Where did the 50's go?

Post » Sun Mar 06, 2011 8:08 pm

50's was pretty much only in FO3. This time its more Wild-West/Mafia. I really like it. Change can be good. Plus, it fits the area.
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Jack
 
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Post » Sun Mar 06, 2011 2:25 pm

Uh, I don't think they play ANY 50's rock n roll on the radio in Fallout 3. All the music in Fallout 3 was 30s and 40s music.

On that point, I much prefer the Radio in New Vegas because it doesn't stick to such a limited timeframe. It even reaches into the 60s with a few of the songs.

Uh, Butcher Pete?
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Philip Lyon
 
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Post » Sun Mar 06, 2011 11:41 am

I take it you haven't played any other fallout game.

The only Fallout game to feature "greasers" and general 50's atmosphere in [their] present day was FO3. The other games depicted a sort of "50's paradise ~lost" (after the bombs). The only 50's looking ~anything, was pre-war junk... IE. old cars and trucks and salvaged building materials... There were no Fonzie style gangs or beehive haired NPC's.. It was strictly PA (like http://fallout.wikia.com/wiki/Nicole). That's not to say that it was without semi-serious 50's aesthetics, just that it was after 2077 and the survivors were wallowing around in the remnants of the old world. The science of the Fallout world leaned toward 50's pop culture ~like Flash Gordon style ray guns and Radiation turning folks into green monsters.

FO:NV leans reasonably close to a 3d first person Fallout 2 ~it isn't (unfortunately :sadvaultboy: ), but IMO its a step back in the right direction.
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Jeremy Kenney
 
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Post » Sun Mar 06, 2011 5:37 pm

That's an example of exactly how the '50s theme should be used. The problem is that Bethesda didn't stop there, and had people living in suburban-looking homes in '50s garb acting like they had any idea of what the pre-war world was like. IMO the '50s theme should be used for contrast, not to depict the post-war world. They got some of it right in FO3, but they went too far, IMO.

I personally think the post-war world should be all Mad Max, filth, danger, and atrocity, so that when you run across references to the pre-war world you think, "Wow, the world must have been perfect before the war, huh (even though it wasn't)? Look at what we've become. Look at what we've lost." It's the contrast that makes it effective. I think they ruined it by shoving it down your throat at every turn. Then again, I've always favored subtlety in fiction over heavy-handed "hey guys look at our neato literary device lawl!"

Well, the way I personally felt was that it wasn't shoved on us, it's just there were plenty of relics, I mean the only place you really saw Pre-War 'daily' styled clothes was in Tenpenny Tower, and the way I see it is that Fallout should always have some relation to the past, I mean, look at TPT and The Lucky 38, both were ideaisms of 'perfection and civility'. Maybe you noticed or maybe you havent, but Pre-War furniture and clothes and etc were easily affordable and common unappreciated items before the war, however, anything pre-war themed that is clean or well kept is usually found as a luxury. I.E. Tenpenny Tower and The Strip, both places where the rich and or powerful could take a sip from that slowly drying well. People like Tenpenny and House keep the feel of that world alive,albeit on a 10% or less scale as far was we see. The way I see it is that it is a literary device of 'what you may not appreciate now is considered a luxury to others.
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Alina loves Alexandra
 
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Post » Sun Mar 06, 2011 12:59 pm

Well, the way I personally felt was that it wasn't shoved on us, it's just there were plenty of relics, I mean the only place you really saw Pre-War 'daily' styled clothes was in Tenpenny Tower, and the way I see it is that Fallout should always have some relation to the past, I mean, look at TPT and The Lucky 38, both were ideaisms of 'perfection and civility'. Maybe you noticed or maybe you havent, but Pre-War furniture and clothes and etc were easily affordable and common unappreciated items before the war, however, anything pre-war themed that is clean or well kept is usually found as a luxury. I.E. Tenpenny Tower and The Strip, both places where the rich and or powerful could take a sip from that slowly drying well. People like Tenpenny and House keep the feel of that world alive,albeit on a 10% or less scale as far was we see. The way I see it is that it is a literary device of 'what you may not appreciate now is considered a luxury to others.

Again, I agree, I just don't think Fallout 3 (or NV, for that matter) was representative of that philosophy. The pre-war '50s vibe should have been a rarity used for contrast. In FO3 and NV it's used everywhere...even in post-war life. There's too much of that '50s vibe present in the post war world to use it as contrast. Compared to the setting of FO games before them FO3 and NV are shoving that down your throat in my opinion.
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Ryan Lutz
 
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Post » Sun Mar 06, 2011 8:11 pm

One of the parts I loved most about fallout 3 was the 50's side of it. That is a very interesting and un-used time period that I liked.

New Vegas seems to have gone to a wild west theme.

I know its out in the dessert, but I think the wild west is overused and its not as funny or charming as the 50's.



What do you guys think?


For me not so much as I already played FO3. For me change is a good thing so as far as the wild west theme, I say knock yourself out Obsidian
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Britta Gronkowski
 
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Post » Sun Mar 06, 2011 7:54 pm

I never even noticed anything 50's in Fallout 1 & 2. 50's sci-fi, yes, but nothing like the real 50's.
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Hussnein Amin
 
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Post » Sun Mar 06, 2011 5:55 pm

Honestly, FO3 had more of the 40's then the 50's..
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rae.x
 
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Post » Sun Mar 06, 2011 11:35 am

Honestly, FO3 had more of the 40's then the 50's..


Except maybe that Pleasantville type simulation. (Forget the name of the place)

"How ya doing sport?" :D
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Lillian Cawfield
 
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Post » Sun Mar 06, 2011 11:20 pm

There is still plenty of 50s theme but I have yet to see evidence of the most comedic aspect of the 50s; a deep seeded ignorance about and blind fear of communism.
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Tanika O'Connell
 
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Post » Sun Mar 06, 2011 5:12 pm

I quite like the Western vibe in NV - particularly the places like Goodsprings. But that might be because I've never been to the US, and in my head there are still lots of little towns out in the middle of nowhere that still look like that - and if they can survive capitalism and "Big Business", then why not nuclear apocalypse? :P I like the whole ranching/prospector stuff too - nice and quaint without it seeming weird, as this is what people would probably resort to in order to make a living; even if it could be called by different names.
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Lisa Robb
 
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Post » Sun Mar 06, 2011 3:35 pm

I quite like the Western vibe in NV - particularly the places like Goodsprings. But that might be because I've never been to the US, and in my head there are still lots of little towns out in the middle of nowhere that still look like that - and if they can survive capitalism and "Big Business", then why not nuclear apocalypse? :P I like the whole ranching/prospector stuff too - nice and quaint without it seeming weird, as this is what people would probably resort to in order to make a living; even if it could be called by different names.


Towns like that actually still do exist, yes. I lived in one in Texas.
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Alex [AK]
 
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Post » Sun Mar 06, 2011 3:54 pm

Towns like that actually still do exist, yes. I lived in one in Texas.


...You just made my night. :D I thought they only existed in films now!
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Kerri Lee
 
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Post » Sun Mar 06, 2011 7:12 am

There is still plenty of 50s theme but I have yet to see evidence of the most comedic aspect of the 50s; a deep seeded ignorance about and blind fear of communism.

:glare:

In FO1 and FO2 the 50's retro futurism was found pretty much in the visual style of the technology. Highwaymans, vacuum tubes, ray guns. Everything else borrowed more heavily from other post-apocalyptic fiction but Mad Max in particular was the strongest influence. People didn't wear "pre-war" clothing, they wore leather, metal armor, rags and robes. Occasionally a very, very wealthy person might have a suit- but even the casino heads in Reno didn't have those. Could be a result of limited sprites to use, but whatever.

My biggest gripe is that the visual style of the Fallout games doesn't ever seem to match the 50's pulp comic concept art.http://ui03.gamespot.com/1314/fallout1_2.jpg I don't know how it's possible for them to accomplish that, but they should.
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meghan lock
 
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Post » Sun Mar 06, 2011 8:13 pm

Fallout 3 had more of a knowing parody of the whole '50's 'Reds under the bed', sci-fi vibe going on. Communist paranoia and future-tech as imagined in the 50's - only the 50's future was in the PAST, destroyed in the Great War. The only contemporary 50's folk were Butch and co (because culture had stagnated in the vault), and people harking after a past they never actually experienced, such as those in Tenpenny Tower, or the crazy woman in Arfu. The rest of the wasteland was more Mad Max with hints at what had been before the war.

New Vegas seems to have got stuck in the 50's, only it's the rat-pack gangster '50s instead of the McCarthyist paranoia '50s. The fact that people on the strip are still using 50's slang, baby, and dressing in dirty pre-war suits seems a bit incongruous to me.
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Marine Arrègle
 
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Post » Sun Mar 06, 2011 10:40 am

Arefu and Andale were the only two instances that I felt the 50s "vibe" was heavy handed in Fallout 3.

And New Vegas still has plenty of "Fallout 50s" touches to it. Go to REPCONN, take the tour, and get a chuckle.
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Jah Allen
 
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