Which quests should be done IMMEDIATELY after starting a new

Post » Sun Jun 03, 2012 2:07 pm

as far as i remember Blood on the Ice is the only quest that was a real pain to do. I didn't care enough about it.

if you are on PC you have no worries because you can console your way out of any broken quest etc.

if you are on xbox or ps3 then chances are loading an earlier save will/should fix it.


the game is so vast and complicated that the bullseye is in the eye of the beholder and a moving target.

my advice... relax and have fun!
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Joey Bel
 
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Post » Sun Jun 03, 2012 11:20 am

as far as i remember Blood on the Ice is the only quest that was a real pain to do. I didn't care enough about it.

if you are on PC you have no worries because you can console your way out of any broken quest etc.

if you are on xbox or ps3 then chances are loading an earlier save will/should fix it.


the game is so vast and complicated that the bullseye is in the eye of the beholder and a moving target.

my advice... relax and have fun!

Your advice is great, but impossible for me to take.

I cannot, and I will not ever accept broken quests. Not a single one, vast or not.

I will either avoid the quest until a safe time to trigger / complete it, whilst reloading previous saves until it is not bugged,

Or never trigger / attempt the quest at all until a future patch fixes it.

If it is never fixed, and if my methods never cause it to be unbroken, I will restart the game until I can get a game with no broken quests.

If that fails too,

Then I will simply REFUSE to play the game any further, and quit.

Not many may agree with this, I know.

But this is my standard. I will not play a broken game.

That would be the same as buying a brand new chair with a missing leg, and choosing to sit in it anyway, accepting the fact, "at least not ALL the legs are missing."

Not me. Not ever. Forget it.



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Kirsty Collins
 
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Post » Sun Jun 03, 2012 5:34 am

i am truly sorry to hear that.

Skyrim is too big and complicated to not have problems.

the radiant AI is constantly making decisions on top of that.

if you truly need perfection in a game then Skyrim is not for you.

best wishes to you.
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Penny Courture
 
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Post » Sun Jun 03, 2012 9:39 am

i am truly sorry to hear that.

Skyrim is too big and complicated to not have problems.

the radiant AI is constantly making decisions on top of that.

if you truly need perfection in a game then Skyrim is not for you.

best wishes to you.

Best wishes to you too.

I never said anything about perfection, and I never said anything about requiring "no problems".

Don't put words into my mouth, please.

I specifically said I will not play a game with broken quests. Broken meaning impossible to be completed.

Skyrim is Skyrim. What defines Skyrim? Skyrim's quests, Skyrim's NPC's, and everything down to Skyrim's ingredients.

I don't mind glitches. In any game, there are going to be glitches, and silly things, such as getting stuck between rocks, forcing you to reload an older save, a fox running backwards, etc.

These are imperfections.

These are not broken quests. They are not even related to quests at all.

I clearly stated that broken quests were the issue. Not imperfections.

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Latisha Fry
 
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Post » Sun Jun 03, 2012 3:45 pm

But I don't understand. HOW does TIME ALONE cause blood on the ice to become bugged?

How can time affect the quest if the quest has not even been triggered yet?

Its not time, you do something else that caues the problem. The moment Blood on Ice starts your best bet is to save the game and finish the quest.
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Leonie Connor
 
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Post » Sun Jun 03, 2012 2:33 am

sorry, my mistake.

i have not had any quests break as such.

it seems to depend on the individual playthrough.
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Lilit Ager
 
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Post » Sun Jun 03, 2012 6:02 pm

Then I will simply REFUSE to play the game any further, and quit.

Not many may agree with this, I know.

But this is my standard. I will not play a broken game.

Best to go ahead and do that now then. With so many quests overlapping in areas and loot AND with quest items loading into the world long before you can get the associated quests, there's just too many moving parts to know which quests will be bugged by the time you get them.

As I stated already, the best thing to do is not enter into any dungeon/tomb/etc or loot anything until you get a quest for it. <----That is the single biggest cause of bugged quests.
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JESSE
 
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Post » Sun Jun 03, 2012 5:35 am

OK, I wouldn't worry about "broken quests". Just play the game and have fun. On my very first game, I knew nothing of the world, of the quests, which quest would bug, which quest I should do or not do, because it would or would not trigger something... I just played! I lived in Skyrim, I experienced the world, I did what people asked me and now my character is level 56, but I'm also playing two other characters, so she might stay 56 for a while LOL

I only have 3 unfinished quests in my log that I can't do anything with, because the quests bugged out (Bards college instrument quests and convince some woman to go back to the temple in Solitude) All 3 are minor quests, I just ignore those entries.

My character completed the Stormcloak quest line and got the house in Windhelm. She also owns the house in Markarth, Solitude, Whiterun, did the Forsworn conspiracy quest, did all the guild quests etc etc etc. I never had an issue with anything! And I haven't even finished exploring everything Skyrim has to offer.

Just one advise, if you do the Forsworn conspiracy quest line, do NOT attack any guards when the Forsworn do, when you leave the prison. (common sense) My character only wanted to get out, not slaughter guards...

So, less worry, more playing = more fun!
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David Chambers
 
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Post » Sun Jun 03, 2012 6:19 am

Then buy the game guide if you want ALL the answers. Geez.
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Avril Louise
 
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Post » Sun Jun 03, 2012 6:17 am

I've seen one quest broken by waiting too long so far in about 350 hours of play with 3 different characters. A dog needed for a quest disappeared after I'd avoided him intentionally for 80 hours or so.


Could someone please tell me which dog/quest he is referring to, and how I can make sure to not get this dog to disappear?

cobrasno1 - I own the official Collector's edition strategy guide. There is not a single word mentioned in any page about broken quests. So what are you talking about?
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Anna Kyselova
 
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Post » Sun Jun 03, 2012 1:30 pm

bump.
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c.o.s.m.o
 
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Post » Sun Jun 03, 2012 5:45 pm

Could someone please tell me which dog/quest he is referring to, and how I can make sure to not get this dog to disappear?

cobrasno1 - I own the official Collector's edition strategy guide. There is not a single word mentioned in any page about broken quests. So what are you talking about?

Your guide doesn't mention a DOG you need to find for a certain Blacksmith in a certain town called Falkreath? o.0 Go look it up in your collectors edition guide! ;)

And again, as I said before, you worry too much! LOL
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neen
 
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Post » Sun Jun 03, 2012 7:58 am

Do the quest to get Faendal as a follower right away if you want to use him. Apparently he can be killed and lock out the quest. Even with the console commands I could not get the quest restarted.
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noa zarfati
 
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Post » Sun Jun 03, 2012 9:05 am

Your guide doesn't mention a DOG you need to find for a certain Blacksmith in a certain town called Falkreath? o.0 Go look it up in your collectors edition guide! :wink:

And again, as I said before, you worry too much! LOL


Thanks, but your sarcasm is a backfire, because even though youre right about the CE guide mentioning the dog, the fact still remains, that the CE guide doesn't cover broken quests. That is only something the forums can help me with, or the wiki, or anything else outside of the guide.
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rae.x
 
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Post » Sun Jun 03, 2012 6:01 pm

OK, I wouldn't worry about "broken quests". Just play the game and have fun. On my very first game, I knew nothing of the world, of the quests, which quest would bug, which quest I should do or not do, because it would or would not trigger something... I just played! I lived in Skyrim, I experienced the world, I did what people asked me and now my character is level 56, but I'm also playing two other characters, so she might stay 56 for a while LOL

I only have 3 unfinished quests in my log that I can't do anything with, because the quests bugged out (Bards college instrument quests and convince some woman to go back to the temple in Solitude) All 3 are minor quests, I just ignore those entries.

My character completed the Stormcloak quest line and got the house in Windhelm. She also owns the house in Markarth, Solitude, Whiterun, did the Forsworn conspiracy quest, did all the guild quests etc etc etc. I never had an issue with anything! And I haven't even finished exploring everything Skyrim has to offer.

Just one advise, if you do the Forsworn conspiracy quest line, do NOT attack any guards when the Forsworn do, when you leave the prison. (common sense) My character only wanted to get out, not slaughter guards...

So, less worry, more playing = more fun!


You play your way, I will play my way.

When did I ever say that I wasn't having fun by researching and studying?
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CxvIII
 
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Post » Sun Jun 03, 2012 7:25 am

I just really need some answers about the quest rewards, and whether they are leveled or not.
I heard you have to do something for either the stormcloaks or imperials. Which opens up a whole other can of questions. If I choose to do the errand to get the house for the stormcloaks for example, will I be STUCK doing the stormcloak questline for the rest of the game??

Not sure about the first part, ie: I don't know whether the quest rewards are levelled or not.

As for the second bit, I do believe you will be stuck doing the Stormcloak quest line - I had this when joining the legion (briefly on an old character, just to see), and it said in my quest log "Join the Stormcloaks X Failed" which I take to mean that the character is now stuck with the Imperials. Methinks that will apply to the Stormcloaks as well.

Generally speaking, I am the same - I abhor having broken quests. Essentially I avoid picking up anything that is named, ie: Someone's Flute, Someone's Ring, Wylandriah's Spoon, and so on. The other thing I try to do is to talk to everyone and get as many quests listed in my log as soon as possible, so that when I do stumble upon a cave or the like, the quest is already there. This seems to have worked for me thus far, though it would be so much better if quest items did not spawn until the quest was actually activated :confused:
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courtnay
 
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Post » Sun Jun 03, 2012 3:08 am

Just started a fresh new game. Right now, I have absolutely no desire to do any quests, side quests, or anything. I am just having fun hunting elk, and foxes, and bunnies to raise my "bunnies slaughtered" count.

(Try not to make fun of me)

Which quests does everyone strongly recommend doing as soon as possible, as these quests are known to bug out simply by time passing?

Please mention the quests, and the reasons why (specifically).
Problem with Skyrim is that every little thing that related to a certain quest must be there for it to trigger, especially the side quest since most npc's that give those quest are consider non-essential so you might accidentally kills them without knowing. Same with the location, you might mistakenly clear it out without knowing... I think they should make all quest npc's repawnable at some point to fix these issues.
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Budgie
 
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Post » Sun Jun 03, 2012 1:47 pm

alot ;)
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Noraima Vega
 
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Post » Sun Jun 03, 2012 2:07 pm

I think this needs to be clarified a little bit. If you progress too far in the civil war story line for the Imperials, the Forsworn Conspiracy quest severely glitches out. You don't want to put that quest off either. After getting the note from Eltyrs, meet with him as soon as possible. Otherwise, there is a chance he will already be dead and you miss the entire quest, jumping straight to the Cidhna Mine. This can also happen in the middle of the quest and screw you out of finishing it entirely. I'd advise to do everything up until the step to 'Find Evidence about Nepos' and stop there because meeting with Nepos triggers Eltrys death and the start of issues with the guards.

THEN work on becoming Thane of Markarth and purchase the house before continuing Forsworn Conspiracy. This quest line has almost as many glitches as Blood on the Ice.
On my current character I got the note from Eltrys and then ignored it for the next 60-odd hours, and had no problems with The Forsworn Conspiracy, however said character has not started the Civil War quests at all. Thus, either it's progressing the Civil War that hoses things up, or the quest's script is buggered and occasionally randomly kills him off.
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Tyrone Haywood
 
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Post » Sun Jun 03, 2012 6:59 am

Bump. Very helpful info. So far thanks everyone.
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BEl J
 
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Post » Sun Jun 03, 2012 10:02 am

Jump right into the Thieves Guild line and don't stop. If you stop at "loud and clear" in the TG line and you go do the Main quest line, you won't be able to complete the Thieves Guild quest line. You'll have to talk to maven black-briar to start dampened spirits, but she won't talk to you because she'll be the Jarl of Riften from the negotiations. Also if you want to complete the Forbidden Legend quest, do it early or the door with the emerald claw can become glitched and prevent you from forging all 3 pieces of the amulet together.
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Lady Shocka
 
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Post » Sun Jun 03, 2012 4:09 pm

As with most, you can affect something way earlier that bugs the quest. I.e. - I had a Briar Heart in my inventory long before getting the Repairing the Phial quest. Since it was in my inventory, it got flagged as a quest item, but the quest didn't recognize it since I didn't loot it after getting the quest.

Basically, I've learnt to not enter a dungeon/keep/tomb/etc or loot damn near anything until I get a quest for it.
I had 15 briar hearts in my inventory when I got the quest - they all got tagged as quest items, yet it wouldn't accept them. And they weigh not an inconsequential amount. So I went to the quest marker and killed the Briar Heart there and looted him - and he magically had NO HEART. Quest arrow pointing to his corpse which has no heart in it. So I consoled the next step of the quest as done, removed the Briar Hearts from inventory, all better.

I also got weird bugs during Blood and Ice. Basically it thought I had talked to the museum guy and kept referring to him, and I had no idea he even existed. There's apparently supposed to be a conversation which points you to him, but nothing ever did.
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Lloyd Muldowney
 
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Post » Sun Jun 03, 2012 9:21 am

That's so weird how many people are commenting on "Blood on the Ice" I never had a problem with that quest and breezed right through it. Just lucky I guess. But I did get screwed over buy not being able to finish the Thieves Guild quests so I had to start a new game regardless. Go figure =(
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Craig Martin
 
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Post » Sun Jun 03, 2012 9:34 am

I would suggest NOT doing the quest that Louis Letrush gives you. (I also suggest not talking to him period. He has a major bug associated with him.)
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Juan Suarez
 
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Post » Sun Jun 03, 2012 1:28 pm

That's so weird how many people are commenting on "Blood on the Ice" I never had a problem with that quest and breezed right through it. Just lucky I guess. But I did get screwed over buy not being able to finish the Thieves Guild quests so I had to start a new game regardless. Go figure =(
I've never had any problems with Blood on the Ice either, but then I make sure to do it before starting any Civil War quests or certain points in the main quest, as Windhelm is involved in both and things can get messy.
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Fam Mughal
 
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