I'm on my 1st playthrough (normal/hardcoe), lvl 30 and want to see all there is to see before getting
to the end-game quest. So far, had no troubles at all with only
having Guns & Repair 100 (Jury Rigging is great) while Lockpick, Science and Survival in the 80 (miscalculated some of the books).
Sneak and Speech are around 70 and never ever needed more than that thanks to various bonus granting clothes and
magazines, and I didn't bother spending much on Barter after I took that to 40. Even thus, I have more than 80k in caps
and I can't imagine what to do with them after buying the best equipment and implants.
Medicine was a gray area during all of the game and I always had
the feeling I was sort of wasting points but in the end, I was happy to have it raised to around 70
because there were several situation where being a good doctor helped alot.
The only time I wished I had 100 Lockpick was on top of the Sniper's nest.
I stumbled to that location after for some times I couldn't find even 1 of those @#$%! Locksmith's Reader magazine.
I badly wanted what is in that [ Very Hard ] locked crate but had to come back at a later time,
grumbling and cursing all the way along.
Oops. Forgot to say that I dumped into Explosives enough points to get Demolisher Expert and the rest
went to Energy Weapons just for lack of better candidates. I might try a different build next time, focusing more on those
since explosives are fun and EW are ... well, colorful