why has power armor been neglected?

Post » Fri Jun 17, 2011 4:34 am

You seem to do not understand that they cannot break lore just for fanservise sake

they added that enclave armor the game has really nothing to do with them besides 1 quest, so am lost
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butterfly
 
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Post » Fri Jun 17, 2011 12:39 pm

i am on 360 but sure why not

Go buy it on PC.
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Kanaoka
 
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Post » Fri Jun 17, 2011 2:44 am

Go buy it on PC.

Oh sure ill make sure ill by a fire extinguisher along with it in case my computer explodes
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Laura-Lee Gerwing
 
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Post » Fri Jun 17, 2011 3:53 am

Maybe not all fans want more pa...... There were only so many types of pa put into production before the war. Enclave are the only ones know to make their own power armour (and maybe mid west bos)

NCR does not have pa, it is stripped out and only offers the protection of t45d. t51b was the best pa produced pre war the bos are fine.

Hellfire was made only near the end of fo3, and I m sure not that many were made before Enclave was destroyed. Not including it in fo nv was probaby a logical move by nv devs.

I think adding the ability to use some paint to change pa color would be cool, but any new pa would have to come with a big story.

Also since mw was never really highly populated with bos or Enclave it makes scene not to have 30,000 pa all over.

My question would be why is vet ranger, centurion armour, or combat armour mkll even close to as good as pa dt wise? There would be no reason for the U.S. to even invest in making pa if thats all the better it was. Pa should be a beast.....
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jasminε
 
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Post » Fri Jun 17, 2011 7:23 am

morrre powahr armorh ( arnold schernernegher - terminator accent ) ... lore or not the power armor even with the goodness of some people that make mods , is still very hard to implement for a noob ( like me ) , alot of work just for simple textures , so yes more power armors are welcome , if u don't like them wear joshua armor , i'm sure the centurions will have some fun with u
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dean Cutler
 
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Post » Fri Jun 17, 2011 8:09 am

i would like some new PA types and i think we could get some if they would give us access to the hardend PA types avail in fo 1 and fo 2 cause then we could maybe expand that as a pay for update and have armor mods? sound good casue i sure think so
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naomi
 
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Post » Fri Jun 17, 2011 1:38 pm

NCR does not have pa, it is stripped out and only offers the protection of t45d.


The Salavaged Power Armor does not = T-45d. It only has 20 DT and the T-45d has 22 DT. That's one of the reasons the wearer doesnt need Power Armor training. In fact, the NCR Ranger Combat Armor is superior in many ways. It has 20 DT and it doesnt substract 2 points from Agility and it's medium armor so the wearer is faster.
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NO suckers In Here
 
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Post » Fri Jun 17, 2011 10:35 am

This is a light armord bias game(many cool/rare LA, several LA perks, no perks for other armer types, ect), but thats all right with me cause I usualy wear light armor anyway. It would be cool if they put a new prototype armor in, but I probly wouldnt wear it unless they also put a perk in that lets you run slightly faster in it, cause right now, when I wear power armor, I feel like a :turtle: .Well protected, but WAAAAY to slow.

There supposed to be a trade off more protection means heavier armor without the perks light armor has no advantage a slight increase in movement speed doesn't make up a 15 dt difference but you add something like a higher crit rate and now its a much more appealing option.

To th OP PA should be rare and there aren't many models since it was developed late in the great war. all the models you listed have no business on the west coast their either prototypes or were developed by the enclave the remains of which moved to the east coast post fallout 2, theres going to be almost no cross coast traffic for obvious reasons. Theres 4 suits of PA armor to fallout 3's 4 without dlc so they have the same number.
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Rebekah Rebekah Nicole
 
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Post » Fri Jun 17, 2011 1:10 pm

I wonder how Power Armor slips under the PIP-Boy.
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Ross
 
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Post » Fri Jun 17, 2011 12:13 am

i really dont care about power armor, i run around in a desperado cowboy hat, sunglasses, and merc troublemaker outfit. it would just be something else for me to savange through ruins to find though which i wouldnt mind
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Markie Mark
 
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Post » Fri Jun 17, 2011 10:18 am

i really dont care about power armor, i run around in a desperado cowboy hat, sunglasses, and merc troublemaker outfit. it would just be something else for me to savange through ruins to find though which i wouldnt mind

I prefer to run around in my desert ranger outfit when I'm down in Vegas. Sure, I like Tesla, but it's a bit too heavy. But for fighting purposes, I use Chinese Stealth Armor. Mainly because it looks really bad ass. :twirl:
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Amie Mccubbing
 
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Post » Fri Jun 17, 2011 4:33 am

I agree completely, but obviously the OP isn't big on the lore (like too many people on these forums). For the most part, I think he just wants to look cool.

Aside from that, Bethesda imo didn't buy Fallout because they wanted to, and I quote "keep the spirit of the Fallout universe alive" they want to make money off of it. TES is there creation, so naturally they'd treat it better than Fallout. This is why I'm worried about it going back into Bethesda's hands with FO4.


That's where I disagree. Bethesda did a damn good job on Fallout 3, they certainly put more effort into it than Interplay did. I mean think of it, after Fallout 2 we had a bunch of crappy cash-in's, Tatics wasen't even an RPG and Brotherhood of Steel took things further into isometric shoot em' up territory and was a waste of plastic materials used to create it. While the old fans love to equate Bethesda as the devil exploiting Fallout the truth is they took it away from those people and put in their best effort to make sure people realized there was a differance between Fallout 3 and the last 2 games. Personally I believe they put in a good effort even though the story was more or less an excuse to explore more dangerous parts of the wasteland, although the story itself beats that of he last two games. It was fun to explore and the open world traveling was better than using a blip on a map. Many people share this view. And if you want to bring up messing with the lore, a secret vault called Vault 0, Hairy Deathclaws, BOS in airships and many other "additions" did far worse to Fallout than any inconsistancies in 3.

Also, any company wants to make money, if they can't they go under. If Bethesda wanted to make a cash-in to make a profit off of the dwindeling fan base due to the last two games they would have passed it onto a crap developer to make as quickly as possible. They didn't. They made it and if you want to get technical they broke the cycle of crap games, no matter what old fan boys think. Fallout is now theirs and they intend to treat it right, unlike Interplay. Sure they'll make money on it, that's the intent of Obsidian even, no matter what they say. It's just that good companies know how to make a good game to make their fans happy.

OT: Because more power armor would mess with the whole "western feel" they have for the game. That's why energy weapons, melee weapons, explosives and most modern guns take a back seat to bold action and lever action firearms. In all honesty, I'm suprised they didn't make a ghoulified Clint Eastwood.
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Katie Pollard
 
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Post » Fri Jun 17, 2011 10:14 am

don't give me the more PA's break lure kinda beeping excuse, cuse they have all the oportunity in OWB to introduce some PA prototipe it makes about the same sence lure wise as giving us a beeping talking Suite of Armour every player should have a choise to wear what ever they whant they give us in every DLC the option to use every kind of wepons havaleble why not Heavy armours, i'm not saying i need them cuse i really don't i'm a walking tank has it is but i have yse them since FO1 and i love PA's
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Charity Hughes
 
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Post » Fri Jun 17, 2011 11:36 am

My question would be why is vet ranger, centurion armour, or combat armour mkll even close to as good as pa dt wise? There would be no reason for the U.S. to even invest in making pa if thats all the better it was. Pa should be a beast.....


My question is why combat armor mark 2 and ranger vet armor have the same DT.
it's a riot armor chest plate, jeans and a duster how the hell does that has the same DT as a (almost) full body armor.
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Megan Stabler
 
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Post » Fri Jun 17, 2011 5:16 am

no [censored] talking stim pack injecting power armor


I think I heard them talk about talking armor in the Qsomething video... I am sure it has to be along the lines of the medic armor from FO: 3...
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Joey Avelar
 
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Post » Fri Jun 17, 2011 8:55 am

Unless they add a suit of PA that makes you several feet taller like in the earlier games, then I dont care about getting a new set. As it is, it just looks like you're walking around in a silly tin can.
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Hope Greenhaw
 
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Post » Fri Jun 17, 2011 5:24 am

If OWB adds something stronger than The remnants power armor, I'm getting it, no matter how.
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Auguste Bartholdi
 
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Post » Fri Jun 17, 2011 4:42 am

My question is why combat armor mark 2 and ranger vet armor have the same DT.
it's a riot armor chest plate, jeans and a duster how the hell does that has the same DT as a (almost) full body armor.

lol I think the vet rangers get 10dt with just underwear on. Thats what makes up the difference.
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My blood
 
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Post » Fri Jun 17, 2011 3:16 pm

lol I think the vet rangers get 10dt with just underwear on. Thats what makes up the difference.


mmmm...... maybe i should start stealing some ranger vet underwear...... and wear it under my combat armour. :vaultboy:
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Adam Porter
 
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Post » Fri Jun 17, 2011 12:57 am

Has anyone wondered why the NCR Ranger Veteran's armor doesn't have night vision? I mean, in opening of the game they show an NCR vet on the Welcome to New Vegas sign, turning on the lights in his helmet. I kind of want to do that just to walk around seeing everything in night vision! I know they have cat eye, and Nuka-Cola Quartz for that, but still. :3
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Damian Parsons
 
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Post » Fri Jun 17, 2011 1:04 am

mmmm...... maybe i should start stealing some ranger vet underwear...... and wear it under my combat armour. :vaultboy:


be careful last I heard the NCR could not even afford toilet paper :whisper:
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Chloe Mayo
 
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Post » Fri Jun 17, 2011 10:38 am

be careful last I heard the NCR could not even afford toilet paper :whisper:


oh s[censored]........
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Thomas LEON
 
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Post » Fri Jun 17, 2011 12:45 pm

Hmm... I do tend to agree, PA in NV is just not worth it compared to something like Desert Ranger or Combat MKII. Benefits from wearing PA dont have to be so obvious, I mean it could be easy to have a PA that reduced water consumption, added night vision, built in living anatomy perk and so on (Medic Prototype is a great example of this). At present the DT and carry capacity increase isnt worth the slowdown, or the lack of stealth.
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priscillaaa
 
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Post » Fri Jun 17, 2011 8:38 am

Hmm... I do tend to agree, PA in NV is just not worth it compared to something like Desert Ranger or Combat MKII. Benefits from wearing PA dont have to be so obvious, I mean it could be easy to have a PA that reduced water consumption, added night vision, built in living anatomy perk and so on (Medic Prototype is a great example of this). At present the DT and carry capacity increase isnt worth the slowdown, or the lack of stealth.

If you're wearing PA you generally don't care if they see you when you shoot them. ;)

There are two main problems with PA in FO3 and F:NV: 1) their protective values are too close to those of Combat or Metal Armor and 2) a single-layer system cannot properly emulate the level of protection Power Armor is supposed to provide.

PA in FO1&2 (all armors, in fact) used a three-layer system to determine how much protection it gave. One of these layers, Armor Class, is no longer applicable due to the shift from an accuracy-centric to a damage-centric combat system, and the other two (DT and DR) are being used individually but are really meant to be combined. PA is designed to first absorb the impact/heat of incoming rounds/beams, and then dissipate a certain amount of that damage that exceeds the absorption threshold; how much depends on the damage type and the suit's individual ratings against them. FO3 used a global DR rather than a variable one, but did not use DT, which meant that said DR was applied against every attack rather than only the stronger ones; this resulted in inanities like being able to die to a Raider wielding a Pool Cue while you were wearing full Hellfire Armor. F:NV, on the other hand, uses DT but not DR. While this blocks the Pool Cues, it fails to provide adequate protection against heavy attacks that DR would still work against, such as Ballistic Fists. As you can see, it is when the two work together that you really get to see how tough PA is meant to make the wearer; what gets past DT is reduced by DR, which allows PA to fulfill its design intent of negating the vast majority of incoming attacks.

The values for PA in the old system were far above even those of Combat Armor, which was the next best overall option, while in FO3 and F:NV, they're either equal or only a few points (10 or so at the outside) better. Given what PA is supposed to do their values should be more like double what CA can provide, however at the same time there aren't enough opponents with heavy weapons for that much additional DT to see a lot of use, and the ones that are there have attacks that far exceed even that much DT, so it would only be a partial solution at best.

I modded PA in my game to have significantly more DT and added DR as well, and it comes a lot closer to what PA is 'supposed' to be. I can still get killed while wearing it, which was also true in the first two games, but I'm covered against a much larger range of attacks than with a vanilla suit of the stuff. This makes the BoS Paladins a lot harder to kill as well, so attacking the Bunker isn't something to take lightly anymore, which I consider a good thing.
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Rachel Cafferty
 
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Post » Thu Jun 16, 2011 11:31 pm

There supposed to be a trade off more protection means heavier armor without the perks light armor has no advantage a slight increase in movement speed doesn't make up a 15 dt difference but you add something like a higher crit rate and now its a much more appealing option.

To th OP PA should be rare and there aren't many models since it was developed late in the great war. all the models you listed have no business on the west coast their either prototypes or were developed by the enclave the remains of which moved to the east coast post fallout 2, theres going to be almost no cross coast traffic for obvious reasons. Theres 4 suits of PA armor to fallout 3's 4 without dlc so they have the same number.

I see your point.Maby not increase movement speed, but give heavy/med some kind of perk.Thay dont even have one right now.Armors like the assasins suit,SM riot armor,vault 34 security armor(i think it was called) and Joshua Grahms armor,provide a very good dt, and weigh hardly anything.With the light running perk, they are unstopable(or at least I am with that combo).Med armor has some armors that come close to PA in DT, and Med armor doesnt even have a perk!I think heavy armor,or at least Power Armor, deserves a perk, even if its,like you said, crit chance, or extra bootst to Secials/skills.If any thing, the DT on soley Power Armor should be increased.When I where it on this game, I dont feel like the tank I did in fallout 2.And dont even get me started on how pointless it was in Fo3....
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Yonah
 
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