Those games sold poorly. Females arnt at all lured in by six in advertisemants/games and they make up a gaming percentage.
They sold poorly because they weren't good games and were targeted at a small niche. Younger females may not be influenced by suggestive content in media and advertising, but I can tell you from experience that older women are...albeit to a lesser degree than men are. Younger women respond very strongly to "teen idols" and such, and that is certainly a form of using six to sell things...it's just less explicit.
Also keep in mind that influence can be totally subconscious, and that things that are sixually suggestive to one person may not be to another.
There's a big difference between buying a game because of the sixually suggestive content (which I'm sure very few people do) and simply subconsciously paying more attention to certain media or advertising because most humans are at least marginally interested in sixual content, whether they want to admit it or not. As a marketing tool suggestive content works extremely well. It gets attention.
The percentage of video games buyers are not just pervy men.
Which percentage? Isn't it a little naive to say that only perverts and deviants are influenced by sixually suggestive content?
Your right, but why robot six? its just stupid.
I think it's intended to be humorous. You know, like a joke.