alien Pistol. (This rifle uses Microfusion Cells for ammo as well as Alien Power Cells, but it requires 10 MFC for 1 shot but only 1 APC for 1 shot.)

Interesting. I like the idea of knock-out/paralyzing gas grenades, and I like the idea of them being craftable. The other weapons with the exception of the Alien rifle are good ideas too. IMO the alien tech should be a novelty and remain alien.
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Gavin Roberts
 
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Post » Thu May 19, 2011 2:30 am

Interesting. I like the idea of knock-out/paralyzing gas grenades, and I like the idea of them being craftable. The other weapons with the exception of the Alien rifle are good ideas too. IMO the alien tech should be a novelty and remain alien.

Well it's still a novelty, you still require Wild Wasteland to find the Alien Pistol and to then be able to upgrade it to the Alien Rifle.
The purpose of the Rifle is solely to give it a new energy source.
I don't use the Alien Pistol or Fatman just because the weapons' ammo are by far too limited.
I want to use them, but since they're limited I constantly fear that I will run out of ammo for them and end up never using them.
I guess they could include crafting alien ammo instead but I don't see how a wastelander is suppose to be able to know how to create this new energy source really.
So the Rifle is simply the wastelander taking the pistol apart and adapting it to be able to take human energy sources as ammo.
Seems more feasible for a human wastelander to be able to do than crafting new alien ammo.
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Rodney C
 
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Post » Thu May 19, 2011 8:26 am

i like the idea of crafting accual weapons but i think those should need a perk to craft, wether that perk could be taught or picked when you leveled idk.
edit: i think you should be able to make the base gun as well atleast for the laser rifle- crutch, 4 scraqe electronics, 2 scraqe metal

i was still hoping for more weapons the you could tell were crafted like the shishkebab, not just making generic weapons (still a good idea)
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Rhiannon Jones
 
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Post » Thu May 19, 2011 9:38 am

Well it's still a novelty, you still require Wild Wasteland to find the Alien Pistol and to then be able to upgrade it to the Alien Rifle.
The purpose of the Rifle is solely to give it a new energy source.
I don't use the Alien Pistol or Fatman just because the weapons' ammo are by far too limited.
I want to use them, but since they're limited I constantly fear that I will run out of ammo for them and end up never using them.
I guess they could include crafting alien ammo instead but I don't see how a wastelander is suppose to be able to know how to create this new energy source really.
So the Rifle is simply the wastelander taking the pistol apart and adapting it to be able to take human energy sources as ammo.
Seems more feasible for a human wastelander to be able to do than crafting new alien ammo.

Good points. This would make the alien blaster a more mainstream weapon. I still think tinkering with things not of this Earth should have consequences. You know to make the experience interesting. Like if you don't have quite the skill level to make the item, it becomes unstable and it explodes :evil: .
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Robert Devlin
 
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Post » Thu May 19, 2011 5:35 am

Good points. This would make the alien blaster a more mainstream weapon. I still think tinkering with things not of this Earth should have consequences. You know to make the experience interesting. Like if you don't have quite the skill level to make the item, it becomes unstable and it explodes :evil: .

I'm thinking that it would require 100 Energy Weapons as a soft requirement to wield properly, and the lower EW skill you have the higher the chance is that the entire MFC clip you have in it just goes *poof*.
So say you can load up 70 MFC in it, that's 7 shots, and you don't meet the soft requirement, then you can, if you're unlucky, waste the entire 70MFC and the weapon won't even shoot properly.
The Luck stat would also play a role in it, for each 5 you don't have in EW you receive a 2% chance of this happening, and each Luck below 5 means 4% chance of this critical failure.
So 20EW skill and 1 Luck means that you have a 40% chance of this critical failure happening.

Might be too much scripting/coding required but I think it oughta balance itself out.
Means you have to have max EW and Luck 5+ for this to not happen at all.
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Kira! :)))
 
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Post » Thu May 19, 2011 4:07 am

-night vision goggles (either by themselves or as an helmet mod)- biker goggles, camera, sensor module


Dope! biker goggles that work... love it.

How i do miss Oblivion enchanting... i want to craft my one perception glasses.
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Laura Cartwright
 
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Post » Thu May 19, 2011 4:42 am

I want the ability to craft lockpicks and electronic lockpicks.
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Carys
 
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Post » Wed May 18, 2011 10:29 pm

electronic lockpicks?
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Your Mum
 
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Post » Thu May 19, 2011 1:37 am

electronic lockpicks?

http://fallout.wikia.com/wiki/Electronic_Lock_Pick

This. At least I'm taking a guess if they mean this, or the RL counterparts.


I wouldn't mind seeing this in OWB tbh...
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Betsy Humpledink
 
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Post » Thu May 19, 2011 5:13 am

deathclaw attractant and/or deathclaw repellent
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CORY
 
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Post » Thu May 19, 2011 8:48 am

Craftable Mole Rat plushies :fallout:


Why do you want to be able to craft plushies? I want to recruit Snuffles! :D
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Jesus Sanchez
 
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Post » Thu May 19, 2011 3:30 am

Why do you want to be able to craft plushies? I want to recruit Snuffles! :D

I want to be able to drop Sargeant Teddy and place him neatly on my bed. :glare:

On that note: For some outlandish reason I want a recipe that requires 100 Teddy Bears, 10 Scrap Electronics, 15 Scrap Metal, and two Laser Rifles. This would make a 6ft tall Teddy Bear Robot Companion that shoots lasers out of its bottomless, soulless, black eyes.
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Daniel Brown
 
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