What people don't understand in game's difficulty discussion

Post » Fri Jun 08, 2012 6:42 pm

So you're saying Morrowind is hard?

Surely more hard of skyrim, in skyrim after you pass lvl 40 without using any profession , you can kill easy dragon dragon priest or high level draugr(i don't known the right english name), i do it on master with mage/warrior/archer i not use enchanting until i get 100 and i get always near 40 for all 3 character and i use smithing only for damage (for warrior and archer) i not have the necessity to power up armor because enemy don't do enough damage to me , and this is one of the problem of skyrim enemy don't do enough damage and skyrim have the same IA of morrowind and oblivion after years and years, bethesda cut down skyrim for make more adapt for new players this is the true.
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Danii Brown
 
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Post » Fri Jun 08, 2012 7:04 pm

The dififcult slider has less affect on difficulty than your build or willingness to exploit game features do. Most skills you can level to 100 before you fight anything if you want to, and several of them make even master dififculty trivial. Conversely, if you impose strict rules on yourself and use a non-optimal build then even adept can provide a good challenge.

The problem is that this is a game. Many players do not want to impose strict rules on themselves, use a non-optimal build, and choose not to progress in order to for a semi-challenging game. I say semi-challenging, because even with self-gimping for many players, the game is far too easy. I don't want to see anything out-right nerfed, and I do not want to see a difficulty slider identical to say Oblivion. I think they could make difficulty scale far better than what it does, and allow enemies to scale better and improve enemy AI, along with give the player more options to make the game more challenging. More enemies, elite enemy spawns, enemies with more spells/tactics, more diverse encounter make-up, more frequent encounters, enemies that ambush you, easier to detect in Stealth/enemies continue to search for you for longer etc.
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sarah
 
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Post » Fri Jun 08, 2012 7:21 pm

Is there anyone who think that skyrim is too easy AND dont use enchanting and/or smithing AND dont power level AND play in master difficulty? Just say it, and i'll accept the "skyrim is too easy" argument.
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Horror- Puppe
 
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Post » Fri Jun 08, 2012 10:18 pm

Surely more hard of skyrim, in skyrim after you pass lvl 40 without using any profession , you can kill easy dragon dragon priest or high level draugr(i don't known the right english name), i do it on master with mage/warrior/archer i not use enchanting until i get 100 and i get always near 40 for all 3 character and i use smithing only for damage (for warrior and archer) i not have the necessity to power up armor because enemy don't do enough damage to me , and this is one of the problem of skyrim enemy don't do enough damage and skyrim have the same IA of morrowind and oblivion after years and years, bethesda cut down skyrim for make more adapt for new players this is the true.
I found Morrowind hard at level 8, at 15 it started getting easy, at 20 I could not get killed if I fought back. lack of high level enemies and easy access to pretty high end gear.
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phil walsh
 
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Post » Fri Jun 08, 2012 5:49 pm

Is there anyone who think that skyrim is too easy AND dont use enchanting and/or smithing AND dont power level AND play in master difficulty? Just say it, and i'll accept the "skyrim is too easy" argument.

Seriously, this is just a stupid statement. The fact is that the game should scale properly no matter what Perks you take or difficulty you play on. The fact that Master difficulty only increases damage taken and reduces damage dealt, is an issue as it is NOT a true difficulty increase and the game STILL suffers the same problem. Master difficulty, does not correct the problem inherent in the game design. Also, Power leveling? Why the heck does that matter when enemies are supposed to scale off of your level? Raising skills raises your level, which in turn enemies should get more powerful. To say that players are at fault for playing the game aggressively, is flat out re-tarded. The game needs more options to make the game more challenging, and the game should scale WAY better than it does now.
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:)Colleenn
 
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Post » Fri Jun 08, 2012 7:11 pm

The game needs more options to make the game more challenging, and the game should scale WAY better than it does now.

Exactly.

What I want is a challenge. I don't want to handicap myself more and more over and over.

I want to enchant my own rags. I don't want to be an instant god after doing so.

I selected the master difficulty and still find this game seriously too easy.
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Heather Kush
 
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Post » Fri Jun 08, 2012 10:08 pm

Seriously, this is just a stupid statement. The fact is that the game should scale properly no matter what Perks you take or difficulty you play on. The fact that Master difficulty only increases damage taken and reduces damage dealt, is an issue as it is NOT a true difficulty increase and the game STILL suffers the same problem. Master difficulty, does not correct the problem inherent in the game design. Also, Power leveling? Why the heck does that matter when enemies are supposed to scale off of your level? Raising skills raises your level, which in turn enemies should get more powerful. To say that players are at fault for playing the game aggressively, is flat out re-tarded. The game needs more options to make the game more challenging, and the game should scale WAY better than it does now.

Wow... I didnt mean to hurt anyone feelings. But i dont think my statement is stupid, nor [censored]. The fact that YOU think that is a "problem inherent in the game design" dont make it true, cause a lot of people disagree, and in the end, we're are nothing close to specialists in game design. Well, back to the point, if you level the best skills combat related in a game, instead of many other that are related to other features (RP, FUN...), the combat should not became easier? In my point-of-view, it should.

edit --> i didnt know that re-tarded would be censored =x
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Chris BEvan
 
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Post » Fri Jun 08, 2012 8:10 pm

Wow... I didnt mean to hurt anyone feelings. But i dont think my statement is stupid, nor [censored]. The fact that YOU think that is a "problem inherent in the game design" dont make it true, cause a lot of people disagree, and in the end, we're are nothing close to specialists in game design. Well, back to the point, if you level the best skills combat related in a game, instead of many other that are related to other features (RP, FUN...), the combat should not became easier? In my point-of-view, it should.

edit --> i didnt know that re-tarded would be censored =x

You didn't hurt my feelings. It is a problem inherent in game design. A lot of people DON'T disagree. They acknowledge the same issue, but say they have overcome it or mitigated it because they RP and impose rules and intentionally stop progression. The sheer fact that they have to do this is an indicator that something is amiss. I agree, the game should become "easier" as you gain in power, except it does not just become "easier" it becomes trivial. This isn't a steady transition either. It goes from fairly balanced to 1-shotting everything extremely quickly. Progression stops entirely. Do I want to make the game where players cannot create god-like characters? No. I simply want more control over difficulty because there is no possible way Bethesda can properly balance the game due to the amount of varied playstyles and experiences gamers have. This not only means more options to make the game more challenging, but easier as well. I don't think anyone should be against this. It does not negatively impact or change anything to your game now, only corrects the issue for the massive amount of players this is an issue for.
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Sammykins
 
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Post » Fri Jun 08, 2012 6:01 pm

The key seems to be crafting. Neither of my chars use it, and they both die fairly much. One of these days i have to try smithing out...
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Ross Zombie
 
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Post » Fri Jun 08, 2012 2:34 pm

You didn't hurt my feelings. It is a problem inherent in game design. A lot of people DON'T disagree. They acknowledge the same issue, but say they have overcome it or mitigated it because they RP and impose rules and intentionally stop progression. The sheer fact that they have to do this is an indicator that something is amiss. I agree, the game should become "easier" as you gain in power, except it does not just become "easier" it becomes trivial. This isn't a steady transition either. It goes from fairly balanced to 1-shotting everything extremely quickly. Progression stops entirely. Do I want to make the game where players cannot create god-like characters? No. I simply want more control over difficulty because there is no possible way Bethesda can properly balance the game due to the amount of varied playstyles and experiences gamers have. This not only means more options to make the game more challenging, but easier as well. I don't think anyone should be against this. It does not negatively impact or change anything to your game now, only corrects the issue for the massive amount of players this is an issue for.

Much better now, i got your point and its fair, i wouldnt mind if they changed the difficulty options.
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Sophie Louise Edge
 
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Post » Fri Jun 08, 2012 5:56 pm

Actually, thinking about it, how bout letting the player set the damage modifiers?
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Isabell Hoffmann
 
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Post » Fri Jun 08, 2012 7:37 pm

Actually, thinking about it, how bout letting the player set the damage modifiers?

That would help a little bit, but does not solve the issue of difficulty. Enemies need to be more challenging. This means a bump in enemy AI / tactics. Increasing enemy encounter size, introducing Elite versions throughout, increasing encounter frequency, and introducing enemy ambushes would all make the game more challenging. As it is now, they can put the most challenging thing in the game, but if it is seated with its back turned to me, I can open up on it and kill it before it can so much as get up...Dragons just fly in circles and I hide behind a pillar or house or something. I can run away from any enemy easily and Sneaking is so highly effective it breaks enemy AI. The pathing further, is ridiculous. Enemies need to be able to summon you, teleport to you, and/or all have ranged attacks to bypass the pathing exploitation.
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Laura
 
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Post » Sat Jun 09, 2012 5:26 am

it has been the way of all TES games, if u truely want a challenge with TES games, u need mods. These fantastic magical creatures created by talented and hardworking magicians will transform u game into soemthing beyound what it was out of the box, they will fix things in the game that was wrong/broken/different/etc etc.

I want to thank all those magnificaint wizards that with their complicated spells on my game have made them almost immortal.
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GLOW...
 
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