What I don't understand about TES

Post » Wed May 30, 2012 8:58 am

Is why are they simplifying it so much? You don't even have relations with people anyomore, they are ether your follower or they are not...
EDIT: I also mean that the interaction with people is much worse in Skyrim.
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Music Show
 
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Post » Wed May 30, 2012 3:25 am

i wish hand to hand combat had a perk tree
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GabiiE Liiziiouz
 
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Post » Wed May 30, 2012 12:41 pm

I can't follow you.
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Stu Clarke
 
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Post » Tue May 29, 2012 8:52 pm

To appeal to a wider audience, or something.
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Saul C
 
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Post » Wed May 30, 2012 12:27 pm

You had relationships with people before? Or you mean the "Intimidate/Praise" thing?
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Amie Mccubbing
 
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Post » Wed May 30, 2012 8:59 am

You really never had relationships in TES.
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Matt Bee
 
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Post » Wed May 30, 2012 3:52 am

You had relationships with people before? Or you mean the "Intimidate/Praise" thing?
Yes that, people liked you more or they disliked you more.
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krystal sowten
 
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Post » Wed May 30, 2012 8:05 am

You had relationships with people before? Or you mean the "Intimidate/Praise" thing?
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Calum Campbell
 
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Post » Wed May 30, 2012 3:48 am

To appeal to a wider audience, or something.
THIS! so they can make more money.
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Rowena
 
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Post » Wed May 30, 2012 3:07 am

To answer your question: It's not a thing isolated to TES. many major franchises are streamlining their games to reach a wider audience and sell more. TES is reaching the max of "streamlization" that you can have before you really changed your franchise (Like DA:2 did to DAO, it was so "streamlized" that it really changed the fell of the game). So I hope that they keep TES as streamlized as it is now and start adding things (to make the game "deeper") instead or removing.
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SWagg KId
 
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Post » Wed May 30, 2012 1:47 am

Yes that, people liked you more or they disliked you more.

Yes, because spending one minute clicking on a conversation wheel to get specific bonuses was deeper?

It was a terrible minigame, at least you actually have to do SOMETHING to get people to follow you now, like some crappy mini mission. Mini mission>Crap minigame,
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D LOpez
 
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Post » Wed May 30, 2012 9:22 am

Now you can brawl, as well as intimidate and bribe.
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Ross Thomas
 
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Post » Wed May 30, 2012 4:22 am

I can't follow you.

I see what you did there.


One word answers your question OP.
Consoles.

Bethesda is streamlining TES to appeal to mass market console kiddies. The result is the broken game we have before us, Oblivion 2.0. They want MOAR monies and appeasing the lowest common pleb will get that for them. Morrowind was the last real Elder Scrolls game and likely will remain that way.

Unless Bethesda has their own Dovakiin rise up and change the ways of the fallen company.
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Eduardo Rosas
 
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Post » Wed May 30, 2012 3:29 am

He probably means that "Attitude improve" talk thingy from Oblivion.
I dont miss it, it was a tedious business doing that with every shopkeeper, you couldnt really fail either, so it was pretty pointless.
Dont think they are really simplifying the series a lot, its more that they are not really improving it that annoys me a bit.
They bring it up to date but add nothing new. Its that they make the game for consoles, so they are limited by their hardware in what can be done.
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lolly13
 
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Post » Wed May 30, 2012 7:20 am

As far as I can tell, NPC's still have disposition, its just hidden from the player and there is no direct way of influencing it.
Which is a shame.
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katie TWAVA
 
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Post » Wed May 30, 2012 2:52 am

What a game company wants to sell more copies. Surly they all made out like kings with morrowwind daggerfall and arena selling 43 copies combined. The only thing that bothers me with the removal is spellmaking. Really should be back..
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Louise Dennis
 
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Post » Wed May 30, 2012 11:43 am

The thing about the disposition score is, while it went from zero to a hundred, in practice it usually came down to a binary "enough to tell you what you want to know" / "not high enough", which is pretty much what Skyrim does with persuasion so I haven't noticed much of a difference.
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Prohibited
 
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Post » Wed May 30, 2012 7:16 am

I see what you did there.


One word answers your question OP.
Consoles.

Bethesda is streamlining TES to appeal to mass market console kiddies. The result is the broken game we have before us, Oblivion 2.0. They want MOAR monies and appeasing the lowest common pleb will get that for them. Morrowind was the last real Elder Scrolls game and likely will remain that way.

Unless Bethesda has their own Dovakiin rise up and change the ways of the fallen company.

Morrowind sold massively on the Xbox.

Your argument is stupid. How about you generate your own opinion instead of blurting out tripe that has been spread over the internet? Oh, that's right, you're far too stupid to actually think, yes?

HUR CUNSOLEO PL*TERS ARE PHILYY

Herp a [censored].ing derp, eh?
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Causon-Chambers
 
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Post » Tue May 29, 2012 8:08 pm

I like the new way

I find it is much better.
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marie breen
 
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Post » Wed May 30, 2012 11:21 am

What a game company wants to sell more copies. Surly they all made out like kings with morrowwind daggerfall and arena selling 43 copies combined. The only thing that bothers me with the removal is spellmaking. Really should be back..
Morrowind = 4 Million sales.
And that was when way less people were playing games.
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Dona BlackHeart
 
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Post » Wed May 30, 2012 8:14 am

I see what you did there.


One word answers your question OP.
Consoles.

Bethesda is streamlining TES to appeal to mass market console kiddies. The result is the broken game we have before us, Oblivion 2.0. They want MOAR monies and appeasing the lowest common pleb will get that for them. Morrowind was the last real Elder Scrolls game and likely will remain that way.

Unless Bethesda has their own Dovakiin rise up and change the ways of the fallen company.

Oh dear sweet Jesus. :facepalm:
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Brian LeHury
 
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Post » Wed May 30, 2012 4:06 am

Surly they all made out like kings with morrowwind daggerfall and arena selling 43 copies combined.

I am fairly certain that each of those games sold much more than 43 copies each, let alone just 43 copies of all 3 games combined. :rolleyes:

As for Morrowind being the last "real" TES game: If you played Arena and Daggerfall, then played Morrowind, you would feel just as a player of Morrowind did when Oblivion came out.
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Pawel Platek
 
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Post » Wed May 30, 2012 3:14 am

As much as I mourn the loss of several things, the 0-100 hate-love system is not a loss I even notice.
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Lauren Dale
 
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Post » Wed May 30, 2012 5:39 am

What a game company wants to sell more copies. Surly they all made out like kings with morrowwind daggerfall and arena selling 43 copies combined. The only thing that bothers me with the removal is spellmaking. Really should be back..

Morrowind was a Game of the Year that put Elder Scrolls on the mainstream map, and helped to financially save Bethesda Softworks.

Morrowind isn't some niche game that only hardcoe underground RPG gamers know about.

No, it's not as mainstream as Oblivion, Fallout 3, or Skyrim, but it's no niche game either.
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scorpion972
 
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Post » Wed May 30, 2012 7:16 am

Morrowind = 4 Million sales.
And that was when way less people were playing games.

I see this argument all the time, and simply, it's a bad one.

Games have been played by millions of people for years. Decades. Popularity in video games is not some new thing.
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Dawn Porter
 
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