» Sun Jun 03, 2012 9:59 pm
1. The bugs. I understand that a game of this magnitude cannot be bug free, but so many of the bugs are noticable and obvious in just one halfway decent playthrough. Fixes that hobbyist modders can fix pretty quickly require multiple patches from Bethesda, if they even bother to address them at all. Quest items should not spawn in the world before they're needed, or, they should not interrupt normal progression of quests once acquired. I should not be able to start and end a quest without triggering it by wandering into a cave and wiping out everything alive (Riften's Thane quest, Roggvir's Talos amulet) and they should have fixed Whiterun, or at least have the foresight to NOT place quests in houses that are permanently destroyed.
2. The lack of real choice. The best example of this is the Paarthurnax quest. It doesn't give you the choice to say no because the quest remains inside the journal until it's done.
3. The lack of real effect. No matter who you side with in the Civil War, you never get to see the end results. The Empire is always in Skyrim (through the military camps with the essential leaders) and there is NEVER a Moot and barely anything changes. Nothing you do matters. I'm the Arch-Mage of the College of Winterhold, but they're still telling me I should join if I'm good at magic. The NPCs still talk about the Civil War as though it never happened.
4. The shallowness of faction quests. This is incredibly sad because they all had promise. The Thalmor should have been a joinable faction (if you were a Khajiit, Altmer, or Bosmer), the Silver Hand should have been joinable, the Summerset Shadows should have been joinable. We should have seen more College of Winterhold vs. the Synod vs. the College of Whispers.