Good game? Yes.
Great? Possibly.
Perfect? Nope.
Disclaimer: The following contains spoilers and my own opinions. My opinions may differ from yours. This doesn't mean don't voice your opinions, just don't flame mine. I also do not want to hear about game-breaking bugs or glitches, or anything else that should be in http://www.gamesas.com/forum/179-skyrim-hardware-and-software-issues-subforums/.
I think Dragonrend shout should work differently. Right now, it forces the dragon to land, eventually. Its got to find a nice landing space first. Personally, I think Dragonrend should make the dragon temporary lose the ability to fly, meaning it crashes to the ground, struggles to get up for a few seconds, then is grounded until Dragonrend wears off. Just seems more like how I envisioned it upon learning of it at Alduin's Wall.
The Skeleton Key. I personally hate how it looks. I was more than happy to return it asap. Secondly, I dont like how it works. I would rather see it work more like a 'key' than a 'lockpick'. No minigame, no lockpicking leveling, just select the chest or door and its open.
Destruction Magic, a branch of magic dedicated solely to destroying what lies in you path. Seems like a weapon to me. A weapon with no major damage increase perk like Archery, One- and Two-Handed. Or base damage increase for having a higher level. Also, no spell making, personally I found it funny to cast a touch spell on someone, where it turned them invisible, paralyzed them, and slowly killed them.
I can collect bread, cabbage, various meats, and various cheeses, yet I can not, for the life of me, figure out how to combine them into a single edible food.
From what I've seen, there's no follow-up to the events in the Twilight Sepulcher, I wonder what you would think of this:
- Starts as a random encounter, only available during the night. You encounter a Nightengale Shade who is non-hostile and starts dialog with you when you get close. He tells you that the Twilight Sepulcher is under attack and reminds you that it is your duty to defend it. Begins Side Quest: Defend the Sepulcher.
- First Objective: Equip your Nightengale Armor. If you've lost or sold your old ones, you can reactivate the armor stone in Nightengale Hall for a new set. (To avoid the Thieves Guild armor upgrade crap) The marker will point to both the stone, and the whereabouts of your current set. A new set is advised, as it will be re-leveled to your current level. You are allowed to remove it after this, if you wish.
- Second Objective: Meet with Karliah and Brynjolf. After equipping your Nightengale armor, you meet with Karliah and Brynjolf to quickly formulate a battle strategy. You choose to either defend the Sepulcher from the inside, where you face a greater number of weaker enemies, or ambush them outside, where they are fewer but stronger. Once you decide, you have to stick with it.
- Third Objective: Defend the Sepulcher.
- You finally learn who the attackers are, the Vigilants of Stendarr.
- Defending from the inside would work like a battle during the Civil War quests, where it'll keep track of the percent of enemies left. Karliah and Brynjolf will be fighting alongside you. I usually choose Agent of Strife for myself, so Karliah would be the Agent of Shadow, Brynjolf the Agent of Subterfuge. (If you chose Shadow, then Karliah would be Strife. If you chose Subterfuge, then Brynjolf is Strife.) For me, Karliah would be invisible and have sneak attack criticals with every shot, while Brynjolf would cause a mass frenzy and have them turning on eachother. Because you are inside the Sepulcher, no bounty is assigned.
- Ambushing would have a set number of enemies with markers over their heads. Stealth attacks would be your best bet, but charging in could work if you're strong enough. Karliah and Brynjolf chose to take up positions on the inside, in case any get past you (also, so you can sneak around easier). The only way to get a bounty this way is if you are both detected and not wearing your Nightengale armor, as the hood includes a face mask.
- You finally learn who the attackers are, the Vigilants of Stendarr.
- Final Objective: Meet with Karliah and Brynjolf. Regardless of your strategy, Brynjolf will comment about how being a Nightengale is certainly riskier, but also exciting, while Karliah comments that Nocturnal, while not showing it, is pleased at how they've done their duty. (Choosing the Ambush option would mean that you have to enter the Sepulcher to talk with them, and there would be a few dead Vigilants inside, so you wouldn't think that you were the only one doing the dirty work.)
- Final note, the quest would end, but you can start it again if you find the Nightengale Shade in another random encounter.





Hopefully this will be addressed in the next patch.
Wow, even I've never tripped those. Hell, the first Dwemer ruin I went into I noticed the huge track in the floor and said to myself, "This ain't an aircraft carrier so that's not for a steam catapult - nothing beneficial will travel along that thing."