Which Skills do you bring to a 100?

Post » Sun Mar 06, 2011 12:25 pm

I did lockpick first so i could get the Gobi Campaign Scout Rifle which was a good decision.
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

Post » Sun Mar 06, 2011 3:24 pm

...As many as possible.

Primarily, Repair, Speech, and Energy Weapons.

Secondary I'll take Guns, Survival, Lock-pick, Science.

I start off with 10 In usually, I make sure by level 35 I have a basic Negotiator/Well Rounded tank to run around in.

aka, Commander Shepard.
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Sun Mar 06, 2011 4:01 am

.....most of them
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Sun Mar 06, 2011 6:56 am

Explosives, Guns, Melee, Repair, and Science. Speech, Lockpick, and Medicine can get to 100 with items.
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Previous

Return to Fallout: New Vegas