What do you guys miss from the dark brotherhood

Post » Mon Jun 04, 2012 11:55 am

If people don't want to learn stuff about the game they shouldn't hang out on websites that discuss the game. Too many people are spoiler police.

Aren't we in a section of the forum where Spoilers are permitted? That is why I only post here now, tired of seeing spoiler police red lights in my virtual rear view mirror...
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k a t e
 
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Post » Mon Jun 04, 2012 7:39 pm

it was move the post was put in before was moved to spoiler
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Isabell Hoffmann
 
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Post » Mon Jun 04, 2012 6:59 am

I actually really liekd the DB storyline for Skyrim, the missions weren't all to exciting to begin with, but if they had all been about killing in style there would've been no storyline to it. But I do wish there was more quests line Whodunit (Skingrad party) and Scheduled for Execution (Killing Valen Dreth).
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Mr.Broom30
 
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Post » Mon Jun 04, 2012 6:07 am

I miss poisoned apples :ph34r:
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Crystal Clarke
 
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Post » Mon Jun 04, 2012 1:46 pm

I disliked it because it basically wasn't the DB. They're just a bunch of assassins under the DB name, they don't follow the Five Tenets.
I realise the point is that the DB have become this, the last remaining sanctuary in Skyrim (seemingly Cyrodiil too, I think I read somewhere that the Listener was killed in the streets of Cheydinhal due to a riot.)

Reminds me of Final Fantasy X-2 really. Yuna because a free spirit in this game, wasn't held back by her 'duty' as a summoner, and I simply didn't enjoy it. Again it was the point but it doesn't justify it being remotely decent for me.
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Russell Davies
 
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Post » Mon Jun 04, 2012 5:26 am

I miss the Oblivion DB quests. In particular I liked the Valyn Dreth quest. It was so tense and so much fun sitting there in shadow with a guard 2 feet away just hoping he doesn't turn his head and notice you. The tense moments are missing from Skyrim and the storyline is rather bland imo.

That being said, after you're done with the DB storyline, Skyrim shines compared to Oblivion. Once a week I get 200 gold for standing by a statue? Lame. I'm glad I get to continue killing in Skyrim.
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kevin ball
 
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Post » Mon Jun 04, 2012 9:27 am

I disliked it because it basically wasn't the DB. They're just a bunch of assassins under the DB name, they don't follow the Five Tenets.
I realise the point is that the DB have become this, the last remaining sanctuary in Skyrim (seemingly Cyrodiil too, I think I read somewhere that the Listener was killed in the streets of Cheydinhal due to a riot.)

Reminds me of Final Fantasy X-2 really. Yuna because a free spirit in this game, wasn't held back by her 'duty' as a summoner, and I simply didn't enjoy it. Again it was the point but it doesn't justify it being remotely decent for me.

It was the last sanctuary not just in Skyrim but in Tamriel, at least that's what they say. I have a hard time seeing how that happened though, but I guess it's possible.

The one's in Cyrodiil were either destroyed by the Thalmor or riots, the sanctuaries in Elsweyr Valenwood and Summerset would obviously have been destroyed by the Thalmor earlier on. Morrowind never had one, the Black Marsh cut of contact with the outside world, and never seemed to have a sanctuary in the first place, just Shadowscales who were trained by assassins in Cyrodiil, which is obviously impossible now.

How the sanctuaries in High Rock and Hammerfell were destroyed however is beyond me, especially High Rock is difficult to explain. Still Bethesda wanted to tell a story of what would happen with the entire brotherhood destroyed and how you can return it, at least a bit to what it used to be. I don't really mind that.

The reason I like the DB in Skyrim more then in Oblivion comes from three things I guess.

1. You can actually be evil, in Oblivion the worst you did was kill all your own people, well great.
2. Here you actually kill innocent people and the freaking Emperor. It just has a far greater impact.
3. They don't worship Sithis, worshipping Sithis is insane, to the point of past insanity. Sithis equals nothing, how can you worship nothing. Not a force representing nothing actually a force of nothing... I don't get it.
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Assumptah George
 
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Post » Mon Jun 04, 2012 4:51 am

I hate that the sanctuary is just a decorated dungeon. I was a little dissapointed about that. And out in the woods? Come on.
In Oblivion I remember how creepy it was when I ventured down into the dark cellar of that abanded house to find the entrance to the DB Headquarters. Gave me the chills.

I miss that skeleton that used to walk around with the glass warhammer in Oblivion. I hate that damn spider in Skyrim's. Makes too much noise when your trying to listen to someone talk.

And I liked getting the dagger right away in Oblivion.

And I like some of the murder quests better. Like the one where you had to drop the deer head on the guy who just came home to relax in his favorite chair. lol....poor bastard!
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Aliish Sheldonn
 
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Post » Mon Jun 04, 2012 5:19 am

I miss the Oblivion DB quests. In particular I liked the Valyn Dreth quest. It was so tense and so much fun sitting there in shadow with a guard 2 feet away just hoping he doesn't turn his head and notice you. The tense moments are missing from Skyrim and the storyline is rather bland imo.

That being said, after you're done with the DB storyline, Skyrim shines compared to Oblivion. Once a week I get 200 gold for standing by a statue? Lame. I'm glad I get to continue killing in Skyrim.

I know exactly what you mean. It was much more difficult to sneak around in Oblivion. You couldn't build up sneak to 100 halfway through the game like you can in Skyrim. I remember my heart pumping and hoping I wouldn't get spotted by someone before getting to where I was going. And if you were spotted, people would follow you all around saying "You have to leave now" or "This is your last chance to leave".
In Skyrim, I can walk right up to people without being seen at all. I killed Victoria Vicci without any problem at all and then looted her right in front of everyone. Just way too easy in Skyrim. No adrenaline pumping moments like in Oblivion.
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Emma Louise Adams
 
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Post » Mon Jun 04, 2012 7:22 am

I like the Dialogue of the DB in Oblivion, especially the Orc "Gogron gro-Bolmog" when he say, "home is where you hang your enemies head." I really injoyed the voice actor that did nords and orcs in oblivion and miss his sarcastic laughter. That said. Cicero rocks, as he is the only reason there still is a DB. DB before Cicero? Did not like them at all. Festis Rex was kind of cool. I like the idea for the radiant quests in Skyrim better, but they get repetitive after the second one. I think the mages college RAI quests rock, all of the, bus especial Urag Gro-Shum's. Both are/were awesome IMO but in deffernt ways
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Jennifer May
 
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Post » Mon Jun 04, 2012 2:53 pm

i just dont like how now i just feel like a murderer not a assassin, in oblivion killing the simplest man made me seem bad ass and way story was written i never thought what happen was gona happen loved it. but now you got a lil [censored] that just want power she dont give a [censored] about the fam she only care about her self
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xxLindsAffec
 
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Post » Mon Jun 04, 2012 8:10 am

The one's in Cyrodiil were either destroyed by the Thalmor or riots, the sanctuaries in Elsweyr Valenwood and Summerset would obviously have been destroyed by the Thalmor earlier on. Morrowind never had one, the Black Marsh cut of contact with the outside world, and never seemed to have a sanctuary in the first place, just Shadowscales who were trained by assassins in Cyrodiil, which is obviously impossible now.
Actually, that part isn't quite true. Black Marsh did all their own Shadowscale training within their own borders (like the facility in Archon). Though it's still a strange decision for them to completely and thoroughly write them out of the lore forever after barely even introducing the concept into the series. It seems like it was barely worth the effort to introduce them in the first place if they were going to be nothing more than cannon fodder for just two DB storylines (and yes, I'm sure they'll stick with keeping the order extinct in all future titles, they usually do).

Although I did point out in another thread that there are some strange things going on with the in-game lore on Shadowscales like the book that was presumably written just years before the events of the game that mentions that Shadowscales were still being employed by the king of Argonia sometime during that author's life (and considering that it is one of the first facts noted, this could indicate that this was the traveler's most or one of the most recent trips just before visiting Skyrim, which is a weird possible implication), and also every Argonian DB assassin you encounter before joining the DB is a Shadowscale (the voice files confirm this), so suppose you encountered one such assassin, but spared her life, and then joined immediately. Where did she go? Veezara never makes any mention of other Shadowscales in Skyrim, and if there were other Shadowscales who were with him and recently died, wouldn't you think he would bring that up? So I don't know, maybe this makes sense to someone somewhere, but it certainly doesn't make much sense to me, and sometimes Bethesda goes back and retcons lore a bit in order to fix inconsistencies and plot holes. And if for some reason they decide to do a Shadowscale character or two in a future TES title, could they at least refrain from killing them all off for once? Seriously, it makes things far too predictable
Spoiler
(as a matter of fact, I actually predicted Veezara dies in the questline as soon as I saw him)
.

One final thing is that it doesn't really make that much sense for war to be "bad for business" for the DB, being a guild of assassins (since in times of war, there are more enemies to dispatch and much more desperation), but the overall story of Skyrim's DB though was actually foreshadowed in Oblivion
Spoiler
right after the assassination of Adamus Phillida, in which the Black Horse Courier states that there will be a day when the DB will live in fear themselves, much like how the traitor plotline in Oblivion was a continuation of a possible DB quest in Daggerfall.
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Brandi Norton
 
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