I for one would like some explanation of package tree and functions. Some sound simple but others are a bit more tricky and the order of them etc... These are not only used in Actors of course but in Scenes to have an actor follow steps...
I haven't dealt with those at all yet. I've used 100% default package tree's. However it's something I'll most likely inevitably learn at some point, and if I ever do, I'll make sure to do a tutorial on it.

We need a tuturial that shows us how to make fully custom spells like Midas magic
I've never delt with that kind of thing. I assume by fully custom, you mean including new nifs for the effects, which is outside of the CK, ala I have no clue. xD
I'd like to know how to begin a quest from an activator. E.G. Click on something, box pops up with some text, quest is activated

Now that I can do. I'm very proficient at quest scripting. That could be my second tutorial. A smaller one, but crucial to learn when you're getting started with quests and scripting.

Hurray!
I consider myself at 5-6 in a scale of 10, and there's nothing as difficult as that! THANKS!
All other things you can get tons of tutorials and you can learn for yourself, many thanks again and I'm looking forward for your tutorials.
EDIT: don't forget water LOD
Water LOD is part of the land LOD. And again it's fairly simple, but maybe I've just been lucky with my land...
Right now, it would be nice to have a straightforward, step-by-step set of instructions for creating collisions in 3ds max/blender, and exporting propertly to .NIF that can actually be used in the game.
I tried creating a simple plane, no textures, with collisions following the various guides available and the editor just shows a marker error, in spite of everything being where it should.
I don't know why it must be such a chore to do something as simple as import/export 3D, but it seems the process has become increasingly convoluted and unsupported since Morrowind.
Again, nothing explicitely outside of the CK (Except for Oscape...). I have about 2 hours of experience in Blender in like 2nd grade, and that's it. However my friend will hopefully be helping me soon, so maybe I can get him to do a tutorial on that once he learns it.