What gripes have you got?

Post » Sun Jun 03, 2012 10:17 pm

Yeah the console. I got tired of having to resurrect her.

Those swinging blades I referred to are the pendulum blades. Sometimes, there's a chain to operate after you pass through, so getting the follower to wait while you get through and turn off the action is the way to save her. It's not always possible though.
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Ian White
 
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Post » Sun Jun 03, 2012 10:02 am

Those swinging blades I referred to are the pendulum blades.
Oh, yeah, I forgot about those. :P
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Benji
 
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Post » Sun Jun 03, 2012 8:50 am

Making anybody a follower makes them immortal, more or less. Excluding you killing them or stuff like poison.

Im on xbox360, and my lydia dies all the time. i got tired of having to load back saves to bring her back so i leave her at my house now, although i would love to have her follow me again cuz i always find myself over encumbered halfway through a dungeon or mine. . . i go a little loot crazy!!
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Dean
 
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Post » Sun Jun 03, 2012 6:25 am

stuff like this http://www.gamesas.com/topic/1337835-need-key-for-saarthal/

in a game that is so dynamic that I can literally change the whole political face of the world I'm playing in depending on my decisions it seems a little offputting that sometimes there are driven points along the way where I have to do [insert chain here] to get to a location.

I had a thief character who has not done any of the main quest or civil war quests. She can pickpocket shopkeepers in broad daylight and their wives/helpers don't notice her doing it in plain sight. I could easily steal the key for Saarthall off of the college professor when he goes to the excavation site, even if they wont let me pick the lock or find the key in one of the other dungeons. She has no interest whatsoever in magic and will still have to play the spy and go do Saarthall with Tolfdir.

more dynamism would be awesome from a game I've come to rely on to have 100 answers to every question.

that said, I answered my own RP moment myself... she's going to have to pretend to be a mage. it's something she can do. the thieves have no idea she kills people in the Dark Brotherhood and the Dark Brotherhood has no idea she can pickpocket them without blinking. what's a little mage dress and spell casting? besides, maybe she'll like it.
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Samantha Jane Adams
 
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Post » Sun Jun 03, 2012 7:59 am


that said, I answered my own RP moment myself... she's going to have to pretend to be a mage. it's something she can do. the thieves have no idea she kills people in the Dark Brotherhood and the Dark Brotherhood has no idea she can pickpocket them without blinking. what's a little mage dress and spell casting? besides, maybe she'll like it.

U might end up liking it. . . even some of the minor spells could help people with no interest in mages. My husband hates magic, but even he admits summoning a bound sword or bow or battleaxe is cool, and useful for leveling up to get perks for the things u do enjoy.
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Invasion's
 
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Post » Sun Jun 03, 2012 8:31 am

There should be a way to find your horse on the map. . . in red dead redemption for example, you can whistle for him. It would come in handy for those times when the chicken s**ts run away during battle or wander off while ur exploring a dungeon.
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Channing
 
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Post » Sun Jun 03, 2012 10:34 pm

There should be a way to find your horse on the map. . .
I like that (Legend of Zelda for N64 had that feature), but I'd settle for them to just avoid fights. :lol:
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Kim Kay
 
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Post » Sun Jun 03, 2012 4:04 pm

@ Krommy:

I know about cooking, I was just refering to the fact that you can't make a sandwich, but everything you need for one is readily available.

I can understand the horse issue, personally I dont like the horses too much, just feel too slow. Shadowmere wont run away on ya tho.
Legend of Zelda: Ocarina of Time did have a song you could learn to force Epona to find you, Legend of Zelda: Twilight Princess had grass that you could whistle with for the same effect, late game you could get a horse call.

An edit to my idea for the Defend the Sepulcher, as I may not have been clear in the original. By repeatable, I mean the quest would end, and you would have to find the Nightengale Shade in an other random encounter.

Also forgot one. Going to add it at the end of my first post. Basically: Arrow Forging.
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meg knight
 
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Post » Sun Jun 03, 2012 11:01 am

There should be a way to find your horse on the map. . . in red dead redemption for example, you can whistle for him. It would come in handy for those times when the chicken s**ts run away during battle or wander off while ur exploring a dungeon.

From one cowgirl to another....

Yep, that would be one thing that might make me reconsider horses. Mostly though, I have issues with the darn things thinking they need to HELP me kill something. *sigh*
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NEGRO
 
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Post » Sun Jun 03, 2012 1:14 pm

Also forgot one. Going to add it at the end of my first post. Basically: Arrow Forging.
Yes!

...and another horse thing: if they're gonna' fight at least let us make barding for them. :o
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glot
 
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Post » Sun Jun 03, 2012 9:06 am

From one cowgirl to another....

Yep, that would be one thing that might make me reconsider horses. Mostly though, I have issues with the darn things thinking they need to HELP me kill something. *sigh*

I also wish there was a way to get a horse for your follower, strictly for RP purposes. It just feels wrong to be riding while your follower is sprinting all-out on foot to keep up.
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Danial Zachery
 
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Post » Sun Jun 03, 2012 7:37 pm

Yes!

...and another horse thing: if they're gonna' fight at least let us make barding for them. :ohmy:

yeah some sort of armor, or perhaps enchanted saddles and bridles, would be nice. . . even with loads of money, i almost choke every time i have to dole out another 1000 gold for a new horse.
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Jodie Bardgett
 
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Post » Sun Jun 03, 2012 3:41 pm

yeah some sort of armor, or perhaps enchanted saddles and bridles, would be nice. . . even with loads of money, i almost choke every time i have to dole out another 1000 gold for a new horse.
After the 3rd time I refuse - I reload. The 2 that I replaced I have no idea what happened to them. They didn't die in front of me and I couldn't find their corpses anywhere around where I had left them. :o It's more about feeling badly than the 1K. :P
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Yvonne
 
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Post » Sun Jun 03, 2012 10:03 pm

yeah some sort of armor, or perhaps enchanted saddles and bridles, would be nice. . . even with loads of money, i almost choke every time i have to dole out another 1000 gold for a new horse.

Oh God, the dreaded Horse Armor!

http://www.urbandictionary.com/define.php?term=horse%20armor

(Sorry, but you walked right into that one. I had no choice but to take the shot.) :laugh:
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FITTAS
 
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Post » Sun Jun 03, 2012 8:41 am

I don't have any major gripes The game great love playing every minute of it I play on PS3 and the lag not that bad for me at all I just want some of the quest fix and that will happen soon.
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Sarah Knight
 
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Post » Sun Jun 03, 2012 2:56 pm

Off the top of my head...

- The houses need more CONTAINERS, especially ones that make sense. (See Riften.)
- There shouldn't be anyone or anything unkillable. Some quests could fix themselves if so-and-so could just die.
- Crossbows, spears... you don't improve a game overall by removing the cool stuff. I might understand if Oblivion was just an experiment... I just can't comprehend the hatred for throwing weapons and other fine things we enjoyed in Morrowind.
- Hostile random stuff should happen far enough away from NPC's with names. You think I enjoy finding a dead merchant because of the guards' poor aim? And it's no easy feat to chase around a dragon inside Whiterun before people start dying.
- Vampire clans and specific quests (same goes for werewolves): did you think players wouldn't enjoy those?
- More factions than just a few.
- Name save files and customize named spells.
- Was the green glass 'ore' in Morrowind just my imagination?
- More recognition for the hero, instead of none.
- Hooded and full helmet items should prevent a guard for saying "Wait... I know you." For a 5 gold bounty.
- Bartering: Although my instruction booklet describes buying things as "bartering" in Skyrim, it isn't. You sell and buy and some pretty steady rates. Why not include bartering? I ask for more, maybe the merchant says no.
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Jessica Raven
 
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Post » Sun Jun 03, 2012 7:48 pm

There should be a way to find your horse on the map. . . in red dead redemption for example, you can whistle for him. It would come in handy for those times when the chicken s**ts run away during battle or wander off while ur exploring a dungeon.
Note to self: Make a mod with a quest that has "objectives" pointing to currently active followers and horses. Thus showing them on map.


PC über alles.
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CHARLODDE
 
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Post » Sun Jun 03, 2012 9:20 am

- Hostile random stuff should happen far enough away from NPC's with names. You think I enjoy finding a dead merchant because of the guards' poor aim? And it's no easy feat to chase around a dragon inside Whiterun before people start dying.
...and if merchant NPCs die a new one should take their place even if it's a few game days or weeks. No one would leave a stall/shop unattended in RL - someone would take it over. :P
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Suzie Dalziel
 
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Post » Sun Jun 03, 2012 6:21 am

@dagoth_jeff - you can name save files - assuming PC.... open the console, type "save " without the quotes and brackets, where "name" is what you want to call that specific save.
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Tiff Clark
 
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Post » Sun Jun 03, 2012 8:27 am

...and if merchant NPCs die a new one should take their place even if it's a few game days or weeks. No one would leave a stall/shop unattended in RL - someone would take it over. :tongue:
Exactly, I'd be fine with a replacement, especially if said replacement offered the same quests (if unfinished) associated with that NPC.
I'm just hella-miffed because it was Modesi--the nicest NPC in all of Skyrim. Apparently it was HIS fault that Riften's Keystone Cops can't hit a level one thief sneaking around in broad daylight.
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joeK
 
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Post » Sun Jun 03, 2012 9:59 pm

1. The bugs. I understand that a game of this magnitude cannot be bug free, but so many of the bugs are noticable and obvious in just one halfway decent playthrough. Fixes that hobbyist modders can fix pretty quickly require multiple patches from Bethesda, if they even bother to address them at all. Quest items should not spawn in the world before they're needed, or, they should not interrupt normal progression of quests once acquired. I should not be able to start and end a quest without triggering it by wandering into a cave and wiping out everything alive (Riften's Thane quest, Roggvir's Talos amulet) and they should have fixed Whiterun, or at least have the foresight to NOT place quests in houses that are permanently destroyed.

2. The lack of real choice. The best example of this is the Paarthurnax quest. It doesn't give you the choice to say no because the quest remains inside the journal until it's done.

3. The lack of real effect. No matter who you side with in the Civil War, you never get to see the end results. The Empire is always in Skyrim (through the military camps with the essential leaders) and there is NEVER a Moot and barely anything changes. Nothing you do matters. I'm the Arch-Mage of the College of Winterhold, but they're still telling me I should join if I'm good at magic. The NPCs still talk about the Civil War as though it never happened.

4. The shallowness of faction quests. This is incredibly sad because they all had promise. The Thalmor should have been a joinable faction (if you were a Khajiit, Altmer, or Bosmer), the Silver Hand should have been joinable, the Summerset Shadows should have been joinable. We should have seen more College of Winterhold vs. the Synod vs. the College of Whispers.
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HARDHEAD
 
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Post » Sun Jun 03, 2012 7:54 am

Oh God, the dreaded Horse Armor!

http://www.urbandictionary.com/define.php?term=horse%20armor

(Sorry, but you walked right into that one. I had no choice but to take the shot.) :laugh:

lol ok so im relatively new to gaming. . . was not aware of this thats hilarious lmao. . . still wouldnt hurt to just include the horse armor in one of the dlcs they are talking about. . .
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Javaun Thompson
 
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Post » Sun Jun 03, 2012 12:14 pm

Yeah, they could include barding for free in an expansion and make it count for something...plus it would look cool as hell if they made it different types like human armor.
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lexy
 
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Post » Sun Jun 03, 2012 7:36 pm


3. The lack of real effect. No matter who you side with in the Civil War, you never get to see the end results. The Empire is always in Skyrim (through the military camps with the essential leaders) and there is NEVER a Moot and barely anything changes. Nothing you do matters. I'm the Arch-Mage of the College of Winterhold, but they're still telling me I should join if I'm good at magic. The NPCs still talk about the Civil War as though it never happened.
.
I think that maybe the civil war thing will be resolved or continued upon in the "beefy dlc" they have been talking about, because i think its too big of a thing to leave unsettled.
Also, i totally agree with u on the recognition thing. Arch-mage should get some perks too like significantly lower prices on things like spells, soul gems and potions. Same goes for other factions, like the head of the dark brotherhood should get reduced cost on say poisons, or whatever. . . maybe it would be nice to get special permanent effects or perks for being the head of a faction.
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Silencio
 
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Post » Sun Jun 03, 2012 8:11 pm

Yeah, they could include barding for free in an expansion and make it count for something...plus it would look cool as hell if they made it different types like human armor.

yeah that would be awesome. . . although im a total horse geek so anything to amp up that aspect of the game would make me happy lol
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Laura Samson
 
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