» Sat Jun 09, 2012 4:12 pm
I've thought long and hard over this, as I still admit that Fallout 3 was one of the most enjoyable and engaging games I've played.
I think a lot of it has to do with the game ambience and environment. For example, once you stepped out of the vault into the entrance tunnel in F3, the first thing you came across was skeletons of folk who were trying to get in after the bombs struck...you then stepped out into the light and when your eyes cleared you were met by a desolate wrecked wasteland, with no apparent life, and dust devils swirling around, with a hollow and desolate sound track...I got the feeling of desolation, desperation, and a struggle to survive, which stayed with me throughout the entire game...and well, I guess it was so desolate that you could actually get attached to various NPC's just because they provided a bit of normallity in such a desolated place, even though the actual characters themselves were shallow. Skyrim, on the other hand, is full of life...people are going about their business, and are not as reliant on our characters as the folk in the wasteland. Yes, in Skyrim we are a legendary hero, but we are only one in a string of legendary heroes, dating back to the first battles with Anduin, and including Talos himself....whereas in Fallout, we were the saviour of the wasteland, and there was no other specific hero character that people could look up to or talk about.
It reminds me of a review I read about Rage, where the reviewer described how he came to the realisation that his character was just one more bit player in an string of bit players...someone who basically went somewhere, did something, got some thanks, but if he died someone else would come along. Skyrim is a little like that. Ultimately, yes, you defeat Anduin, and you get some kudos and admiration for that...but it is very limited. Possibly, because you can take sides in the civil war, or you can follow any number of 'role' paths, it would be difficult to design hero-worship into the game...I imagine that once you hit that level, and it was common knowledge that you had defeated the dragon menace for good, then both sides of the conflict would be wanting to recruit you as a big public relations thing, which would be hard for characters who play assassin or thief type roles where a low key profile is important.
In many ways, in Skyrim we are just another wanderer who has breezed in and is part of the normal hustle and bustle...in Fallout, because many of the communities and characters are actually dependant upon you in some way, you became 'king of the wasteland', and an important person in your own right.