what everyone thinks should be added to Skyrim

Post » Sat Jun 16, 2012 7:10 am

thing about mods.... a fair amount of us play on consoles w/o the luxury of availability of mods.

Yeah, I know. I just say that in case the person asking is playing on PC but is too new to know about mods.
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Leah
 
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Post » Sat Jun 16, 2012 5:23 pm

If I had the choice between Skyrim co op and The Elder Scrolls Online, I would go with Skyrim co op. Obviously I haven't played The Elder Scrolls Online so I could be completely wrong, But Skyrim co op sounds more fun. Plus I'm not big on MMO's.

I wouldn't discount it. There are things that thousands of players can do for a world that AIs never could. In some ways, a good MMO isn't much different from a TES game. People often say that a strength of a TES game is the ability to tell your own story. Guess what? MMOs allow you to do the same thing. You craft your character and their personalities as they interact the with world around them. The difference is that in a TES game, this is all going on by yourself, mostly in your head. In an MMO, though, you find like-minded people and you tell your stories together, weaving intricately in a world that can be very expansive.
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Krystal Wilson
 
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Post » Sat Jun 16, 2012 12:35 pm

There's no reason that can't be done in a TES game, of course. The problem with the MMO, however - and keep in mind I've never played one, I'm just going off others' descriptions - is that it seems waaaaaay too much like work. Everything just sounds like grinding, grinding, grinding. That and cartoony graphics. WoW always looked like crap to me, certainly compared with the visual awesomeness that is Skyrim.
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Lauren Denman
 
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Post » Sat Jun 16, 2012 11:29 am

i have been waiting for co-op in skyrim so i could show off my beastly character lol
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El Khatiri
 
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Post » Sat Jun 16, 2012 3:17 pm

There's no reason that can't be done in a TES game, of course. The problem with the MMO, however - and keep in mind I've never played one, I'm just going off others' descriptions - is that it seems waaaaaay too much like work. Everything just sounds like grinding, grinding, grinding. That and cartoony graphics. WoW always looked like crap to me, certainly compared with the visual awesomeness that is Skyrim.

Some can be, especially your Korean style MMOs. But in some ways, I would say that they're not necessarily more grindy than Skyrim. If you remove or ignore the whole "tell your own story" aspect of Skyrim, what are you left with? A game where you run around, kill a bunch of stuff, fetch random items, rinse and repeat. I have a tendency to drop characters around lvl 40 in Skyrim. Why? Because by that time I've done most of what is appropriate for that character and I don't have much more of a story to tell about that character. MMOs provide you with many other people to play with, stretching out the possibilities to be nearly endless.

I played WoW for more than four years on an RP server. I stopped playing several years ago, but I had characters that I still think very fondly of. Not because of what they accomplished in the world, like raiding this dungeon or getting that loot drop, but because of their personalities and interactions with their fellow guild members. Whether that guild was a military organization set up to defend the Alliance from Horde attacks or a school intent on training healers to better aide the Horde. Sure, it may be cartoony, but it's also what? Seven or eight years old? And it's cartooniness has helped it age better than a more realistic game would have.

Then just this last weekend I participated in the Guild Wars 2 Beta Weekend Event 2. Here someone is taking an MMO and incorporating a strong personal story for each player, creating a world that is dynamic in ways that we could only dream Skyrim was, and filled it with mechanics to encourage spontaneous grouping and cooperation instead of griefing and competition. It was only one weekend so far, but my impression was that it was quite the brilliant game. And after spending a weekend with it's UI, coming back to Skyrim's UI (even with SkyUI), was downright painful.

Anyways, that is getting a bit off topic. At the very least it pertains more to TES:O than to Skyrim, since Skyrim will never have anything close to those kinds of experiences.
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Euan
 
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Post » Sat Jun 16, 2012 9:38 am

I would like a menu option for people on xbox and Ps3 with online enabled to go to a menu with all the mods that users have created on the internet, so we can put those in our games and those PC players don't have it all to themselves.

Don't tell me this is not possible because you would have to set up an Xbox live Mod Marketplace. This fall Internet Xplorer is coming to xbox live. Just let us download the mods from that.
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Emma Copeland
 
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Post » Sat Jun 16, 2012 3:16 pm

Medium armor by far. Having glass, elven, and dragon scale armors be in the same class as leather armor doesn't make any sense.
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luis ortiz
 
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Post » Sat Jun 16, 2012 5:28 pm

Medium armor by far. Having glass, elven, and dragon scale armors be in the same class as leather armor doesn't make any sense.

Glass was always light armor.
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Ysabelle
 
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Post » Sat Jun 16, 2012 2:21 pm



Glass was always light armor.

well it shouldn't be.
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Tiffany Carter
 
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Post » Sat Jun 16, 2012 8:25 am

Glass was always light armor.

I always found that funny because glass is very heavy
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cosmo valerga
 
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Post » Sat Jun 16, 2012 1:53 pm

Oh, here's an interesting one. It may irritate people, but...

An actual reason to sleep! Perhaps, after about 16-24 hours without sleep, the player becomes "tired", and skills level 5% slower. After twice that long, the player is "very tired" and they level 10% slower. Possibly, the amount you sleep matters too. It could be a constant timer, so 1 hour of sleep would counteract 2 hours of being tired. That way, you couldn't just sleep for one hour and undo it, it'd have to be a realistic amount of sleep. Perhaps when sleeping in your own bed, it'd be a 3:1, instead of the 2:1 for just any bed, getting rid of fatigue faster so you can hurry up and get the well rested bonus.
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Sophie Miller
 
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Post » Sat Jun 16, 2012 4:39 am

I want to see skills put back as the primary means of determining damage and aptitude in the game, rather than perks.
Also, make magic scale. forget spell creation for now, just make spell strengths scale to my freaking skill :swear:
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Daniel Lozano
 
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Post » Sat Jun 16, 2012 5:03 am

Oh, here's an interesting one. It may irritate people, but...

An actual reason to sleep! Perhaps, after about 16-24 hours without sleep, the player becomes "tired", and skills level 5% slower. After twice that long, the player is "very tired" and they level 10% slower. Possibly, the amount you sleep matters too. It could be a constant timer, so 1 hour of sleep would counteract 2 hours of being tired. That way, you couldn't just sleep for one hour and undo it, it'd have to be a realistic amount of sleep. Perhaps when sleeping in your own bed, it'd be a 3:1, instead of the 2:1 for just any bed, getting rid of fatigue faster so you can hurry up and get the well rested bonus.

The problem I have with forced sleeping, as well as forced eating and drinking, is that it's little more than upkeep. It's not much different than if they required you to push "x" every 10 minutes or you die. It simply doesn't interest me.
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Amanda savory
 
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Post » Sat Jun 16, 2012 6:45 pm

I wish skyrim had more stelath oreineted weapons and armor. Stuff like the crossbow( being added freakin so sooon:) ), better armor with hoods( like the nightengal armor just without the cape), enchantable arrows, heck why not use the arrow held in your hand and use that as a weapon( could be used for specifically ranger-only bows chaacters). I really want stuff like this:)
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Nicole Kraus
 
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Post » Sat Jun 16, 2012 12:34 pm

Oh, here's an interesting one. It may irritate people, but...

An actual reason to sleep! Perhaps, after about 16-24 hours without sleep, the player becomes "tired", and skills level 5% slower. After twice that long, the player is "very tired" and they level 10% slower. Possibly, the amount you sleep matters too. It could be a constant timer, so 1 hour of sleep would counteract 2 hours of being tired. That way, you couldn't just sleep for one hour and undo it, it'd have to be a realistic amount of sleep. Perhaps when sleeping in your own bed, it'd be a 3:1, instead of the 2:1 for just any bed, getting rid of fatigue faster so you can hurry up and get the well rested bonus.
Slower skill levels by 5% or 10% is a pointless penalty for not sleeping.
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Krystal Wilson
 
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Post » Sat Jun 16, 2012 2:04 pm

I'm not ask much, just.. More shiny armour and weapons.. That can't be hard..
And sound of thunder like morrowind... It feels so real..
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lolli
 
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Post » Sat Jun 16, 2012 11:48 am

I'm not ask much, just.. More shiny armour and weapons.. That can't be hard..
And sound of thunder like morrowind... It feels so real..

I don't play without http://skyrim.nexusmods.com/mods/1702.
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Rachel Tyson
 
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Post » Sat Jun 16, 2012 1:36 pm

The problem I have with forced sleeping, as well as forced eating and drinking, is that it's little more than upkeep. It's not much different than if they required you to push "x" every 10 minutes or you die. It simply doesn't interest me.
That's why I said it'd irritate people.

I imagine that it'd likely be something similar to Fallout's hardcoe mode, where it actually makes you do these things to survive. But in normal gamplay, nobody cares.
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dav
 
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Post » Sat Jun 16, 2012 3:45 pm

And one more thing that I think would make Skyrim greater is.. Fletching. You can make light armour, bows, arrows and spear via fletching. It's different from smithing, but shared their perks. And enchant arrows would make even greater. If that's not happening, burning arrows not too bad. And that's won't hurt lore.
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Lisa
 
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Post » Sat Jun 16, 2012 2:46 pm

That's why I said it'd irritate people.

I imagine that it'd likely be something similar to Fallout's hardcoe mode, where it actually makes you do these things to survive. But in normal gamplay, nobody cares.

New Vegas' hardcoe mode was a joke. All it really did was take up space in my inventory. But I put up with it for the ammo weights and the impact it had on healing.

No, if they're going to add something like that to Skyrim or a future TES title, it needs to be something that really impacts your choices and the way you play. For more than "press X or die" does. Take this http://skyrim.nexusmods.com/mods/11163 as an example. It introduces the idea of hypothermia to the game. If you wander around at night, swim in cold water, run around in the rain or snow, you have a chance to freeze to death. The way to deal with this threat is more complex than just "press X." You can stay in the inn at night or when the rain starts to fall. You can wear clothing that will keep you warmer longer. You can find the long way around the body of water rather than risking the freezing waters. You can carry supplies with you to build a campfire to warm yourself and dry yourself off. It's a variety of ways to approach the same issue.
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Kevin Jay
 
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Post » Sat Jun 16, 2012 3:14 pm

Oooh, interesting. Has a reason to sleep, and a big impact on the game. I like. If only they had something like that for PS3 users...
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Alberto Aguilera
 
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Post » Sat Jun 16, 2012 12:06 pm

Deeper more engrossing quests and better recognition of accomplishments by NPC's.
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Laura Cartwright
 
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Post » Sat Jun 16, 2012 6:16 pm

I have but a single simple word that many people have already stated that would make things infinitely better throughout skyrim and infinitely more epic while taking on enemies now I know this may be hard to implement or it may be easy ( I have no clue as I am not a coder) but the one thing that we in skyrim very much need at this point is.... SOME FREAKING SPEARS!
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Solina971
 
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Post » Sat Jun 16, 2012 11:27 am

I have but a single simple word that many people have already stated that would make things infinitely better throughout skyrim and infinitely more epic while taking on enemies now I know this may be hard to implement or it may be easy ( I have no clue as I am not a coder) but the one thing that we in skyrim very much need at this point is.... SOME FREAKING SPEARS!

Well, the biggest part is probably not the coding. It's most likely the modeling and animations. There is the question of balance, too, though.
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Alina loves Alexandra
 
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Post » Sat Jun 16, 2012 6:52 pm

Balance?
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Joey Avelar
 
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