» Thu Jun 14, 2012 9:14 pm
I would build, for the main house of my Nord:
Either in the forests of Falkreath or the plains of Whiterun. It would be a manor, walled and fortified to protect against threats. It would have a small area for farming, with stables and pens for her horses and livestock. In a secluded area would be an archery range.
The house would stand two storeys tall, but have a much taller tower from which to see the surrounding area.
On the first floor would be an alchemy lab and crafting study, with about five chests each for ingredients, components etc to be sorted. Next to that would be a kitchen with a wealth of ingredients to make food (Elsweyr Fondue!). Across from that would be a massive library, with enough room for two-hundred books to display on shelves, and then a few chests for notes etc.
Near to that would be the sparring ring, where Dovahkiin and her friends/companions/husband could train and generally fool about.
I imagine that this manor and its surrounds would appear much like the architecture of Whiterun, which I find absolutely gorgeous.
Upstairs would be the bedroom with plenty of storage, and next to that rooms for storing weapons (walls lined with display cases and racks), armour (6 mannequins) and other items such as Daedric artifacts. There would be windows and balconies, and access to the roof. There would even be a castle-town with a small population of merchants, whose businesses thrive thanks to all Dovahkiin's loot and tendancy to buy all the ingredients from a vendor in one go.
This building would be similar in design to Candle-Hearth Hall.
For my second character, a Dunmer, pure-mage vampire:
He would have a stone hovel near either near Riften, his favourite feeding grounds, or a bandit lair that respawns reguarly, providing food. It would have an underground level with all his required facilities, and would provide a safe haven should he find himself blood-starved and in plain view.