Where Are The 5 "Massive" Cities?

Post » Sun Jun 03, 2012 12:13 am

The cities in Oblivion had more buildings and it was fine 5 years ago. In that 5 years gaming systems have improved, as well as coding. There's no reason they should be getting smaller.

Gaming systems improved? XBOX360 and PS3 are still out there. But I know. It's a shame that pc player have to wait for the nextgen consoles. :sadvaultboy:
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sun Jun 03, 2012 7:51 am

I love how you keep responding to my posts, refuting my logic while completely ignoring random AI scripting in the game and dragon involvement, which I mentioned two posts ago. Good times.
That AI was also in Oblivion (at basically the same quality), and I'm not sure what major effect dragon attacks have that the number of buildings changes.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Sat Jun 02, 2012 11:36 pm

In response to your question, I direct you to the response someone gave me just a few posts up. Do you see that people COUNT THE BUILDINGS? Yes. They count them. I'm sure they also know how many NPC's are in each town and what the ratio is for how many of them give quests.

People. really. are. this. intense. with this game. Which is why I said what I said- there's no way, with the level of detail Bethesda puts into the graphics, AI, etc, that they could build a city on today's coding good enough for the fans without crashing everything but the top 10% of gaming systems. Unless they cut corners. But people count the buildings.

They count them...

I don't have a need to count them, I am still somewhat sane. Anywho, yeah, Like the game, and If i had been lucky enough to design it, I would have done my best to make it all work too, which they obviously did. Can't have it all. But yeah, I cannot deny I am a lil disappointed on the towns. But that's about it, Save things like getting good stuff too quickly. Again, this instant gratification game design saddens me a bit.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Sat Jun 02, 2012 8:51 pm

Yes. Yes. No. Vivec had about 85 buildings.
Vivec had maybe 10 buildings. If you count every cell, it had about 50. However, a lot of them had nothing in them except a few rats.
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Sun Jun 03, 2012 7:43 am

Well, it seems that the OP (as unpleasant, meanspirited and complainey as any poster I've seen) has achieved his apparent primary goal of goading a new argument out of nothing. Take a non-existent quote, apply it to Skyrim, and yell LIE.

What nonsense.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Sun Jun 03, 2012 6:03 am

I'm at 135 hours in and haven't been to any "massive" cities. There was a lot of pre release hype about them. Where are they?


Honestly prolly do to the console limitations, they were unable to really expand the cities.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Sat Jun 02, 2012 11:08 pm

Post Limit
User avatar
neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Previous

Return to V - Skyrim