» Fri Jun 22, 2012 2:39 pm
Wow, very open topic here, there are so many things I would like to see implemented.
For starters, I would like to see eating and sleeping to become a required activity, no more bounus for doing them, but penalties should be applied when it doesn't happen. Make it so that when you don't sleep for 24 hours 1/3 of your max stamina is removed, each day you go without sleep another 1/3 will be removed, 3 days without sleep and you max stamina is 0, and you move as if you are over-encumbered. To help with this, make it so we can carry a bedroll, a tent, and other camping supplies. No more coming out of a cave at 1 AM and standing in the dark for hours waiting on the sun, or running to the nearest in in the dark. As far as eating goes, going 24 hours without food and 1/3 of your health is removed, another 24 hours and another 1/3 is gone, 3 days wihout food and you starve to death. Now on this note, eating a carrot, apple, or other unprepared food satisfies the eating requirement, eating a prepared meal, like one of the recipes or some meals available at inns, will give a long-term bonus that lasts for the next 12 hours depending on the meal eaten will depend on what the bonus is, but an example would be a venison steak increases melee damage by 5% for 12 hours, or something of that nature.
Next, I would like to see improvments in the improving my home, I would like some custimization options, such as most houses have room for one of the 2 (except Herjim, which has all 3) an Armory, an Alchemy Lab, and/or Enchanting Labratory. I would like to be able to choose which one of the three I add, so if I wanted instead of having the Alchemy Lab in Breezehome I could have an Armory for my Warrior to store his trophies. In addition to this I would like it is the General Stores sold furniture upgrades so I could get something more comfortable than the straw beds available in some of the houses, this way the houses could even start with minimal furniture and storage, and then you can buy it and add it to the house, helping us spend all that wealth we aquire later in the game.
Related to housing but perhaps seperate, I would like to be able to purchase land outside of the cities in the hold for a build it and design it yourself cottage, stronghold, or whatever, now it could be modular so you pick certain things and add them into the existing buidling, but it can eveolve as you choose over time. I saw that they had developed this during the free week and I would like to see it added, again something to spend our accumlilated wealth on, once we max everything out.
Speaking of the Wealth, I would like to see them implement other ways besides houses and training to help eleviate that, often in Midevil times when a Jarl gave you a title and you purchased lands you would owe him an annual duty on those lands (taxes) so that would be cool if you had to do that, also there is not a stable in any of the houses (and I am not asking for one, exept maybe the build your own cottage) so when you reach a town on horseback you should have to pay rent at the stables for the care of your horse. Additonally, you should be able to buy a horse for your follower, and when staying at an inn or using the carriage service with a follower, the costs should be doubled. Also, I think they should charge by distance that needs to be traveled and not base the cost on whether or not there is a stable at the destination.
So I know that seems like a lot and maybe some of them are not possible, but I actually have more than that, but these are ones that I beleive are possible and would really change the game.