what is the "capatial" of skyrim, as in huge city?

Post » Sat Jun 09, 2012 7:48 pm

The Imperial City should've been as big as Rome in AC Brotherhood :D
Oblivion and Skyrim, I think it's Imperial City>Soliltude>Whiterun>Skingrad>ect
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Kat Stewart
 
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Post » Sat Jun 09, 2012 7:43 pm

Here comes a joke...what do you call a place in Skyrim with more than three houses? - A city!
Best Skyrim joke ever.
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Rachyroo
 
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Post » Sat Jun 09, 2012 10:48 am

Here comes a joke...what do you call a place in Skyrim with more than three houses? - A city!


LOL
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Juan Suarez
 
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Post » Sat Jun 09, 2012 2:53 pm

its funny how solitude is supposed to be the capital when its at the north western corner of the province, shouldnt the capital be at the middle of everything?
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Greg Cavaliere
 
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Post » Sat Jun 09, 2012 9:50 am

its funny how solitude is supposed to be the capital when its at the north western corner of the province, shouldnt the capital be at the middle of everything?
Like how Washington DC is in the middle of USA? Very few capitals are in the middle of their country.
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Astargoth Rockin' Design
 
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Post » Sat Jun 09, 2012 6:00 am

The big cities in Skyrim are ALL smaller than ANY city in Oblivion in terms of housing count, but slightly higher in NPC count. However there are still less NPCs in Skyrim than Oblivion because there are only 5 of these major cities instead of 8 (one being about 4 times the size of any of the others), and the other "cities" have about 10 buildings and 15-20 NPCs. All the major cities in Skyrim have almost exactly the same number of buildings, about 20 including stables but not nearby farms. With the same standards, the average OB city has about 24, with the IC having about 100. The towns (any village/town that is not a hold capital) in Skyrim and Oblivion both have an average number of 4 buildings, but Oblivion has 10, while Skyrim has 6, not including the destroyed Helgen. Still, neither of these compare to Morrowind which has infinitely more buildings, settlements and NPCs.
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Tiff Clark
 
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Post » Sat Jun 09, 2012 1:59 pm


Like how Washington DC is in the middle of USA? Very few capitals are in the middle of their country.
Haha I found that quite funny.

But Solitude, Markarth and Windhelm are the biggest "cities" in Skyrim.
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FoReVeR_Me_N
 
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Post » Sat Jun 09, 2012 5:57 pm

According to the UESP wiki, Skyrim has more named NPCs (1016) than Oblivion (855). Unnamed NPC's such as guards and soldiers, aren't counted. Morrowind's total (2675) is vastly skewed due to the large number of named enemies, rather than generic ones like Bandit or Necromancer, which arent counted in Oblivion's or Skyrim's numbers.
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Sebrina Johnstone
 
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Post » Sat Jun 09, 2012 4:31 am

According to the UESP wiki, Skyrim has more named NPCs (1016) than Oblivion (855). Unnamed NPC's such as guards and soldiers, aren't counted. Morrowind's total (2675) is vastly skewed due to the large number of named enemies, rather than generic ones like Bandit or Necromancer, which arent counted in Oblivion's or Skyrim's numbers.
Interesting. I guess I will take back my statement on Skyrim having fewer NPCs than Oblivion then, I counted that myself based on the NPCs page which had them listed by settlement, and this was before the demographics for Skyrim were released. I got about 600. I'm not sure where they found they other 400 NPCs though.
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james tait
 
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Post » Sat Jun 09, 2012 10:45 am

I don't really mind

All elder scrolls games are scaled down, not just due to engine limitations but due to the free form nature of the game. A game like Dragon Age or Baldurs Gate can show you only one part of a city with all the residential and industrial areas being inaccessable. But in free roaming games they have to scale down the cities greatly so that you won't have to wade through blocks and blocks of homes, restaurants, candle stores, wheel makers, thatchers, etc.
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kiss my weasel
 
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Post » Sat Jun 09, 2012 6:44 pm

I think it's due to limits on the engine. Trying to hold that many npc's in one load zone would drive it bonkers.

But yeah, I liked Morrowind and how the cities actually felt like cities. Oblivion and Skyrim feel empty by comparison.

I miss being able to ask people about what their job as a "commoner" consisted of, haha.
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Luis Reyma
 
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Post » Sat Jun 09, 2012 7:29 pm

After playing both games extensively, the cities in Oblivion don't seem that much bigger than Skyrims cities. Even the Imperial city was small. Skyrim's cities are much more detailed and lively.

Though there are about 20 people living in each city.
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Ash
 
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Post » Sat Jun 09, 2012 6:12 pm



Though there are about 20 people living in each city.
There are more than 20 people per city.
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Eoh
 
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Post » Sat Jun 09, 2012 4:27 pm

Solitude is the new capital and Windhelm is the old capital.

Then again so is Whiterun, Winterhold may have been the capital once, Riften at least once during it's history tried to have the honor. Falkreath has been the capital as well. I'm not sure about the rest, but at one point or another each of the "mayor" nine cities likely held the "honor".
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SUck MYdIck
 
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Post » Sat Jun 09, 2012 9:19 am

Solitude is the only city that seems comprable to Oblivions cities in terms of size and scale... which is fitting for the area... most of the towns and cities are not all that dis-similar to Bruma, although I think Riftin should be bigger... not necessarily of scale, but of area... and Windhelm... yeah that just feels too crampt and poorly designed.

On a side note it seems like every thing is smaller in scale in Skyrim, architeturly speaking anyway.
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Ells
 
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Post » Sat Jun 09, 2012 12:14 pm

They are definitely more detailed and varied than Oblivion.

I have to disagree. Cities in Oblivion varied also in their presentation. Eg. Leyawiin, Skingrad or Bravil. They looked different and were influenced by the local region.

Althought i agree to call skyrim′s villages cities or main towns is crazy, it wouldn′t be better if there were bigger cities but not more inhabitants like it is in Oblivion′s Imperial City
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Max Van Morrison
 
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Post » Sat Jun 09, 2012 9:21 am

Its a bit like medieval Norway, a land of small towns and no cities.
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Wayland Neace
 
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Post » Sat Jun 09, 2012 10:30 am

This post relates to my previous post and the post it was in reply to. I'm still not sure where about 400 of the NPCs on the total Skyrim population count on UESP come from. The 9 hold capitals (which appear to make up the vast majority of the people in the game) amount to 483 named NPCs. That's less than half the supposed total. Nonetheless, I counted (using the bar graph, no specific numbers available for Morrowind) the NPCs in only the 5 most populous cities, Vivec, Ald'Ruhn, Balmora, Sadrith Mora and Ebonheart, and got roughly 715. There are an additional 22 settlements I haven't counted, which have anything from about 5 to 65 NPCs each.
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Charlotte Lloyd-Jones
 
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Post » Sat Jun 09, 2012 5:32 am

Cities have been small in all games past Daggerfall, even Morrowind's cities were really tiny - aside from vivec, where were the other "large" cities? Ald-Ruhn was small, Sadrith Mora was pathetic, Tel Vos tiny, Balmora had only 2 real districts and Mournhold was laughable as a capital.

Hell, the only reason vivec was at all large was because it was 90% interior and built on water so it wouldn't get in the way too much, and even then the interiors were heavily copy-paste.

Oblivion wasn't much better either. The IC was one of the lamest excuses for a capital of an empire ever, it hardly qualified as a village.

The only TES games with decent sized cities were Arena and Daggerfall, which did it by making them all very generic and randomly generated (once).
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Dean Brown
 
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Post » Sat Jun 09, 2012 1:58 pm

Its a bit like medieval Norway, a land of small towns and no cities.
http://i120.photobucket.com/albums/o190/jmoxon/mediavel%20oslo/oslo_1300.jpg Recreation of medieval Oslo, circa 1300.
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Ilona Neumann
 
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Post » Sat Jun 09, 2012 12:14 pm

Give em a freaking break lol. The axe swingin, mead drinking, dragon punching , barbarians do their best to be civilized lol. Cyrodil was a huge metropolitan citty. Cyrodil was full of educated rich guys. Like priests, mages, merchants and the politically influencial.

The nords dont like books or magick. Which might explain why skyrims civil establishment isnt as strong as tamriels.lol.
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ZzZz
 
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Post » Sat Jun 09, 2012 12:22 pm

I like the size of the cities, it's easy to find everything in every city. Like if I want to find a blacksmith, an inn, or a merchant I know where to go and don't really get lost. You don't really spend that much time in the cities when you're doing quests and whenever I personally go into the cities its either to enchant something, sell something, or smith something so It's convienient having everthing right there and easy to find. If I'm exploring I'm exploring outside of the cities.

Also I don't want to see what the lag would be like in a huge city in skyrim.
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Rude_Bitch_420
 
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Post » Sat Jun 09, 2012 4:46 am

After seeing Hatmandor and Cheznaddar in Two Worlds 2, I think Bethesda should have tried a little harder with towns.
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james kite
 
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Post » Sat Jun 09, 2012 8:16 pm

I guess the best example I can give would be the first city that you went to in morrowind. Not the one that you got dropped off at as a prisoner, but the next one that you went to (had the river dividing it).

I guess you mean Balmora.
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Tessa Mullins
 
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Post » Sat Jun 09, 2012 6:37 am

The big cities in Skyrim are ALL smaller than ANY city in Oblivion in terms of housing count, but slightly higher in NPC count.

That's because Skyrim introduced families and clans, whereas in Oblivion it was either one or two people living in a house.
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Jacob Phillips
 
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