What Feature Trips Your Trigger

Post » Tue Feb 01, 2011 6:34 pm

First let me first admit to being a FO3 nut, loved it, but my obsession didn't stop there...



Which brings me to my FAVORITE feature(s). The lore, the story, the gore and the glory. Those have always been what have steered me towards the Fallout Series.

The "NEWEST" feature that trips my trigger has to be iron sights, I am traditionally a FPS fan, but since Fallout is the only RPG I play, I am glad to see a balance between the two...
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Neko Jenny
 
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Post » Tue Feb 01, 2011 2:27 pm

It's not really a feature per se, but I'm most pleased at how the setting appears to have had a lot more thought put into it vis a vis Fallout 3.

Compare: Fallout 3 had caps as the currency. Why? Durr, bottlecaps. New Vegas has NCR currency being the weakest because the Brotherhood destroyed the NCR's gold reserves. It has caps being currency because, like Fallout 1, they're backed by the caravans. It has legion money being valuable because it's made from precious metals that Caesar's mining. All three of these curriencies have a plausible reason to exist in the game world, rather than just being "lol, bottlecaps."

I'm also very pleased at Damage Threshold, even if I have to mod it slightly to make things closer to the true Fallout experience.
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lolli
 
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Post » Tue Feb 01, 2011 3:46 pm

Reputation system. But that isn't new.
More alive companions. But that isn't new.
SPECIAL more important. But that isn't new.
Having a more "gray" instead of plain black and white. But that isn't new.

So... "New" stuff?
Erm.
I dunno, only new stuff I can think of is iron sights, hardcoe mode and crafting.
So... Crafting I guess.
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Nichola Haynes
 
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Post » Tue Feb 01, 2011 5:50 pm

I have to say my favorite new feature would have to be the "hardcoe" mode, I loved Fallout 3 (I'm planning on playing the first 2 soon), and my biggest complaint with F3 was that it wasn't as much of a struggle as I thought it would be. I mean it is a Wasteland, and I wanted things to be more scarce, and for things like dehydration to actually set in.
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Destinyscharm
 
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Post » Wed Feb 02, 2011 12:17 am



New Vegas has NCR currency being the weakest because the Brotherhood destroyed the NCR's gold reserves.



I totally agree, it's nice to see the smaller details implemented, But I thought NCR currency is now backed by water, and since they control the dam, it must be worth more than bottlecaps in my eyes......

Do we consider Casino Chips as currency aswell? Or are they just the "figurehead" of money only inside the Casinos...
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GPMG
 
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Post » Tue Feb 01, 2011 1:47 pm

For me it's everything they mentioned in "hardcoe" mode.
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Laura Richards
 
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Post » Tue Feb 01, 2011 11:18 pm

Reputation system. But that isn't new.
More alive companions. But that isn't new.
SPECIAL more important. But that isn't new.
Having a more "gray" instead of plain black and white. But that isn't new.

So... "New" stuff?
Erm.
I dunno, only new stuff I can think of is iron sights, hardcoe mode and crafting.
So... Crafting I guess.

Yeah, i'm going to have to go with crafting too, for pretty much the same reasons as Goldfish ^
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QuinDINGDONGcey
 
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Post » Tue Feb 01, 2011 2:50 pm

Bringing the rep system back
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Baylea Isaacs
 
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Post » Wed Feb 02, 2011 1:19 am

the Weapon modding feature . adding scopes, suppressors and such to your guns .
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Greg Swan
 
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Post » Tue Feb 01, 2011 4:47 pm

the Weapon modding feature . adding scopes, suppressors and such to your guns .


My second favorite "NEW" feature, I mean you could do it with mods in FO3 But im glad that now consoles get them too!
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LuCY sCoTT
 
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Post » Tue Feb 01, 2011 9:30 am

Grenade Machine Gun :gun:
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Laura Mclean
 
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Post » Tue Feb 01, 2011 3:28 pm

My favorite feature is the improved skill/stat system in general. It having a larger effect makes my fingers itch. Rep and DT are good too.

I'm also very pleased at Damage Threshold, even if I have to mod it slightly to make things closer to the true Fallout experience.


You going to mod in different dmg types with their own resistances and thresholds too?
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jessica breen
 
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Post » Tue Feb 01, 2011 9:40 pm

the Weapon modding feature . adding scopes, suppressors and such to your guns .

Ahyeah, not new. ;)
But it is extremely expanded.

And DT isn't new either. >_>
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A Dardzz
 
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Post » Tue Feb 01, 2011 11:24 pm

You going to mod in different dmg types with their own resistances and thresholds too?


If it's possible, I'd love to do something like that. Or even just normal DT/E-weapon DT/Concussive (ie 'splosive) DT/Flame DT. That might not be possible without some fairly intensive scripting that's beyond my skills.

To begin with though, I'm going to eliminate that "minimum damage bleedthrough" and later reintroduce DR to every armor set since that's still a field in the GECK. Armor that logically shouldn't provide protection, ie T-shirts, will get DR and have a DT of 0.

In fact, first thing I do is going to crack open the GECK and set the minimum damage bleedthrough on DT variable to 0, even before actually playing the game. Everything else will come later, once I've explored the new GECK and its inner workings.
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stacy hamilton
 
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Post » Wed Feb 02, 2011 12:20 am

Ahyeah, not new. ;)
But it is extremely expanded.

And DT isn't new either. >_>

Glad there are others in this forum who are utilizing their long-term memory. I've said it before and I'll say it again, 90% of the sparkling "new" features are just stuff Bethesda cut when then inherited the license.
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Matt Bigelow
 
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Post » Tue Feb 01, 2011 7:46 pm

If it's possible, I'd love to do something like that. Or even just normal DT/E-weapon DT/Concussive (ie 'splosive) DT/Flame DT. That might not be possible without some fairly intensive scripting that's beyond my skills.

To begin with though, I'm going to eliminate that "minimum damage bleedthrough" and later reintroduce DR to every armor set since that's still a field in the GECK. Armor that logically shouldn't provide protection, ie T-shirts, will get DR and have a DT of 0.

In fact, first thing I do is going to crack open the GECK and set the minimum damage bleedthrough on DT variable to 0, even before actually playing the game. Everything else will come later, once I've explored the new GECK and its inner workings.


The bolded would already be more than enough. I'm actually surprised (well, not much but nonetheless) that Obsidian didn't go with that route to begin with.

Keeping my thumbs up that you succeed in doing all that.
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Celestine Stardust
 
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Post » Tue Feb 01, 2011 1:20 pm

The bolded would already be more than enough. I'm actually surprised (well, not much but nonetheless) that Obsidian didn't go with that route to begin with.

Keeping my thumbs up that you succeed in doing all that.


Well, the no-DT bleedthrough should be extremely easy, since Sawyer said it's just one variable in the GECK. The DR on every piece of apparel will be harder because of balancing concerns, but mechanically it's just changing numbers in various GECK fields, from what Sawyer also said.

The big thing is different damage types and different damage thresholds for those different damage types. I know FOOK had separate energy resistance, but IIRC that required a script and I'm terrible at scripting.

Technically we have no idea if there's multiple DTs or not. AFAIK nobody's said anything one way or another, so I'm just assuming not. :P
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Life long Observer
 
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Post » Tue Feb 01, 2011 5:01 pm

Technically we have no idea if there's multiple DTs or not. AFAIK nobody's said anything one way or another, so I'm just assuming not. :P


That's true. However, from what I've seen/read so far leads me to believe that there's only one global DT. Hope not, though.

I'd try to do all that stuff myself, but I don't know jack schitt about modding, so I have to rely on others doing it for me. :P

Optimal situation would ofcourse be a game not needing mods at all.
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Jessica Raven
 
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Post » Tue Feb 01, 2011 5:49 pm

hardcoe mode baby ;)

But every other feature makes me excited, the new crafting system, the companion wheel, the reputation system, different ammo and mods for guns.
:fallout:
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Sammi Jones
 
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Post » Tue Feb 01, 2011 11:02 am

well.. there is not lot of new features. just stuff from old ones, so...
iron sights it is
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Francesca
 
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Post » Tue Feb 01, 2011 4:58 pm

to me the most favourite "feature" is the expanded library of revolvers and shotguns, my 2 favourite type of guns.

besides that I guess hardcoe mode excite me a bit, fun to have some challenging things to make it feel like your surviving.
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Hope Greenhaw
 
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Post » Tue Feb 01, 2011 2:17 pm

I'd have to say it were between...

Damage Threshold vs. Reputation system

I like them both so far.
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Alada Vaginah
 
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Post » Tue Feb 01, 2011 11:17 pm

Okay, Like I said my quest started in FO3, but I am very intrested in teh history and lore.

But I have one question, what is the difference between DR, and DT?
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Peter lopez
 
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Post » Tue Feb 01, 2011 10:36 pm

Okay, Like I said my quest started in FO3, but I am very intrested in teh history and lore.

But I have one question, what is the difference between DR, and DT?

Enemy attacks you with a weapon that does 25 damage.

20% DR let's 20 dmg through.
20 DT on the other hand let's 5 dmg through.

DR takes away a certain % while DT nullifies a set part of the damage completely.

With a DR only system every enemy will still do harm to you even in a Power Armor.
But with the DT system only high-level enemies with great weapons or stuff like deathclaws has the chance of doing harm to you.
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Nikki Morse
 
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Post » Tue Feb 01, 2011 3:55 pm

MATH!!!!! NOOOOO RUNN!!!!!!!! But thanks there Gab, I think I understand teh jist of it!
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Harry Leon
 
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