What did Skyrim do betterworse than Oblivion?

Post » Wed Jun 20, 2012 2:27 am

Better

Alchemy, I really like the discovery mechanic, but i also miss the ability to cary alchemist equipment with me and make them on the fly.

Music, Oblivion felt while good, didn't feel epic at all. In Skyrim i feel like the music makes me emotional, and even sinks my mood when certain tracks play at night.

Animations, are difficult for me to judge, because of the time gap between the two games. Animations in Skyrim are largely superior to those of Oblivion, but i don't know if it's superior technology or if they have more talent this time around.

Spell effects, I think spells are infinitely more fun to use this time around. In Oblivion it was pretty much a few standard spells with just a variation in their stats, while Skyrim offers vast visual diversity, mechanics, situational, and a larger variety of unique spells (not number of spells)

Fast travel, In Oblivion you had little need to explore. All the cities had been pre-selectable, while in Skyrim you had to explore the area before you could fast travel. You had a way around this, the carriage system- which is much like the Stilt strider in Morrowind.

Scaling, While Skyrim does suffer from scaling issues, it's still infinitely better than Oblivion's system. Bandits still wear the appropriate clothing instead of full daedric.


Worse:

Graphics, Oblivion had extensionally better visuals for its time than Skyrim did. Skyrim is acually a little behind the times when compared to games like TW2. Textures are very blurry up close, very consolidated as they are often pixelated.

Spell making, Spelling making was a major feature in Oblivion, and in Morrowind it was infinitely better. If people want to abuse it and run exploits-let them! Thats the selling point of TES games, do what YOU want. No one forces anyone to do anything in these games, and thats the way it always should be. Find neutral ground and offer optional selections.


UI, There is no denying it. the UI on the PC is an abomination. I can't belive i'm saying this, but i miss Oblivion's UI, at least i could select and categorize items with my mouse only. I didn't have to switch between my keyboard and mouse every other action in order to select an item. Oblivion was bad, but Skyrim is a nightmare. It's as if they slapped together some tooth past and a tablet of paper and said "done" and wiped their Hans of the PC UI. So bad was Skyrim's UI, that it was the first mod i looked for, thankful there is a wonderful mod that makes everything *so* much better.

Attributes, I freaking miss attributes. Their absence makes the game feel like an action RPG,

Scaling, Yes i say scaling in worse as well. Because i never feel like im improving much, even 40+ levels i still feel like i struggle slightly less than when i first started. I seem to run into three classes of enemy. Level one, where they are fairly easy to kill, level two who makeup the majority of the enemy, neither being simi-impossible or a cakewalk. Finally there is level three, they are not uncommon, but hardly normal. They come around every 3 or so waves and have immense health and the ability to three shot me, even if i go pure tank.

Guilds, I love the introduction to all the guilds. They make me feel like part of a family, and give me a sense of belonging. While the quests themselves are fine, the whole thing is just very short.

Character development, I felt attached to only a handful of characters and even then it wasn't "Omg i'll restart the quest to ensure he lives a thousand times" It's a problem that has plagued TES games for as long as i can remember. We just don't spend enough time with characters to develop a real bond with them. We need really in depth characters with plenty of variety and moe. Oblivion had this problem too, but it wasn't completely void of character development like Skyrim feels. I looked forward to hearing what Owyen had to say, and felt a sense that i needed to protect my blade members during the final battle.
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Leanne Molloy
 
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Post » Tue Jun 19, 2012 11:41 pm

This thread is about what Skyrim did better than Oblivion, and what Skyrim did worse than Oblivion.

Better:

- Alchemy. I love the discovery mechanism. Although we need more alchemical effects...

- World. It's so BEAUTIFUL. I love the Falkreath region.

- Dungeons. They don't svck this time.

- Music. So... much... Soule... :cryvaultboy:

- Graphics

- Walking Animation. It looks natural, finally.

- Smithing. Much better than the armorer skill.

- Non-hostile wildlife. Makes the world more believable and allows me to RP a hunter.

- Voice actors. Although I miss Michael Mack (redguards) and Wes Johnson (imperials) from Oblivion.

- Archery. I feel like Legolas now!

- Dragons. They are kewl.



Worse:

- Guilds. College of Winterhold and Companions are epic fails.

- Magic. I want spell creation back!

- Factions. Errr... we don't have very many.

- Money sinks. I miss an arena to gamble all my money at.

- Attributes. I liked some of the things attributes affected like run speed and melee damage.

- Houses. Oblivion had a larger selection. I want a house in Falkreath, damnit!

- NPC's. They seem too lifeless in Skyrim. I miss the goofy Mudcrab conversations.

- Skooma. +25 stamina? Really?



Now it's your turn. :starwars:

I may not be able to better summarize what is better/worse myself. Great job OP.

I really must agree that the short questlines in both College of Winterhold and Companions were a downer for me too. I would have gladly traded in 8-10 side quests to make these two longer and more rounded.

On the other hand, Beth nailed it on the diversity of dungeons and awesomeness of the game world. An Elder Scrolls Game is about the EXPANSIVE area in which you get to play. I must have about 40 screenshots now with various characters.

Still on the fence regarding dragons. Yes, the animation is good. However, as other forum-goers have pointed out, it would be nice if the dragon battles were more epic. I believe you really should have to earn the dragon souls to unlock your shouts. Sometimes I have more problems in combat with lesser beasts.
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Bereket Fekadu
 
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Post » Tue Jun 19, 2012 12:57 pm

This thread is about what Skyrim did better than Oblivion, and what Skyrim did worse than Oblivion.

Better:

- Alchemy. I love the discovery mechanism. Although we need more alchemical effects...

- World. It's so BEAUTIFUL. I love the Falkreath region.
Agreed!
- Dungeons. They don't svck this time.
Agreed!
- Music. So... much... Soule... :cryvaultboy:
Agreed!
- Graphics
Agreed!
- Walking Animation. It looks natural, finally.
Looks more natural atleast..
- Smithing. Much better than the armorer skill.
Did not have those skills in Oblivion, cant tell..
- Non-hostile wildlife. Makes the world more believable and allows me to RP a hunter.
Agreed! I tried to, its hard though :P
- Voice actors. Although I miss Michael Mack (redguards) and Wes Johnson (imperials) from Oblivion.
Agreed!
- Archery. I feel like Legolas now!
Not sure what you mean :P But there are things i dont like with archery (Zoom perk and slow time perk) makes me feel like a medieval sniper :(
- Dragons. They are kewl.
Agreed AGREED !!!! Especially the crash and tumble animation !!!


Worse:

- Guilds. College of Winterhold and Companions are epic fails.
To short quest's..
- Magic. I want spell creation back!
Same.. However i think it should be for "Arch-mage" only..
- Factions. Errr... we don't have very many.
More joinable thank's :)
- Money sinks. I miss an arena to gamble all my money at.
Yes it was grand fun!
- Attributes. I liked some of the things attributes affected like run speed and melee damage.
Am glad they ditched it.. Was not fun being able to jump on water in full plate wear :P
- Houses. Oblivion had a larger selection. I want a house in Falkreath, damnit!
Yes i think you should be able to pick your house more, Daggerfall for example.. had ALOT of houses avaible from all price ranges..
- NPC's. They seem too lifeless in Skyrim. I miss the goofy Mudcrab conversations.
Well i think the NPC's seem lifeless in all TES games really
- Skooma. +25 stamina? Really?
Skooma should screw you up, not buff you..


Now it's your turn. :starwars:
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Sandeep Khatkar
 
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Post » Tue Jun 19, 2012 11:32 pm

What Skyrim Does better:
I.) Immersive, open, living world
II.) NPC interaction (By this I mean HOW you converse)
III.) Enemies (Enemies scale with you, but still you can't go into the doom fortress and expect to walk out only having fought stuff your level)
IV.) environmental variation
V.) Characters with Depth (Say what you will, I can't remember ANYONE from Oblivion except for Jauffrey, The Count of Skingard, and Patrick Stewart, everyone else who had any kind of roll died like Red Shirts in an Original Star Trek episode)
VI.) Werewolves AND Vampires together at last.
VII.) Art Design
VIII.) Radient Story
IX.) Dragons
X.) Material variation (Steel, Glass, Ebony, daedric, Draconic, Studded, Scale, Leather... etc.)

What Oblivion did better:
I.) Longer Quests
II.) The Count of Skingard
III.) Grey characters (See above. There were characters that should by all rights be unapologetically evil, but strove to better themselves... well there were at least a couple)
IV.) Endgame content (If your a good boy, and you do the right thing, one day you too can have overpowered daedric armor and a 100% Cameleon belt)

Things both have done wrong:
I.) Magic: Lets face it, while Oblivion did have spell making, it's system wasn't worth crap unless you supplemented with Midas or one of the other mods. Too few spell effects, too little of a focus on magic.
II.) Questing: Shallow and repetitive at times. Skyrim took a step in the right direction... but I would like to see more variation than: Go here and kill this, or Go here and steal this.
III.) Conversation trees: If your talking to someone about a murder case, and you only have one question... your bad at your job. If your talking to a possible suspect and you have two options... your still bad at your job. How this could be useful? Look up to II
IV.) Leveling: Both systems have flaws. Totally removing attributes was a mistake. Having attributes that leveled up to 100 was also a mistake. Somewhere between the two is the perfect system... but keeps perks. Perks are awesome
V.) NPCs. Bethesda makes living fascinating NPCs the same way I poop gold, in that they don't. There are always a few... but there is so so much room for improvement here.
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Daddy Cool!
 
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Post » Tue Jun 19, 2012 5:40 pm

Well, what I miss that has been taken out during the series....

Soul gems telling you what is trapped inside of them.

Putting almost litterly any enchantment on an item (for good or bad). Rings that shoot fire balls, rings that summoned Golden Saints, swords that turned into bound weapons when you hit someone with one...

Guilds actualy making you be something to advance... You couldn't advance unless you had certain stats high enough, and skills needed to be high, with a couple other being decent. It doesn't make since to be the master theif or arch mage, and never have stolen something or casted a spell. The quest lines actualy making you feel like your are bettering the guild.

Attributes.... They really allowed your characters to all feel different while you played them.

Mark, Recall, Intervention, detect magic, open lock spells... along with most the other utility spells that have been cut along the way

Spellmaking... really helped fill the gaps between power levels. Skyrim destruction just doesn't stay tuned to the world around it, and cant combine spell effects

The missing "disable" spells like drain and damage stats or weaknesses. Hell Skyrim slaughtered the spells totaly IMHO.

Being able to sort items in your inventory by weight, gold, attack. The little icons that let you see if something is stolen, poisoned, enchanted..

Ug.. how could I forget being able to kill anyone you damned well felt like. If you killed someone you shouldn't have, you get the little message telling you ops...

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Caroline flitcroft
 
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Post » Tue Jun 19, 2012 9:08 pm

I kind of like the idea of bring spell-making back but limiting it. A good balance would be you can't make spells unless you are Archmage or Master Wizard (the 2nd in command).
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Christina Trayler
 
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Post » Tue Jun 19, 2012 8:04 pm

Played Oblivion only half way before my game froze at one point. Couldn't continue so I traded it for another game. I would have love Oblivion too.

Everything about Skyrim is good, BUT.......it is fast becoming a game like Oblivion that I would trade. I now can only play Skyrim for not more than an hour before I start lagging.

So, I do not really have a chance to compare both games.

Both Oblivion and Skyrim could have been the perfect game if only there isnt a frame rate problem.
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Theodore Walling
 
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Post » Tue Jun 19, 2012 4:03 pm

the world looks beutiful. exploring is a blast
so far not as many annoying traps, in oblivion random ass floor flying up and killing you instantly were terrible.. traps are dumb.
perks are a great and much better then attributes.
more neutral creatures to hunt

more annoying to use sword/shield/heal spell
inability to craft arrows.. this makes no sense to me.
needs more creatures that are neutral like deer to hunt and roleplay a woodsman
no fishing with rod/reel
no spell creation
worst of all- cities are super small and feel empty
i just hope the next gen elder scrolls blows me away.
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Nathan Barker
 
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Post » Wed Jun 20, 2012 3:07 am

Skyrim had less hand-holding. Oblivion made me wanna puke with its 2-year old hand holding. You could not move for a pop up that told you what to do and where to go. I remeber actually enjoying a bit where I was searching for a chest underwater... "I`ll find this chest!" I thought, but then- POP UP `YOU HAVE FOUND A CHEST!`

LET ME DO SOMETHING MYSELF DAMMIT!

Even Bethesda admitted it was a bit over the top.
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Rob Smith
 
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Post » Wed Jun 20, 2012 12:39 am

Just add one thing : Skyrim has places I am afraid to enter. Oblivion after the first playthrough held very little fear; maybe the odd fighter's guild troll/ogre location if you went in too early, but that wasn't fear so much as 'ouch.'
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Nick Swan
 
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Post » Wed Jun 20, 2012 4:31 am

What I like from SKyrim to Oblivion:
Factions - The Companion's questline is now decently paced, and lacks the continental ping-pong of Oblivion's FG. It gives a decent reason for explaining how you get your position so easily (Psychic Dreams for Everyone!), and even in the end of the Companions, you're an advisor, not leader.
College of Winterhold is no worse than Oblivion - but at least it has the excuse of a non-mage being installed as Arch-mage to serve as a psijiic puppet. Damn those [censored] elves.
World and character design.
Unique vistas. (I love Lost Valley Redoubt)
Better-looking fuzzballs.

Combat
Radiant Story fleshing out the world in a way not seen since Daggerfall
Hold autonomy
Forsworn Armor
Alchemy
Perks, and the new simplified skill systems. I hated attributes - all my characters felt the same because there was little difference (to me) between 40 and 50 strength.

Now... what I prefered from Oblivion -
Khajiit innkeepers, and the presence of khajiit in general. There needed to be some khajiit-run taverns out in Skyrim's wilderness.
Acrobatics - A shame the master perk wasn't the ability to jump off walls instead of water. But, I fell in love with TES the first time I vaulted over a wide chasm and stabbed two goblins in the face - in Arena. Oblivion brought that back to an absolutely amazing level.
Spellmaking. Yes, I miss it too.
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Avril Louise
 
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Post » Wed Jun 20, 2012 12:08 am

I kind of like the idea of bring spell-making back but limiting it. A good balance would be you can't make spells unless you are Archmage or Master Wizard (the 2nd in command).

I preferred it like in Oblivion, where you had to do a few quests before they let you into the primary school where you could then create spells. Having to advance all the way to archmage would be too tedious.
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Jesus Lopez
 
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Post » Tue Jun 19, 2012 7:56 pm

What did Skyrim do better than Oblivion?

Everything. Literally. The only thing that I like better in Oblivion is more summons and command spells.

Skyrim is better in virtually every way.
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Emma Parkinson
 
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Post » Tue Jun 19, 2012 4:44 pm

Better:

Gameworld
Character models
Character leveling
Crafting in general
More diverse spells
Spell-weapon system
Favorites menu
Racial Powers are somewhat better
Wildlife
Leveling of the world
Voice actors
Beast Races
Leveled rewards

Worse:
Reutation system
Guilds
No spellcrafting
Cities

Of the top of my head.
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i grind hard
 
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Post » Tue Jun 19, 2012 10:50 pm

Better world design, character models, voices, animations, archery. Worse stats, magic, guilds.
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Sarah Bishop
 
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Post » Wed Jun 20, 2012 4:26 am

Skyrim's opening makes a better show. Oblivion's has more replay value. Skyrim's interface is prettier. Oblivion's is easier to use.
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Emma-Jane Merrin
 
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Post » Tue Jun 19, 2012 10:51 pm

Just off the top of my head.

Bad - Magic - spellmaking in particular. I miss this a lot.
Bad - Companions guild (sort of), and Mages (did you run out of time to finish it?). I really enjoyed the questline for CoW, but it just... stopped! Thieves Guild and DB were very enjoyable though.

Better - Combat and level scaling. I stopped playing Oblivion because of this. It ended up just boring. Skyrim does this much better.
Better - Archery. God, do I love archery now. 1,000x better.
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lucy chadwick
 
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Post » Tue Jun 19, 2012 5:29 pm

I preferred it like in Oblivion, where you had to do a few quests before they let you into the primary school where you could then create spells. Having to advance all the way to archmage would be too tedious.

Thats why i mentioned the second in command, for those who don't want to run the show. I loved spell making personally but I can that there should be some trade-offs (especially for RPing) to wield such a power.
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luke trodden
 
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Post » Tue Jun 19, 2012 3:08 pm

The Dark Brotherhood was crap compared to Oblivion. None of the quests had anything really inventive or interesting except the mission with the emperors cousin where you could push the gargoyle.
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Blackdrak
 
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Post » Tue Jun 19, 2012 1:59 pm

During Oblivion i didn't like the look of the Argonions, this time round they look epic!

Khajiits also. Both races in Oblivion were effectively just the same character model with a few very very limited hair variations pasted on top.

In Skyrim the level of customisation possible for both is brilliant.
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Natalie J Webster
 
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Post » Tue Jun 19, 2012 2:20 pm

Better:

- Graphics
- Landscape
- Music
- Animations(some)
- Archery
- Infinite Quests

Worse:
- Melee Combat
- Magic
- Character Development
- Storylines
- Factions
- AI
- Dialogue
- Skills
- Attributes
- Map
- UI
- Character Diversity
- Vampirism
- Journal
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Dylan Markese
 
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Post » Wed Jun 20, 2012 3:42 am

Better:
You can forge just about anything in skyrim.
You can walk while encumbered in skyrim.
Overall better looks in skyrim.
leveling up is easier.
Race balance seems better as far as I can tell.
Many more perks available.
followers.
Dragons.
Werewolves.

Worst:
Alot of perks seem useless considering what some of the other perks offer.
Less skills and some skills changed for the worst(no more blade blunt hand2hand now its 1handed or 2handed).
No difference in playing different genders.
Leveling up was wierd in oblivion but it was better IMO.
Pestle & Mortar are better than alchemy tables.
Effect unlock is better than fishing in the dark to see what matches or eating ingridients, too much waste.
Spell selection is better in oblivion.
Light and heavy armor sets are even in oblivion(6 of each), in skyrim 8 sets for heavy and 6 for light.
Cant forge a mage staff.
Weapons tied in with armor perks but do not match armor progression.
No more Silver weapons.
Spells must be equipped like weapons.
Favorite system slows down the game alot.
changing weapons in combat is slower.
menu and quest log are worse.

Theres probably more things that I find better in skyrim that I just cant think of atm becuase I cant play it right now /ps3user QQ

Mostly valid points : although I have to point out that silver weapons are still in the game...not many, but they are. Overall, I much prefer Skyrim over Oblivion. What Skyrim does good, for me, far outweighs what Oblvion did better.
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Horror- Puppe
 
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Post » Tue Jun 19, 2012 1:29 pm

Some things where Skyrim is really inferior to Oblivion:

- Journal. In Oblivion, it was like my own little diary, whereas in Skyrim, its only two sentences per quest that aren't even correct most of the time (because in quests where you have a choice, the journal will often not realize which one you took)
- Decorating. In Oblivion, that was the most fun part. In Skyrim, 1) the physics for grabbing and moving is much worse and 2) everything gets messed up after leaving
- Guilds. In Oblivion, the fighters & mages guild were scattered all across Cyrodiil, having guild halls everywhere. In every town you had a place to rest, to talk to friends and guild members. In Skyrim, there is only one place for both. Outside of Winterhold, I have nothing to do with the College and I don't feel like I really belong to them. Same goes with Dark Brotherhood e.g., Im the only person that leaves the sanctuary (this was also the case in Oblivion). Also, all the characters are soulless or without backstory and the questlines are incredibly short.
- Forests. Im really missing those deep realistic forests of Cyrodiil. I hate grasslands or Tundra because it looks so empty.
- Loss of individuality. No more attributes, no potion naming, no spellcrafting.
- Character in Inventory screen. Im so sad this is gone. Im missing it more then I initially thought, being able to look at my character in the menu, rotate him, look at him and his armor, his amulets, his face. Would have been SO much better than 3d objects. But I think you could have easily implemented both, being able to hit a key to open the 3d modell of an object instead of the character.
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Gisela Amaya
 
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Post » Wed Jun 20, 2012 2:53 am

Mostly valid points : although I have to point out that silver weapons are still in the game...not many, but they are.

Indeed. You encounter them a LOT in the Campanions Questline. :)

It's just a shame you cannot improve them via Smithing. I mean you have Silver Ingots in game, but you cannot use them to upgrade the sword.
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sunny lovett
 
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Post » Tue Jun 19, 2012 2:50 pm

I kind of miss some of the humor. Skyrim is always so serious with little to lighten the mood.
Oblivion and Shivering Isles had many memorable quircky characters, as did Morrowind and Fallout. Skyrim's seem a bit bland, although I haven't played the whole game yet.

My favorite thing about Skyrim is exploration. The scenery and landscape effects are magnificent and discovering new places is really enjoyable. The dungeons are great, and I like that many of them have small backstories.
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Kerri Lee
 
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