» Fri Jun 08, 2012 4:53 am
Lockpicking
Novice locks REQUIRE skill level 1 to attempt to open
Novice locks become TRIVIAL at skill level 20 - Trivial locks will gain the feature of OPEN granting you the ability to bypass the lockpicking mini-game
Apprentice locks REQUIRE skill level 20 to attempt to open
Apprentice locks become TRIVIAL at skill level 40 - Trivial locks will gain the feature of OPEN granting you the ability to bypass the lockpicking mini-game
Adept locks REQUIRE skill level 40 to attempt to open
Adept locks become TRIVIAL at skill level 60 - Trivial locks will gain the feature of OPEN granting you the ability to bypass the lockpicking mini-game
Expert locks REQUIRE skill level 60 to attempt to open
Expert locks become TRIVIAL at skill level 80 - Trivial locks will gain the feature of OPEN granting you the ability to bypass the lockpicking mini-game
Master locks REQUIRE skill level 80 to attempt to open
Master locks become TRIVIAL at skill level 100 - Trivial locks will gain the feature of OPEN granting you the ability to bypass the lockpicking mini-game
*Item quality and quantity GREATLY increased per tier of locked chest. The highest level of locked objects improve your Lockpicking skill by the largest amount. Locks that are trivial, provide for lesser skill increases - but will still contribute to skill-ups.
Bash Lock
Players are now able to Bash Locks. Bashing Locks is not as intricate as lockpicking. You have a chance of destroying the chest and items inside. The chance to bash the lock successfully is a skill check off of the weapon you are wielding at the time of the attempt. You can attempt to Bash any lock regardless of skill level. Until weapon skill 20, successfully Bashing a Master Lock is impossible. Locked items that are essential cannot be bashed.
Novice - If your skills is equal or greater than 20 in your weapon skill, you have a 100% chance to successfully Bash the Lock.
Novice - If your skill is less than 20 in your weapon skill, you have a 20% chance of failure.
Apprentice - If your skills is equal or greater than 40 in your weapon skill, you have a 100% chance to successfully Bash the Lock.
Apprentice - If your skill is less than 20 in your weapon skill, you have a 40% chance of failure.
Apprentice - If your skill is 20-39 in your weapon skill, you have a 20% chance of failure.
Adept - If your skills is equal or greater than 60 in your weapon skill, you have a 100% chance to successfully Bash the Lock.
Adept - If your skill is less than 20 in your weapon skill, you have a 60% chance of failure.
Adept - If your skill is 20-39 in your weapon skill, you have a 40% chance of failure.
Acept - If your skill is 40-59 in your weapon skill, you have a 20% chance of failure.
Expert - If your skills is equal or greater than 80 in your weapon skill, you have a 100% chance to successfully Bash the Lock.
Expert - If your skill is less than 20 in your weapon skill, you have an 80% chance of failure.
Expert - If your skill is 20-39 in your weapon skill, you have a 60% chance of failure.
Expert - If your skill is 40-59 in your weapon skill, you have a 40% chance of failure.
Expert - If your skill is 60-79 in your weapon skill, you have a 20% chance of failure.
Master - If your skills is equal or greater than 100 in your weapon skill, you have a 100% to successfully Bash the Lock.
Master - If your skill is less than 20 in your weapon skill, you have a 100% chance of failure.
Master - If your skill is 20-39 in your weapon skill, you have an 80% chance of failure.
Master - If your skill is 40-59 in your weapon skill, you have a 60% chance of failure.
Master - If your skill is 60-79 in your weapon skill, you have a 40% chance of failure.
Master - If your skill is 80-99 in your weapon skill, you have a 20% chance of failure.
Melt Lock (Magicka)
This works the same as Bash Lock, but is a skill check against Alteration. This spell can be bought or found at adventure level 1.