What Skyrim has done better than any other video game

Post » Wed Jun 13, 2012 1:10 pm

Red Dead? Seriously? There are _no_ dialog choices in it, how can you compare it to Skyrim...?

Skyrim certainly has its limitations (hey, more DLC stuff or TES VI ideas), but as far as games stand today it is, imho, in a class on its own head and shoulder above the rest.

Mass Effect was nice, too bad they completely missed the mark in the last installment. I prefer the $60 for 300+ hrs of Skyrim to the $180 and ~120hrs of Mass Effect.

To _me_ Skyrim is also way above F3 as well; haven't tried F3 NV.

its not fo3 nv its just fo:nv. nv has nothing to do with 3 if it wasn't called nv it would have just been fo4
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Penny Courture
 
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Post » Wed Jun 13, 2012 7:18 am

You mean like... hiking and killing beasts?

There's a reason I picked Skyrim over Minecraft. Skyrim has things in it that Minecraft doesn't. Like NPCs, stories and conversations.



Funny you mention this. The player character, as a Khajitt, can stroll into any city or town they wish to and sell their goods to any vendor they please, without question. So... how does the world react exactly to Khajitts selling their wares in towns?



Selling wares to a town as a lone adventuring Khajitt isn't the same as wanting to move in with your caravan opening market stalls so you can sell crack to the local town populace.



Look we will just have to agree to disagree here because to me, roleplaying is 90% imagination 10% game. I can live as a hermit in the woods, hunting the local deer for food, praying on bandits and other travelers I see, dungeon diving for good gear, and never talk to a npc. I am still roleplaying in every aspect of the word and as a hermit I never once have to talk to a NPC to fulfill that sense of RP. It seems how ever you do.

But what I am trying to tell you is that while I agree that conversations in this game are subpar, they do still exist. I can play as a knight errant who goes from hold to hold doing quest for the Jarl's and become hero of the land. That is roleplaying that involves interactions with NPC's and because the conversations are subpar, doesn't mean my experience is 100% ruined, because there is more to the game then just conversations and recognition.

Ill say it one last time, roleplaying is about living your characters day to day life, not about playing a triple A game with a bunch of rules. Until you can fully immerse yourself into the role that it feels like you are living in this world from day to day, you are doing it wrong.


Your problem is the lack of conversations and recognition, something that they removed BTW because in Oblivion everyone complained how unrealistic it was that everyone knew instantly who you were. So now you are a nobody which is what people asked with Oblivion, and Bethesda gets flak for that decision. It is a case of, can't win if you do, can't win if you don't. I am sorry that the conversations of the game make it so you can't roleplay, but I will say again, there is so much more to the game and if that is all you focus on, then you are surly missing out because I've had more people agree with me on this thread then you. So clearly I am not the only one who roleplays this game despite the subpar conversations.
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[Bounty][Ben]
 
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Post » Wed Jun 13, 2012 1:20 pm

I have realistic expectations and I know that by playing Khajiit I have to be ready to face some inconsistencies or silly situations. But they can be easily circumvented by console, CK or even good old imagination :smile:

Quests cannot ruin anything because you don't have to do them. Or you can tweak them to not interfere with your play style. That's how I got fourth member of my party, Shavari. I thought that roleplaywise I made that kind of situation, in which her jumping ship and joining us was very plausible (Raksha, Jzargo an Khario got her cornered in some back alley in Riften). So I just fired CK, removed her from offending quest, did some console magic and now I have her as another teammate :smile:

Recently I did something similar with Tsavani, but now I made proper miniquest for it. I'll let Raksha say what happened:
Some time after Raksha's unfortunate involvement with Thalmor, we returned to Solitute to do some business there. Before we entered I saw familiar Khajiit near front gate. It was Tsavani from embassy, sitting there, looking devastated. Raksha decided to ask what happened. She recognized me too and Tsavani sure was mad at Raksha...

Raksha learned that Tsavani got booted out of embassy, lost all she had in the process and was actually lucky not to be executed for treason. And it was all because of stupid Raksha playing her spygames... Raksha felt so bad for her that she gave Tsavani 2000 to help her start new life. That really helped Raksha to get on good terms with Tsavani. Tsavani looked so happy that Raksha got a courage (or maybe it was Jzargo silently casting 'Courage' on her) to propose Tsavani to work for us as a housecarl. She agreed, and after our affairs in Solitude were done, we headed back to Whiterun together.

After getting back home I promptly dismissed Lydia from her duty as a housecarl. Raksha is sure that Lydia was actually thankful for this, because she was a dedicated warrior and sitting all day in house probably bored Lydia as hell. Oh, and Raksha would pay a lot to see Jarls face, when he had learned that Raksha replaced Lydia with yet another Khajiit and now he has no means to keep an eye on us in our house :smile:

Mrr, it's so sweet now, when our four goes on another adventure, and we have our Tsavani welcome us back when we return. It actually feels like home now :smile:

My point is that in Skyrim I am my own game master. I can customize it to my liking. And because of this I actually like it when most of NPCs do not have a lot of depth. I can add depth to them myself.
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Silencio
 
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Post » Wed Jun 13, 2012 8:32 am

Every time I play through Skyrim, my experience is different each time.
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Anthony Santillan
 
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Post » Wed Jun 13, 2012 12:01 am

What Skyrim has done better than any other video game?

Made people believe it is a great game. The world is open and beautiful. It's nice to explore and roam around in, but the evronment alone doesn't make thegame great.

Game-wise... EXPLORATION = BROKEN QUESTS. It's a shame this is the truth.

You can play the game or explore the world, but you cannot do both.

Also, and this is a critisism and not a whine... it doesn't matter what race you play or what skills you choose or what kind of character you roam with, mage or warrior, the quests are all the same, the story remains the same, your choices are always the same from playthrough to playthrough. The choices are pretty much this or that. The questlines do not branch much at all changing your experience from playthrough to playthrough.

Role play choices are very limited, you have to "become" certain things to do some quests. The whole questline depends on it. Companions, Nightingales, etc. There is no alternate way to do those dungeons or get that loot or those words from walls. You cannot enter Sarthal without joining a non-warrior guild, so the whole Gulder questline is off limits to you which is a questline that need not involve the guild you have to join to do it.

So while I think Skyrim is a beautiful world; I also think it is not a great game.
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jason worrell
 
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Post » Wed Jun 13, 2012 1:15 am

The little things they do to me are the best compared to any other games, I mean, they have a frickin' place where people swim and hang out.

http://www.youtube.com/watch?v=yh8cjGEKOU4
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Hairul Hafis
 
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Post » Wed Jun 13, 2012 10:12 am

The "illusion of being alive?" Seriously? It's a video game. Every video game creates the illusion of life. In 50 years when video games become virtual reality, it will still be an illusion created by 1's and 0's.

You people are hilarious... Dissatisfied because you woke up one day and realised the games you are playing are just a series of commands in code. GTFOH
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Charity Hughes
 
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Post » Tue Jun 12, 2012 10:05 pm

Best open world perhaps.
Best game design and attention to detail belongs to UBI for the assassins creed games imo.
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Lauren Dale
 
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Post » Wed Jun 13, 2012 7:08 am

If TES could have storylines of Bioware's level, along with uber graphics..

:woot: :woot: :woot:
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Richard
 
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Post » Wed Jun 13, 2012 10:39 am

The whole point of a Bethesda game is the open world experience. I don't think many gamers get that. They talk about lack luster stories and subpar animations / voice acting. Yet no TES game, not even Fallout 3, can claim any of that either. When it comes down to it, on a cinematic, story telling experience no Bethesda game is going to get high praises as the best. However the amount of freedom that a Bethesda game offers is nothing that any other game has come close to. I have logged over 300 hours in the game, while being pulled into a world, not just the Skyrim landscape, by the mythology of game as a whole, and still haven't completed the game at 100% and only did the main quest, the civil war quest and about 4 misc side quests.

Now games that claim to have great stories and good animations/ voice acting like Dragon's age. I finished in two days. Great games, but Skyrim is in a class of its own and does something that many other games may try, but nothing yet can compare to the depth and scope of a Bethesda game. To me Skyrim isn't about an epic story or over the top awesome plot lines with the best voice acting ever. It's about being placed in this world, where I am a no body, and I can decide to live as a no body, or become a hero of legend. I can without ever touching a quest, enjoy Skyrim for countless hours, even years.

My feelings exactly!
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megan gleeson
 
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Post » Wed Jun 13, 2012 12:52 am

I will agree with the OP. But I will one up it. Yes the attention to detail is awsome, the aspect that really excites me is the graphics are real world based and not cartoony based. You walk into an inn and you look at the walls or the fire flickering in the middle of the room and you graphically feel like you "could" walk into the inn and really "see" the realism. Its just totally awsome!!!
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Tyler F
 
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