This game is worth $60.00 considering the content.
No I don't feel ripped off. It is still a better game than most.
I have two major problems with this game, which cause me to "fallout" of the game pretty fast.
1) the radio is... just completely unfinished. Wayne Newton ROCKS! (Tell me New Vegas, have you ever told someone you loved them when it really wasn't true? Sure ya have, but ya shouldn't... PURE GOLD!)
but where's the music?
There are like four or five songs. I'm going insane. I've got spurs that jingle-jangle, johnny guitar play it again, kick in the head, jingle-jangle, blues by the number, spurs again. I can't use the radio anymore. I mean we need at least 20 songs minimum or the option to add our own songs. but, you know what, that is a minor problem compared to the next problem.
2) There is no action.
There is nothing like, for example, the germantown PD (Fallout 3).
I haven't finished the game yet, but I went from goodsprings hoping to find some action. I wanted to shoot some stuff before I got into the RPG elements. I was all the way to the lucky 38 Casino and done with it... still no action (No dungeons with baddies, turrets, landmines, robots in closets, or raiders waiting to kill me.)
So, that is where my previous comment came from. I was expecting to find some intricate buildings with a lot of traps and deadly foes, there is none of that. I had high hopes for the prison... a real shame.
For example, the supermarket near megaton was an awesome dungeon!
The school outside of Vault 101 was awesome!
the subways were AWESOME! (So much so that another game company made an entire game copying that idea - Metro 2033). It would have been really nice to have been actually able to use some of the lines though.
I love the way Bethesda designs their levels. They are always multi-tiered. If you keep pushing you find that there is a lot more to the building than you expected, and there is not much of that in this game. The buildings in New Vegas are TOO SMALL and the traps / secrets are fewer. There are a lot of cool things about this game, things that I wish were in Fallout 3, but I would not trade the action of Fallout 3 for the intricacy of New Vegas. I don't understand why they can't be both in one game. Hopefully that is what Fallout 4 will be. I'd be completely fine with Fallout 4 being written by Oblivion as long as Bethesda designed all the levels, traps, secrets, and enemies. I'm sure Obsidian could do it, but they didn't for some reason.
I decided to stop playing my first game around level 14 and start over. I wasn't having any fun. I felt I was probably already half way through the main quest with about 1,000 lbs of items and not a single dungeon/level/building/etc to use them in. Having a high science score in New Vegas is pretty much the same as God Mode.
This time (second play) I took a long time to leave Goodsprings and although there is no real dungeon there (the schoolhouse is pitiful, 1 room). I still found a lot of hidden treasure in the surrounding area, which was pretty cool. I also found the dialogue to be more congruent than I originally thought. It does make sense, but they hit you with a LOT of dialogue at the beginning which is fine, but I wasn't prepared for that. Also, I skipped the tutorial last time, but this time I played through it and found that it actually was more like an intro quest, not a plain tutorial. It was definitely worth it to do and it wasn't boring. I also found at least five really cool secrets in and around Goodsprings. So, I feel a lot better about the game now, but the one thing that really svcks about it is the modest action. Everything else seems to be on par or better than Fallout 3. However, where's the beef?
Where's the tension?
Where's the "oh [censored], I've got 2 frag grenades, 1 bottlecap mine and fifteen pieces of junk, my gun is a POS, and there are five raiders, a turret, and a robot on the first floor... and there are four floors.
The lack of action is a real problem. I'm desperately wanting to spend a few hours slowly navigating one large complex full of traps and baddies, but I know that I'm not going to find it. I think that the best I can do is to wear opposing factions clothing into a camp and just start shooting, but all that is going to be is a bloodbath. That is a fair compromise, I suppose, for the additional RPG features that Fallout 3 didn't have. However, Oblivion had at least as deep of a role playing experience as New Vegas AND and major dungeons and action. So, there isn't any good reason why New Vegas is lacking the action.
Yes, there are a lot of cool things in this game versus F3. Love the Mojave Express and the shipments, weapon crafting and items are far, FAR, superior, the dialogue and voice acting is SUPREMELY better (thank God for more than 5 voices acting the whole game). The clothing choices, world design, factions... those are all welcome changes (but honestly, that is nothing that Bethesda hasn't had before in Oblivion... for some reason F3 was lacking a lot of the RPG that is in this game and now NV is lacking the action, wtf?)
I feel like oblivion was a complete game, but neither F3, nor NV are complete games. Together, the two make a complete game, but it really is no good having F3 lacking the RPG elements and having F:NV lacking the action. Why?
I hope that the DLC ads something along the lines of a Germantown PD, or the Brotherhood outcast building, or the Bethesda Complex from Fallout 3. Those places were a blast! (literally).
Please don't tell me that this kind of game making is what we have to look forward to in TESV, a la Rockstar Games which release 1 good game a decade and then cripples the first game so they can sell three more games with a slightly improved feature list. This is pretty much the last game design studio that I know of that I would buy an RPG game at launch from. BioWare can kiss my behind after ME2.
There is Id, Valve, and Bethesda. Those are the only studios I even think of purchasing tittles from on day one. I thought that the reason that these three produce a game once every five or six years is because when they do it is the real deal, full, complete, done. I hope that is still true.
Fallout New Vegas is a good buy.
I just hope that the further splitting of the FPS/RPG elements is not a sign of things to come. That is moving in the wrong direction!
