TES is not supposed to be Fallout with swords, Fallout is not supposed to be TES with guns. While both are open world RPGs they're not intended to be interchangable games with the same setting. Similar gameplay? Clearly. But they do focus on different things, and it's not just reflected with the NPCs and with the size of the game world. There are considerable differences in quest mechanics and pacing, factions, player consequences, character morality, and combat.
If the extra detail, interaction, and options of FO3 had been maintained Skyrim would have been a much smaller gamer. If they tried to keep the size of Skyrim it would have taken considerably longer to finish the game.
If the extra detail, interaction, and options of FO3 had been maintained Skyrim would have been a much smaller gamer. If they tried to keep the size of Skyrim it would have taken considerably longer to finish the game.
I'm simply comparing 2 different games, not saying one is a copy of the other, only stating the pros and cons. You are acting as if in order to keep the FO3 standards, you WILL consequently have a smaller game as a result.
Taking a considerably longer time to finish Skyrim would've been a great thing, if not for fixing the immense amount of glitches and bugs it has offered from day 1, then at least for a better made game. Many may disagree with the way I view the game, however, anyone with the smallest of abilities to be just and not just hate for the sake of hating or endlessly compliment the game acting 100% really devoted fan-mode would probably agree that the game was not ready for release when it first came out and STILL isn't.
Back to the topic, I still don't think that's a plausible excuse to justify Skyrim's NPCs and lacking storyline.
