Where Are The 5 "Massive" Cities?

Post » Sun Jun 03, 2012 5:45 am

I'm at 135 hours in and haven't been to any "massive" cities. There was a lot of pre release hype about them. Where are they?
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CxvIII
 
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Post » Sat Jun 02, 2012 9:26 pm

Look on your I was about to tell you to look at your map. The massive cities are only located outside the walls. Once you're inside, they're replaced by beautiful, yet tiny villages.
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Leonie Connor
 
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Post » Sun Jun 03, 2012 12:06 am

So they lied?
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Charlie Sarson
 
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Post » Sun Jun 03, 2012 1:02 am

PR lied about everything. This isn't even an RPG apparently.
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Sweets Sweets
 
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Post » Sun Jun 03, 2012 3:14 am

So they lied?
More like they embelished alot crap to get people like us to buy the frikkin game. Everyone let us thank Todd, Pete, and the Team for ruining the TES Series. I like the game for what it is, but there will never be another Daggerfall or Morrowind style TES game....... very sad indeed....... :sad:
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Jani Eayon
 
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Post » Sun Jun 03, 2012 6:42 am

Most of them are underground and stuffed with monsters instead of shops.

All of the truly massive cities were built by Dwarves.
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jessica robson
 
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Post » Sun Jun 03, 2012 10:20 am

Who said "massive"?

More like they embelished alot crap to get people like us to buy the frikkin game.

I have never heard of a developer who didn't do that.
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chirsty aggas
 
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Post » Sat Jun 02, 2012 10:46 pm

More like they embelished alot crap to get people like us to buy the frikkin game.


Just having the TES tag on the game got people to buy it. Shame too.
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Mistress trades Melissa
 
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Post » Sun Jun 03, 2012 10:11 am

So they lied?
Post Morrowind Bethesda loves their lies.
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Georgine Lee
 
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Post » Sun Jun 03, 2012 11:58 am

"Massive" is a relative term.
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Joanne
 
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Post » Sat Jun 02, 2012 9:32 pm

I'm at 135 hours in and haven't been to any "massive" cities. There was a lot of pre release hype about them. Where are they?


they are floating cities that are hidden in the clouds. you have to tame a dragon and fly up to them!
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Madeleine Rose Walsh
 
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Post » Sun Jun 03, 2012 6:27 am

they are in the minds of deceptive PR guys.
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Nancy RIP
 
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Post » Sun Jun 03, 2012 12:22 am

Post Daggerfall Bethesda loves their lies.
Fix'd
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Miragel Ginza
 
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Post » Sun Jun 03, 2012 12:28 am

Lol you serious bro? Bethesda said "massive" REPEATEDLY pre release.
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Rik Douglas
 
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Post » Sun Jun 03, 2012 9:44 am

I used to think the cities were massive like you...

[Was carried away before he could finish]

Really, though, they're only slightly larger than Oblivion's cities, and not much more detailed, either. There's also a LOT of space in a couple of the cities that is just... empty.

So yeah, Bethesda lied to us about the massive cities. Put them on PC, and they could be opened with pretty much no loss in performance at all.
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GRAEME
 
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Post » Sat Jun 02, 2012 9:48 pm

Lol you serious bro? Bethesda said "massive" REPEATEDLY pre release.

Have you visited Bethesda, Maryland?

Solitude is massive compared to that.
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Jordyn Youngman
 
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Post » Sun Jun 03, 2012 2:21 am

They are massive in the lore. If the map was 1:1 scale instead of 1:100,000.
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Maria Leon
 
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Post » Sun Jun 03, 2012 2:57 am

"Massive" is a relative term.

That generally has a common connotation.
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Daniel Brown
 
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Post » Sun Jun 03, 2012 7:31 am

The cities should be a bit bigger, in my opinion, but they are still packed with far more actual content than the Oblivion cities. It also helps to remember that the cities aren't just the parts inside the walls, but also the houses and farms outside of them.
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[ becca ]
 
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Post » Sun Jun 03, 2012 12:49 pm

I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.
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Angelina Mayo
 
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Post » Sun Jun 03, 2012 12:41 am

Post Wayne Gretzky Hockey Bethesda loves their lies.

Fix'd
Double fix'd.

Heck, Arena didn't even have a single Arena in it... And Daggerfall allegedly had full-scale inter-kingdom real-time warfare.
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Kill Bill
 
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Post » Sun Jun 03, 2012 8:31 am

I wish they would concentrate less on detailed meshes and fluff and get the core of the game right. Large cities, lots of NPCs (even if they are graphically less intense) , good animations, complex gameplay, good AI. And so on. It seems like all the resources and time went into fluff...which makes good screenshots and promo videos but translates into a hollow gaming experience.

The fluff is what makes the game fun.
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Breanna Van Dijk
 
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Post » Sat Jun 02, 2012 10:41 pm

In the marketing talk. Solely in the marketing talk.

"Massive" is a relative term.

When you talk about a city, no it's not. 50 people is a massive house, not a massive city.

Wouldn't be the worst of beth's lies in marketing talk anyhow. We're actually getting used to it. Which feels pretty damn wrong when you think about it.
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FLYBOYLEAK
 
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Post » Sun Jun 03, 2012 10:50 am

That generally has a common connotation.

Yeah, but that's an additional meaning you added yourself.

When you compare Solitude, Markarth, Whiterun and Windhelm to, say, Winterhold, they're extremely massive.

So really Bethesda didn't lie at all. :wink:
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nath
 
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Post » Sun Jun 03, 2012 4:50 am

The fluff is what makes the game fun.
Agreed: Towns serve two purposes for me: Outfitting for adventure, and getting (some) quests. The more time I spend out in the field, the better.

In Morrowind I kept trying to enjoy the scenery, but I kept running into buildings. Skyrim - I can wander for hours through the wilderness and enjoy the sights... until my attempts to leave and go back home to Cyrodiil get stymied by "You Can't Go that Way" messages.
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Talitha Kukk
 
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