When will Bethesda use a new engine?

Post » Sat May 12, 2012 5:13 pm

Perhaps I'm misguided on the graphics issue, maybe they are as awesome as it gets. But animations, seriously?
the annimations arent too bad for the engine there using i think its because they cant really show of there annimations due to no "cut scenes" so the blandness is more noticeable.
personally i think they should look into an engine that is used on PROJECTED OFFSET heres a video: http://www.youtube.com/watch?v=rkoi6WCCJHY
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Blessed DIVA
 
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Post » Sat May 12, 2012 9:42 pm

I doubt they will change their engine for a long while yet.

Gamebryo does what they want it to.
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D LOpez
 
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Post » Sat May 12, 2012 7:21 pm

Uhmm...jumping?
Oh god, it's a step up. Oblivion had no jumping animation whatsoever.
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Evaa
 
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Post » Sat May 12, 2012 4:37 pm

Lots of apologists here, saying Bethesada should stick with an outdated engine when indie devs are clearly a step above - without the multi-million dollar budget.. must all be for consoles I guess.
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Emilie Joseph
 
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Post » Sun May 13, 2012 1:35 am

i take it you play on pc then?
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Auguste Bartholdi
 
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Post » Sun May 13, 2012 5:59 am

Lots of apologists here, saying Bethesada should stick with an outdated engine when indie devs are clearly a step above - without the multi-million dollar budget.. must be for consoles I guess.
No other company makes games like Bethesda do. An engine for a closed game is not a problem. Bethesda's engine let them do what they want to do - and do it well. Why would they re-make the engine from scratch?
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Robert Garcia
 
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Post » Sun May 13, 2012 4:28 am

Dude look at the jumping animations in Arkham City or Dragon's Dogma. Skyrim is a f*cking joke, and it's taken straight from Oblivion.
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Emmanuel Morales
 
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Post » Sun May 13, 2012 1:27 am

Lots of apologists here, saying Bethesada should stick with an outdated engine when indie devs are clearly a step above - without the multi-million dollar budget.. must all be for consoles I guess.
I haven't seen a indie dev make a Skyrim clone yet.
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Charlotte Henderson
 
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Post » Sat May 12, 2012 8:10 pm

Lots of apologists here, saying Bethesada should stick with an outdated engine when indie devs are clearly a step above - without the multi-million dollar budget.. must all be for consoles I guess.

Skyrim doesn't need a new engine just to appeal to whiny graphics-nerds.
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Ells
 
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Post » Sun May 13, 2012 7:02 am

I don`t see a problem with the engine at all. i`m more concerned about Bethesda providing gameplay and depth.
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Samantha Mitchell
 
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Post » Sat May 12, 2012 4:18 pm

Skyrim doesn't need a new engine just to appeal to whiny graphics-nerds.

That would be nice and all, if Beth hadn't claimed that graphics do indeed matter, which they did. Then they released an outdated looking game that doesn't hold a candle to BF3 or TW2. Or Hard Reset, an indie game by a small team in Poland. Don't f*cking brag about graphics if your using an outdated engine.
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Mr. Allen
 
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Post » Sun May 13, 2012 5:51 am

That would be nice and all, if Beth hadn't claimed that graphics do indeed matter, which they did. Then they released an outdated looking game that doesn't hold a candle to BF3 or TW2.
It's not meant to be the most graphically advanced game, the open ended nature of it makes that impossible. It does aim to have good looking graphics for the time though. And it succeeds. Skyrim is beautiful.
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Marion Geneste
 
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Post » Sat May 12, 2012 7:56 pm

That would be nice and all, if Beth hadn't claimed that graphics do indeed matter, which they did. Then they released an outdated looking game that doesn't hold a candle to BF3 or TW2.

it doesnt even come close to far cry 2 which was released back in 1950s. there is no reason they couldnt at least use the graphics portion of dunia or crytech or frostbite and then use what they currently use for their other stuff. bethesda also really needs to look at other physics engines but that i mostly blame on the consoles. crytech had to severely nerf physics on their engine to get it to work on the 360.
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Ally Chimienti
 
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Post » Sun May 13, 2012 4:55 am

Dude look at the jumping animations in Arkham City or Dragon's Dogma. Skyrim is a f*cking joke, and it's taken straight from Oblivion.
I never said it was the best. It wasn't taken straight from Oblivion however. Oblivion had no jumping animation at all. Skyrim does.
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Smokey
 
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Post » Sun May 13, 2012 5:04 am



That would be nice and all, if Beth hadn't claimed that graphics do indeed matter, which they did. Then they released an outdated looking game that doesn't hold a candle to BF3 or TW2. Or Hard Reset, an indie game by a small team in Poland. Don't f*cking brag about graphics if your using an outdated engine.

Just as a comparison, on console Skyrim looks better then BF3.

Your also need to remember due to the extended development cycle of open world games they are always a couple years behind on tech.
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Red Sauce
 
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Post » Sun May 13, 2012 2:53 am

I think the bigger question you should ask is: do the programmers at Bethesda even have the skill to use a new engine? People seem to act as though Gamebryo is the root of all their problems, and that when it was supposedly changed for Skyrim, everything would get magically better. And when they didn't, everyone once again attributes it to the engine for "just being Gamebryo again."

Whose at fault really? The engine or the devs?
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Ysabelle
 
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Post » Sun May 13, 2012 12:36 am

I dont have problem with graphic at all. It is good. Only shadows are crap. I dont need awesome super cool graphic to play a game. I need good gameplay, combat, story and atmosphere.
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Brian Newman
 
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Post » Sun May 13, 2012 5:24 am

Well the next Fallout game will use the same engine as Skyrim, just with a few changes. I highly doubt Bethesda would scrap the engine any time soon, it's held together with masking tape and hot glue sure, but it does work. There's no other engine that does their games as well as the one they've made (albeit bolted on to GameBryo).
Honestly, I can't wait to see what fallout will look like with skyrim's engine, i know story and gameplay are the first thing to worry about but I can only imagine the character creator and the new designs for mutants and the like. And of course the towns and weapons. Wonder if they'll do better with ghouls this time around?

I am worried about story line and if they'll mess up even more FO lore this time around and turn it into something its not.

My expectations:

I'll be fine/and very satisfied with graphics if they are on par with Skyrim.

Story and complex choices and the whole RPG she-bang is my biggest concern.

Gameplay - I think melee will be much improved, possibly speech as well(bribery please?), more interesting locations and characters of course. I think they'll satisfy me but I will probably want more.

My biggest worry is there emphasis on perks from Skyrim. The actual leveling of a skill hardly does anything. Perks dominate it all. I hope FO doesn't follow this and perks only add interesting small fun bonuses and are not chiefly needed in the game.
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Far'ed K.G.h.m
 
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Post » Sat May 12, 2012 3:44 pm

Well, the rest of gaming tech moves on while Beth gets a sympathetic nod from critics despite their blatant use of a rehashed engine. Most games look better and perform better than Skyrim ( at least on PC ). If they think they can stretch Gamebryo out for yet another sequel they are sadly mistaken.
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Toby Green
 
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Post » Sat May 12, 2012 9:31 pm

Yeah but Skyrim hasn't updated sh*t. Textures svck, animations svck, same as always.

Like those guys said, this has nothing to do with the engine. Better animations and textures can easily be used in Morrowind and Oblivion, and modders have done so.

Things I personally have noticed are different in Skyrim vs. Oblivion:

  • Lights cast shadows. The sun and moonlight cast shadows. They aren't the best shadows, but outdoors and some of the indoor places look nicer than Oblivion thanks to this.
  • Water flows when designed to. This is apparent both in animations and in river currents.
  • Sound attenuatiojn works better. Their older games had issues with sound suddenly cutting off or starting with a pop.
  • Stability/performance improvements. Components of the engine that aren't graphical work better. Skyrim crashes less than older games and CPU-dependent tasks fun faster. Morrowind is impressive for its ability to render fast and yet still stutter on modern machines. Skyrim is better here.
  • LOD meshes and textures work better. Not only did Oblivion have ludicrous pop-in, but the shapes and positions of things tended to change as you moved along. This is less frequent now.

Some things that haven't changed:
  • Container items still don't appear in the list if there are too many.
  • The moonlight is never correct and never has been. It cycles opposite the sunlight, which is not what the moons do.
  • Snow/rain still come through walls and ceilings.

They'll change engines when they get to a point where they can't implement their priorities. Until then I'm ok with their incremental updates. They did a good job building an engine that lets them build huge games in a reasonable time. Also keep in mind that Gamebryo is really just a toolkit of common game engine functions. There is a lot of Bethesda-specific code added that determines the design of the game.. The most obvious is the way the world is divided into cells and cleanly separates interiors and exteriors. They did this with older engines in the 90s too.
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Hazel Sian ogden
 
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Post » Sat May 12, 2012 7:12 pm

i take it you play on pc then?

Of course. Why else would I care?
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 13, 2012 4:40 am

Like those guys said, this has nothing to do with the engine. Better animations and textures can easily be used in Morrowind and Oblivion, and modders have done so.
Also keep in mind that Gamebryo is really just a toolkit of common game engine functions. There is a lot of Bethesda-specific code added that determines the design of the game.. The most obvious is the way the world is divided into cells and cleanly separates interiors and exteriors. They did this with older engines in the 90s too.

http://www.youtube.com/watch?v=ENFUV4ST1BM
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Sam Parker
 
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Post » Sat May 12, 2012 7:30 pm

Of course. Why else would I care?
Because the damn engine is seemingly incompatible with the PS3's memory architecture? Do you think PS3 players aren't caring that their Skyrim isn't even functioning properly? I think it's a piece of garbage on the base level in terms of performance.
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SamanthaLove
 
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Post » Sun May 13, 2012 5:48 am

All I know is that I am seeing the same old problems dating back from Oblivion...

No one needs to apologise for Beth, they make enough cash to not care about what any of us thinks or say. They make good games, but they manage to make buggy ones, but that is an industry norm...unless you are a small Indie developer, you can afford to release with glitches. Where it becomes indicative of your attitude or skill is where the same old problems keep recurring, release after release after release after release...and that is the point that Beth is at.
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BRIANNA
 
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Post » Sat May 12, 2012 3:55 pm

I could care less about any console platform as they get the loving reach around all the time by devs. I only care about the PC platform.
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Melanie Steinberg
 
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