Why so much hate?

Post » Sun Mar 06, 2011 12:25 pm

I agree but the graphics are largely the same. However, I can snipe someone from over a mile away in Fallout: New Vegas whereas I had to be almost on top of my enemy in order to see them in Fallout 3.

Those people that have spent 100+ hours on the game probably don't work or have many responsibilities (I have a considerable amount of time spent but I'm also in college). I sympathize with you though. I don't see why someone who dislikes a game so much would spend so many countless hours playing it (if I hate a game I usually know in about an hour) let alone spend the entire time comparing to another game. If I had such strong feelings against a particular game, I wouldn't play it. I'd play a game I like more. In this case, those people who rue purchasing Fallout: New Vegas would probably be better off selling the game and going back to Fallout 3.

Who knows? Maybe some people just have the irresistable urge to complain.

Edit: I see many people complaining about invisible walls and blocked paths by means of strong enemies.

It's true that you run into some invisible barriers, which is a little disheartening to say the least, but all Bethesda did in Fallout 3 was disguise them better. I was surprised that I couldn't climb over a pile of rubble in the urban areas of Fallout 3 (I know it's possible considering that I've done things of that nature before) and see what's on the other side. Being guided down into the sewers to get around was annoying as hell. The majority of those invisible barriers I've found however just kept me from going where there isn't anything anyway and the others I had to go pretty far out of my way (I've found three, maybe four barriers total in my entire 70 hour playthough).

As for my path being blocked, I was somewhat relieved by that. I made the mistake of skipping ahead in my first run through Fallout 3 by going to Rivet City... I missed out on a major plot development, never met Three-Dog (which is good, because I probably would've shot him.), and never fixed the radio antenna. I lost out on hundreds of xp points and discovering the Capital's Mall. As for Fallout: New Vegas blocking your path North out of Goodsprings, that's the only time I can think of that the player is ushered in a certain direction by means of enemies blocking the way and the only reason I figure Obsidian designed it that way was to help ease the player into the game instead of letting the player rush off to New Vegas. The entire drive behind the first section of the game is the player character's drive to find the man that stole the platinum chip but you don't know where he went exactly until you make it to Boulder City. Sure, you could skip ahead and forget the entire first section of the main quest-line and lose thousands of xp from it and the other side quests, but why would you want to? So you could try to sneak into New Vegas?

That just doesn't make sense to me.
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Lynne Hinton
 
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Post » Sun Mar 06, 2011 1:22 pm

Fallout 3 was the best game i played in a long time. After hearing the FO1&2-fans talking about the previous games, i was expecting FONV > FO3. Instead of better i got different, so i was dissapointed. There a lot of fun things from FO3 i'm missing in NV. (deliberatly putting in invisible walls in the game, trying to force the player to taken a certain path .. if not by invisible walls, then by strong opponents. FO3 had waaay more freedrom on that aspect.... There are more things that bothered me, but there are enough threads about that allready)

Dissapointed as I am, I still think it's a good game...There aren't many games that are fun to play after 50 hours of gameplay.
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Chad Holloway
 
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Post » Sun Mar 06, 2011 5:41 pm

If you can go anywhere, it makes sense that enemies scale with you. It keeps the "open world" open. Of course the Oblivion method was stupid, i prefer Fallout 3 method, it still had areas with dangerous enemies straigth from the start (such as Deathclaw Sanctuary). Also having limits with levels the monsters can have in certain areas is a good idea, like Dragon Age does.

New Vegas' system's weakness is that it becomes predictable, always same enemies in same places. From what i've seen, almost "Doom3" predictable.


I don't see how NV is any more predictable than Fallout 3. In 3 you can still tell that certain enemies dwell in certain portions of the map (Old Olney and Sanctuary Deathclaws etc), and when you level up the MQ areas level up with you so you can predict the foes there will take a bit more punch. They're basically the same, although NV scales a bit less. :shrug:
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MARLON JOHNSON
 
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Post » Sun Mar 06, 2011 4:00 am

Do we truly need another thread like this?

Only as much as we need another 10 troll ridden complaint threads of people "demanding" and apology from Obsidian.
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Sylvia Luciani
 
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Post » Sun Mar 06, 2011 9:17 am

Because I trusted them to come out with a game that worked and they didn't?

It's a good game but they betrayed my trust as a consumer.
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SUck MYdIck
 
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Post » Sun Mar 06, 2011 12:12 pm

Because I trusted them to come out with a game that worked and they didn't?

It's a good game but they betrayed my trust as a consumer.


Exactly. The game is potentially good, but their execution has lead to a unplayable mess. Constant freezes, corrupted saves, wasted time and money. That's just my own experience, but it's not one I'm going to forget the next time Obsidian or Bethesda try to sell me something.
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SUck MYdIck
 
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Post » Sun Mar 06, 2011 4:23 pm

@OP:

Who the @#$% are you?

People are entitled to hold negative views that disagree with you, people are also entitled to not feel happy with a product either through content, glitches or game mechanics.

There's nothing wrong with those of us who may not be happy about the game, for whatever reason, but there is something wrong with someone who prefers to [censored] about how we feel, just so they can progress their own viewpoint.

Edit:

And get some time up on the forums before you refer to us as 'trolls'. A dose of growing up might help you, as well.



Who the [censored] are you!?
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Ymani Hood
 
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Post » Sun Mar 06, 2011 5:08 pm

I just read some thread where a guy has already spent 117 hours on this game (ya what a croc) and hes UNHAPPY WITH IT? ???!!!
WHAT THE [censored] DUDE? You spent the equivalent of 3 work weeks since the time it's been released and you think this game isn't good enough? WOW! I barely spent that much time in the year I've owned fallout 3.


Haha, this is very true. If you genuinely don't like the game at all, why would you spend such an obscene amount of time playing it?

But, there is a difference between "hating" on something (to use the dreadful vernacular of the day) and offering constructive criticism on the areas you would like to see improved for any future entry in the series.
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Lizbeth Ruiz
 
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Post » Sun Mar 06, 2011 1:28 am

Why complain?, simple, it gets the attention of the developers and hopefully they learn from the mistakes, we are their best beta testers, a free resource they can put to good use if they feel inclined.

But I've had no where near the amount of problems I see have had, technically I have had a couple of problems with the game but so far non game breaking, my biggest gripe is invisible barriers and contrived pathing.

There is also the issue of an obviously rushed build, I've come across so many floating objects and doubled up objects it makes me crindge, in one area theres a concrete object that's been placed twice, it's obvious they copied and pasted in place perhaps meaning to move the copy but forgot.

With that said, it's not ruined my enjoyment of the game, but don't dis those who complain, if they are downright hateful then report them, but people have a right to complain about a product they have paid for.
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TRIsha FEnnesse
 
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Post » Sun Mar 06, 2011 2:40 pm

NV addresses the things I look for in an RPG much, much better than Fallout 3 did. It's hard to compare games from the '90s to current games, so I won't do that, but I agree...NV is one of the best games I've played in years. I liked Fallout 3, but for me it's not on the same tier as NV.
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Miragel Ginza
 
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Post » Sun Mar 06, 2011 10:23 am

Invisible walls, Dethclaw enforced travel direction and lack of dungeons compared to Fallout 3 and Oblivion. I said "Bethesda-style" sandbox, long-time Bethesda fans have come to expect a large completely open world with huge load of enterable caves/ruins/builidngs.


There you go. If one could mix that freedom with Obsidian's great quest writing and characters it would be a perfect game for me. I'm still enjoying it a lot and am happy I bought it - just have that nagging little gripe in the back of my mind.
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Natalie Taylor
 
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Post » Sun Mar 06, 2011 5:16 pm

There was less overall content and the RPG element was less of a factor.


I call [censored] on that.
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Hearts
 
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Post » Sun Mar 06, 2011 5:37 am

I don't see how NV is any more predictable than Fallout 3. In 3 you can still tell that certain enemies dwell in certain portions of the map (Old Olney and Sanctuary Deathclaws etc), and when you level up the MQ areas level up with you so you can predict the foes there will take a bit more punch. They're basically the same, although NV scales a bit less. :shrug:


Yes, but there is still variance. Wasteland spawns especially. Of course i've been playing with MMM so long i don't know what is from the vanilla game and what is from the mod :D
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Lucky Boy
 
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Post » Sun Mar 06, 2011 4:06 am

I call [censored] on that.


Really?

I can maybe (and that's a big maybe) understand the content part, but do you really think that Fallout 3 had more coherent RPG elements than Fallout 1 or 2? Or even New Vegas for that matter?
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saharen beauty
 
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Post » Sun Mar 06, 2011 4:22 pm

Yes, but there is still variance. Wasteland spawns especially. Of course i've been playing with MMM so long i don't know what is from the vanilla game and what is from the mod :D


Well that explains a good bit, blame Martigen on your disappointment of this aspect. :P
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Janine Rose
 
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Post » Sun Mar 06, 2011 4:22 am

I have had only a few technical problems, mainly with the Cloud Saves that got fixed in a patch (which I was not using anyway but it gave me problems) and two crashes and one lock up. Less than FO3 ever gave me.

Other than that, this has been a great game to play. I think it is a better game than FO3 is.
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candice keenan
 
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Post » Sun Mar 06, 2011 5:06 am

The thing that I've noticed this release is not the number of people who have come onto the forums venting their frustration at not being able to play, or having a hell of a time at it...that's to be expected.

What is concerning, and truly irritating, is the number of posters here who think they have a god given right to slag off, criticise and insult people who do have complaints...we may not like how they go about voicing their frustration, but they do have a point to be made (as poorly as it may be put).

Being critical of what someone says is one thing, referring to them as trolls, or worse, is another.

I have seen very very few of these commentators actually contribute anything towards assisting people with their problems, and in most cases, their posts contain little more than sycophantic blurb, empty statements ("I don't have a problem, therefore no one else does either") or malicious sledging.

The simple fact of the matter is that video games are big business...it's a fact of big business that it is a money-hungry beast. The video game media are more or less kept going by the companies, so they support the companies...cash for comment is the name of the game. So the issue is that unless people voice their complaints in a forum such as this, there is likely to be no feedback on how the game has been received by the public. Without that feedback, you will be unlikely to see improvements in the future. And let's face it - certain game changes were made from F3 to FNV, some which gimped things, some which really improved play....but, and this is the bottom line, no improvement was carried out on the glitches and bugs following the Broken Steel release and this means that the glitches and bugs have carried over to FNV.

Having posted comments on a significant number of issues that people have had, I would like to think that I may have helped a few people. I think that's probably a lot more than some of the "I don't know what you're complaining about" crowd have done....
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Angela Woods
 
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Post » Sun Mar 06, 2011 1:52 pm

FO NV has more predictable placement of enemies... but the enemies now have more sensible patrol patterns, a bit more logical AI, and stuff can randomly spawn on you depending on your luck.....(low luck had packs of enemies spawn on top of me while travelling around)
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Andy durkan
 
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Post » Sun Mar 06, 2011 5:39 pm

Having posted comments on a significant number of issues that people have had, I would like to think that I may have helped a few people. I think that's probably a lot more than some of the "I don't know what you're complaining about" crowd have done....


There seem to be four groups of people:

1. The "I don't have a problem so everyone should shut up and not complain" group.
The OP.

2. The "Man that svcks you're having problems... I haven't seen very many though" group.
You, me, and select others.

3. The "This is really frustrating. The game is fun but I'm having too many problems" group.
The constructive criticism posters.

4. The "ZOMG this game svcks! I wish I could burn every copy and raze Bethesda's HQ to the ground!" or "Fallout 3 is so much better and everyone who disagrees is a moron!" groups. Please note that their spelling and grammar are nowhere near as good as I make it out to be.
A few folks that shall remain unidentified.

I personally have had few problems. My only issue with those that complaim are the fourth, most vocal group who offer no constructive thought and only spew insults and negativity in sentence fragments.
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celebrity
 
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Post » Sun Mar 06, 2011 11:47 am

Invisible walls, Dethclaw enforced travel direction and lack of dungeons compared to Fallout 3 and Oblivion. I said "Bethesda-style" sandbox, long-time Bethesda fans have come to expect a large completely open world with huge load of enterable caves/ruins/builidngs.


Learn 2 play. I can go everywhere I want at a low level by using sneak and night to my advantage. What, you expect to be able to kill a deathclaw at level 2? You can still travel through their area as long as you are patient enough to avoid them. The only place I couldn't get through at low level was Primm Pass.Just because it is a sandbox game, does not mean your character doesn't need enough skill to do certain things. Not being able to kill a death claw is NO different than not being able to pass a speech or barter check. You need to advance. But that is not stopping you from going where you want. If you have a PC, you can edit out the invisible walls so you can go more places. But you won't be able to use companions. That is an issue with the engine. Hopefully they'll upgrade the engine for the next game, but they had to work with what they had.

What we have here is a difficult game, instead of the usual bethesda style cakewalks that were oblivion and fallout 3. I liked both those games, but they were WAY too easy because you could kill anything at any level. That was far more immersion breaking than invisible walls IMO
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Rachel Eloise Getoutofmyface
 
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Post » Sun Mar 06, 2011 4:33 pm

I love this game too and I do not hate it, but how come there's so much hate for Fallout 3 involved with praising New Vegas on these forums? Irrational hate is directed at both sides.
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Kevan Olson
 
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Post » Sun Mar 06, 2011 10:36 am

Fallout 1 has a fraction of the weapons, most people don't even talk to you, the graphics are ancient, there are fewer quests, fewer mechanics, etc.
AND PEOPLE ARE STILL SAYING ITS BETTER. Maybe there weren't many bugs but come on that game is tiny comared to these. I understand why people like Fallout 1 - I do too. But I like it in a nostalgic way...


You really can't compare a 13 year old game with a game that was released now, nor can you say that it has fewer features etc. Anyway what these people mean is probably that they enjoyed it more at that time and being nostalgic too. No hate here.


There were pleanty of bugs/glitches/crashes in that game as well.

True - every gamer knows that most games are problematic when they launch. I'm tired of these guys that complain too but it's more about ignorance than hate.


There was less overall content and the RPG element was less of a factor.


Talking about ignorance, and judging by what you said here 1) you probably haven't seen both games in full extend to say that. 2) You are too hyped with FNV 3) You are just lousy at comparing. Remember this is only my opinion.
Everyone is entitled to one duh :)


Now they've gone and added several new and interesting features, made the game much more balanced


I agree, even though atm i play FO3 with mods (which make it as balanced as FNV and add even more features than FNV), that's what the case was on vanilla. Most of these features came by mods and they did well to implement them. I'm not comparing FO3 modded with FNV vanilla it would be unfair and many ppl don't have PCs. But as for vanilla you are right.


and people are [censored] complaing?
I just read some thread where a guy has already spent 117 hours on this game (ya what a croc) and hes UNHAPPY WITH IT? ???!!!


Relax, don't rage. There's a difference between people saying they are disappoined with a feature in the game and people just hating it.


Personaly i think FNV is a great game worth it's money.
Alas, compared to FO3, for me, it's linear - which is the worst thing in these kind of games. Therefore i like FO3 more. And i will and have stated my opinion many times in these forums. Constructive criticism should actually help the developers. (Plus, not everyone sees things the same in this world.)

If you still believe that i for example hate the game because i am complaining for some things, then you sir are, no offence, a.. blockhead. :)
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Lifee Mccaslin
 
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Post » Sun Mar 06, 2011 2:16 pm

Learn 2 play. I can go everywhere I want at a low level by using sneak and night to my advantage. What, you expect to be able to kill a deathclaw at level 2?


No i don't, even in Fallout 3. Of course the deathclaws are not an imperetrable barrier, but they do give a strong "go the other way" suggestion, as do all NPC in Goodsprings and Sloan too :D
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Josh Sabatini
 
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Post » Sun Mar 06, 2011 6:10 am

how come there's so much hate for Fallout 3 involved with praising New Vegas on these forums?


http://www.youtube.com/watch?v=Sm-zWDaoCtI&feature=related

Anyway, http://img301.imageshack.us/img301/5294/hatersgonnahatel.gif, I suppose. I can understand some of it, to be honest. If I couldn't play the game because of bugs or tech issues, I'd be beyond disappointed. I'd be fuming. I haven't had barely anything in the way of bugs in nearly 100 hours, but I feel really sorry for those that are having trouble. However, I'm sure Obsidian and Bethesda do too, and I'm sure they're less than enthused and working as hard as they can to rectify this. Secondly, if I was introduced to the series via Fallout 3 and thought I was getting another sandbox exploration-based action game with RPG elements, I'd be a little bummed as well. The problem with this crowd, though, is the obliviousness to the fact that FO:NV has more in common with the "Fallout" tradition than FO3 did. :shrug:
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Milad Hajipour
 
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Post » Sun Mar 06, 2011 6:38 am

Trolls, fan boys, Neutrals, Retards, YesMen, Nostalgics, Pro Obsidian, Pro Bethesda... Hell, this forum is a wasteland with it's own factions. It's almost as fun as the real game.
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Amanda savory
 
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