When will Bethesda use a new engine?

Post » Sat May 12, 2012 5:43 pm

I could care less about any console platform as they get the loving reach around all he time by devs. I only care about the PC platform.
You're response to questioning your platform was "of course"... of course what? The PC is not the only platform afflicted by issues with this engine and if you think the PS3 is getting the love of Bethesda, you're ignorant.
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Sheila Reyes
 
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Post » Sat May 12, 2012 3:38 pm

Y'all do understand that the graphical engine only controls the graphics, right? Things like animations are just a bit different...

Skyrim doesn't have the best graphics on the market, no. On the other hand, I don't think the graphics inhibit gameplay in the slightest, so meh.
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Rachael Williams
 
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Post » Sun May 13, 2012 4:00 am

You're response to questioning your platform was "of course"... of course what? The PC is not the only platform afflicted by issues with this engine and if you think the PS3 is getting the love of Bethesda, you're ignorant.

I don't care one bit about the console platform. Both can burn in hell. My thread concerns the PC version of Skyrim.
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Rik Douglas
 
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Post » Sat May 12, 2012 10:14 pm

I don't care one bit about the console platform. Both can burn in hell for all I care. My thread concerns the PC version of Skyrim.

You make PC users look bad.
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JUan Martinez
 
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Post » Sat May 12, 2012 11:52 pm

When you build them one.
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Lexy Dick
 
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Post » Sun May 13, 2012 4:38 am

That would be nice and all, if Beth hadn't claimed that graphics do indeed matter, which they did. Then they released an outdated looking game that doesn't hold a candle to BF3 or TW2. Or Hard Reset, an indie game by a small team in Poland. Don't f*cking brag about graphics if your using an outdated engine.
BF3 may be technologically better than Skyrim, but aesthetically BF3 is like a Las Vegas [censored] while Skyrim is like Kate Upton.

Honestly, I can't wait to see what fallout will look like with skyrim's engine, i know story and gameplay are the first thing to worry about but I can only imagine the character creator and the new designs for mutants and the like. And of course the towns and weapons. Wonder if they'll do better with ghouls this time around?

I am worried about story line and if they'll mess up even more FO lore this time around and turn it into something its not.

My expectations:

I'll be fine/and very satisfied with graphics if they are on par with Skyrim.

Story and complex choices and the whole RPG she-bang is my biggest concern.

Gameplay - I think melee will be much improved, possibly speech as well(bribery please?), more interesting locations and characters of course. I think they'll satisfy me but I will probably want more.

My biggest worry is there emphasis on perks from Skyrim. The actual leveling of a skill hardly does anything. Perks dominate it all. I hope FO doesn't follow this and perks only add interesting small fun bonuses and are not chiefly needed in the game.
Considering that the next Fallout will be on a new console, it will probably blow Skyrim out of the water.
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Lauren Denman
 
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Post » Sat May 12, 2012 10:24 pm

You make PC users look bad.

I have good reasons for this opinion, that I wouldn't be allowed to expand upon here because precious feelings would be hurt.
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Dorian Cozens
 
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Post » Sun May 13, 2012 4:56 am

You want better graphics, just wait till the modders get a hold of it. If your computer can handle it. Y'all are the one that complain about stock graphics. and then cry cause your computer can't handle high res. They build for the major market. And for all you complain, they are the ones laughing all the way to the bank. Gameplay beats graphics hands down every single time. And skyrim has gameplay. You want graphics so good that it looks like real life. shut off your pc and go get a life!
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butterfly
 
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Post » Sat May 12, 2012 7:33 pm

That's like asking when will Bethesda stop lying.
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{Richies Mommy}
 
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Post » Sun May 13, 2012 5:34 am

Not every game engine can deal with infinite worlds which have to be constructed entirely from scratch in several seconds. Imagine the other engine uses better rendering, but it needs several hours postprocessing the each designed zone.
It's rather stupid to compare sandbox RPGs with linear JRPGs.
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matt white
 
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Post » Sat May 12, 2012 7:55 pm

I have good reasons for this opinion, that I wouldn't be allowed to expand upon here because precious feelings would be hurt.

You may have reasons, but I doubt they are good ones. (and I am a PC gamer too, btw)
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Baby K(:
 
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Post » Sat May 12, 2012 10:36 pm

id love to see fallout done in dunia, frostbite or crytech.

I'd love to see Dunia source released so I could mod some sense into Far Cry 2. That game's potential was horribly under-realized.

As for Beth using a new engine? They do it every four-five years or so. Fallout used Oblivion's engine, Skyrim uses New Vegas...timeline wise they crop up at about that interval. I think the engine is fine. What they needed was deeper content.
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Dorian Cozens
 
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Post » Sat May 12, 2012 6:05 pm

I'd love to see Dunia source released so I could mod some sense into Far Cry 2. That game's potential was horribly under-realized.

As for Beth using a new engine? They do it every four-five years or so. Fallout used Oblivion's engine, Skyrim uses New Vegas...timeline wise they crop up at about that interval. I think the engine is fine. What they needed was deeper content.
Uhh... no, I'm pretty sure the Creation Engine is different than the version of Gamebyro Obsidian used.
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Elea Rossi
 
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Post » Sat May 12, 2012 5:11 pm

Bethesda: Creation Engine 1
id: id Tech 5
Epic: Unreal Engine 3

Fans: BETHESDA, Y U NO USE NEW ENGINE?! ?(?益??
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Schel[Anne]FTL
 
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Post » Sun May 13, 2012 1:25 am

Well, the rest of gaming tech moves on while Beth gets a sympathetic nod from critics despite their blatant use of a rehashed engine. Most games look better and perform better than Skyrim ( at least on PC ). If they think they can stretch Gamebryo out for yet another sequel they are sadly mistaken.
Your on about a game where people will defend every last one of its failings. "There is no choice in the quests" "there is, shut up", "the game is a buggy wreck", "No your just a whiney vocal minority", "the game is shallower than oblivion", "I can use spells AND a weapon at the same time, no it isnt". Bethesda could have a knife spring out of the box and stab you, and people would defend it, and compete to be Todds [censored].

You should just stop expecting them to improve games, low standards = GoTY apparently, so dont expect them to change any time soon. They can sell a [censored] product, get praised and defended for it. And at this point im sure they know it.
I could care less about any console platform as they get the loving reach around all the time by devs. I only care about the PC platform.
And I could care less about PC because of this attitude. "waah consoles get all the love" no, play skyrim on the 360, or better yet the ps3. Its [censored] on there, tleast you have mods, nd can enjoy modders fixing the game for you. Because you cant expect betehsda to do that anymore it seems.
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Kari Depp
 
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Post » Sun May 13, 2012 1:48 am

http://www.youtube.com/watch?v=ENFUV4ST1BM

That game looks almost as bad visually as Brink did at launch. Yet you say it looks better than http://www.skyrimnexus.com/imageshare/images/460051-1321140507.jpg that?

I could care less about any console platform as they get the loving reach around all the time by devs. I only care about the PC platform.
I don't care one bit about the console platform. Both can burn in hell. My thread concerns the PC version of Skyrim.

You're new to trolling, I can tell.

You make PC users look bad.

This.

I have good reasons for this opinion, that I wouldn't be allowed to expand upon here because precious feelings would be hurt.

As far as I can tell, you don't. Give me a good and proper argument as to why Bethesda needs to switch engines, not just a bit of text with insults hurled at console users. Frankly, Skyrim's graphics are some of the most stunning I've ever seen. Sure the Cryengine is impressive, as is Frostbite 2.0, but neither of them handle distant objects as well as the Creation Engine.

Bethesda's very familiar with this engine, and it shows.
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Amy Cooper
 
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Post » Sat May 12, 2012 8:00 pm

I don't care one bit about the console platform. Both can burn in hell. My thread concerns the PC version of Skyrim.

Yeah whatever man.
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Amiee Kent
 
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Post » Sat May 12, 2012 11:13 pm

That's like asking when will Bethesda stop lying.

"Marketing". When a corporation does it it's called marketing :hehe:
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Queen Bitch
 
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Post » Sun May 13, 2012 12:04 am

What part of the animations are bad?

Look at the characters when they talk: waving their arms about in a really odd manner like the puppets in Thunderbirds is pretty bad.
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Chavala
 
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Post » Sat May 12, 2012 8:07 pm

Bethesda: Creation Engine 1
id: id Tech 5
Epic: Unreal Engine 3

Fans: BETHESDA, Y U NO USE NEW ENGINE?! ?(?益??

As others have pointed out, "Creation Engine 1" is a product of the marketing department: Skyrim's engine is the same thing that ran the recent Fallouts, Oblivion, Morrowind and bits of it most likely date back even further. Bits of it have been hacked about over that time, but it's certainly not something that fits any reasonable definition of "new".
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Toby Green
 
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Post » Sun May 13, 2012 1:49 am

As for Beth using a new engine? They do it every four-five years or so. Fallout used Oblivion's engine, Skyrim uses New Vegas...timeline wise they crop up at about that interval. I think the engine is fine. What they needed was deeper content.
While Mr Howard did overplay the whole "new engine" thing, it's certainly not New Vegas' engine. The Skyrim engine is a major upgrade on the Fallout 3 engine, which was a major upgrade on the Oblivion engine, which was itself a major upgrade on the Morrowind engine. There are huge, huge differences between each literation of the engine. Oblivion added worldspaces, proper AI, formIDs, proper combat, LOD land; Fallout 3 improved on this LOD ten fold, added editor optimisation, improved performance ten fold, added shaders and imagespaces, encounter zones; Skyrim has hugely advanced shaders, depth of field, overhauled dialogue and skills interface, improved disant land, better AI, water, weather etc.

And those are just a few of the major changes for each game. New Vegas' engine wasn't even used by Bethesda, it was literally Fallout 3's engine with crudely and badly added on extras.

Sure, they're all not new engines. But they have enough improvements, especially Oblivion and Skyrim, that I would call them a pretty much overhauled engine from their predecessors.
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Lyndsey Bird
 
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Post » Sat May 12, 2012 8:01 pm

And those are just a few of the major changes for each game. New Vegas' engine wasn't even used by Bethesda, it was literally Fallout 3's engine with crudely and badly added on extras.

Actually I thought New Vegas' engine ran far, far better than FO3. Although I prefer the latter game overall, problems with smoothness, crashing and savegame corruption make me less than enthusiastic about going back to it, whereas NV seemed to largely cure those problems. I also thought elements like the companion system was rather slicker than what we have in Skyrim, too, and I miss things like hardcoe mode. I wouldn't describe it as a "crude" improvement at all (though Obsidian's approach to quest scripting is another matter.)
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Tanya Parra
 
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Post » Sun May 13, 2012 5:20 am

As long as they stop rain going through walls and stop the piss poor physics displayed when some enemies are killed they can use the engine for as long as they want imo
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Jennie Skeletons
 
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Post » Sat May 12, 2012 6:31 pm

Skyrim has been the most stable Bethesda release on PC so far, for me at least. No crashes, good performance.
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Jonny
 
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Post » Sat May 12, 2012 9:59 pm

For me Oblivion at launch was stable to the point that I had no issue's whatsoever (apart from my pc then not being able to handle any AA, let alone HDR, so I basically ran it with no grass and medium textures).

Fallout 3 at launch was rather problematic with the immense slowdowns when entering VATS, but once that was sorted out everything was fine.

Can't comment on Fallout: New Vegas as I didn't buy it at launch (collectors edition was not available in the Netherlands)

Skyrim ran a bit iffy at launch on my current setup, and would freeze sometimes (mostly for a couple of seconds, sometimes permanent) and a few crashes but I'm not convinced that it was Skyrim's fault and not my particular setup. After patch 1.3 though I've only had one freeze and crash which probably had to do with a bad savefile as everything is running perfectly now.

I see no need for change.
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Mr.Broom30
 
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