I'm sure that's what they said about the arrival of the Commode 64 way back when.





Current gaming technology doesn't scale all that well in a "cloud-like" environment. Splitting up GPU resources is problematic...partially because of all the data (like textures) that would need to be constantly loaded and un-loaded. The technology needs to change a bit before that could be done efficiently.
Current gaming technology doesn't scale all that well in a "cloud-like" environment. Splitting up GPU resources is problematic...partially because of all the data (like textures) that would need to be constantly loaded and un-loaded. The technology needs to change a bit before that could be done efficiently.


You are on my FL over at the other forum which name will cause havoc here.
Take a second look at my nick.