Reading is apparently a lost art nowadays, for I said that I'm angry not because they DID that, everybody does, but because they SAID that.
Seems like this applies more to you than to me.

I said that Carmack is a tech nerd and not a pr guy who might take people's reception of mentioned facts into account.
He just talked about things the way they are. A pr professional would have chosen different words.
I'm sure i understood your viewpoint.
It's the "we never really wanted to make a game for you" that angers me. Telling 1/3 of your potential client base (which also happens to be the part of potential client base that REMEMBERS who id Software are) that you never really wanted to make a game for THEM is stupid, no matter how you do things.
He didn't say that he never wanted to make a game for pc gamers. He just said that making a game for pc (only) is not profitable anymore.
He never said the pc and it's userbase svck. That's your personal interpretation.
In fact i remember reading an interview with Todd Hollenshead where he stated that ID really wanted to stay on pc but low sales due to pirating would make this a difficult decision.
No matter if it's truth or not. Especially if you take into consideration how they were mentioning PC-exclusive features now and then, including a texture pack (canceled) and the editor (Duke Nukem Forever-ed).
Look at the bad rep this game has on pc and ask yourself why there's no additional support for it.
Bad sales due to bad rep -> no money for additional support. It's that easy...
I wanted this game, I watched trailers (something I almost NEVER do, even if I wait for a game), read previews and bought it not once, but twice, and then Carmack says that he never wanted to make a game for me, he was making game for console people and therefor I should be happy that I even can play it (although wait, the optimization is crap, so yeah).
Again: He never said that he doesn't want to make a game for you. Get over it.
Console games sell better than pc games. Modern games are expensive to produce that's why more and more companies are switching to consoles.
It's the attitude that matters. Look at CD Projekt. Their big 2011 game, The Witcher 2 was buggy as hell and it required (and still does) a really damn powerful PC. What did they do? They patched it. They gave their customers some more replay value by small DLCs that were free with the patches. And when the console edition, full of new features came out, what did they do? They made a patch for PC version, that adds all the features from the console version. Even though their game was pirated as hell, they still don't want to use DRM. And that's a small developer from Eastern Europe who only made two games: The Witcher and The Witcher 2. And even though the game sometimes gets frustrating, sometimes bugs get in the way of the fun, or slowdowns rear their ugly head, I still love those guys. They care. RAGE is playable mostly without any issues on my rig, with small texture pop-up. And frustration never gets in the way. But this doesn't matter. Because devs outright stated that I'm not welcome there.
It's not about attitude. It's just about earning money. Times change and so has the games market.
ID always gave support like you mentioned to their games when they were an independant developer.
Now they are part of a big corporation and have to obey to the rules of the market. You might want to address your anger at ID's parent company.