Why Nords are Better Fighters than Orcs, who are both better

Post » Mon Jun 11, 2012 3:28 am

Redguards es #1 warriors in Tamriel... too bad they got the shaft on size, passives, and daily skills in Skyrim.

Adrenaline Rush (morrowind): Fortify Agility 50pts for 60sec on Self
Fortify Endurance 50pts for 60sec on Self
Fortify Speed 50pts for 60sec on Self
Fortify Strength 50pts for 60sec on Self
Fortify Health 25pts for 60sec on Self

Adrenaline Rush (Skyrim): Stamina regenerates 10x faster for 60 seconds.

Fortify strength 50 pts added directly to your dmg in Morrowind it should be noted to. In Skyrim, I can run away more? Or get in some extra power attacks I don't use anyways cuz it's just almost effective to spam basic attacks? Sounds like a good trade...
Redguards are the most naturally talented; this does not make them the best warriors. Nords are more like the vanguard while redguards are like shock troops
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Bambi
 
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Post » Sun Jun 10, 2012 2:44 pm

tl;dr orcs are better hands down
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Tamika Jett
 
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Post » Sun Jun 10, 2012 11:39 pm

Surprisingly no one mentioned Imperials yet. Voice of the Emperor does the exact same thing as Battle Cry, except the NPCs don't run. Only the one you hit will decide to fight back again, too. Calm>Fear, unless you're a ranged/stealth fighter.
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Sunnii Bebiieh
 
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Post » Mon Jun 11, 2012 2:52 am

It would seem your local education system has failed you severely ...
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Amy Gibson
 
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Post » Mon Jun 11, 2012 12:52 am

If you're playing on PC, you can use Skyrim Script Extender, it fixes resistance.
Unless you have an up to date game at which point resists don't matter at all. Even if they do it's easy to get tons of magic resist and make it trivial.
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Star Dunkels Macmillan
 
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Post » Mon Jun 11, 2012 4:46 am

I thought the Khajiit were the desert dwellers and redguards were from the games 'africa' region, which is not all desert. Too much arab for me.

In Daggerfall it was pretty obvious that Hammerfell was a mostly desert land. A large part of it is the Alik'r desert.

Lore books seem to indicate that Elsweyr is arid badlands and grasslands, with some jungle in the southern bits. Not quite a desert.

It seems to me that having a shield and a decent block skill would solve the nemesis fight situation you describe rather handily, especially if you went straight for the elemental protection perk. Nords would still be better off, but any race could manage that fight that way.
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Sebrina Johnstone
 
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Post » Mon Jun 11, 2012 1:39 am

Histskin FTW
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El Khatiri
 
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Post » Mon Jun 11, 2012 12:03 am


i can count the number of truly challenging fights in this game on 1 hand, but in every one of them, it is Not against a Dragon, a dragon priest, etc. It is 'mid' game, level 15-30 range, in a fort against 2-3 'very tough' bandit chiefs, with 2-3 'not tough' bandit supporters and 1 or 2 mages backing them up. the silver hand fight against the skinner comes close but not quite because there is not a mage there and mages play a key reason why the nord skill is better, for example in Trevas Watch.


By your criteria, Imperials are the best warriors. Voice of The Emperor is a better version of Battle cry. It puts all the enemies into a stupor, where you can pick them off one by one. If they run away, you are not going to be able to reach all of them.

Also, extra $$$ == extra skill. You may get a racial that helps in combat, but the extra money I get while looting, spent on skillups makes me more effective.

/thread
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james kite
 
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Post » Mon Jun 11, 2012 1:39 am

If you're playing on PC, you can use Skyrim Script Extender, it fixes resistance.
Good to know, thanks!

By your criteria, Imperials are the best warriors. Voice of The Emperor is a better version of Battle cry. It puts all the enemies into a stupor, where you can pick them off one by one. If they run away, you are not going to be able to reach all of them.

Also, extra $$$ == extra skill. You may get a racial that helps in combat, but the extra money I get while looting, spent on skillups makes me more effective.

/thread
Both BC and VotE make things stop in their tracks... that's cool. However while your busying picking people off 1 at a time I've already cleared the whole room thanks to berserker rage + elemental fury. I'd expect the fancy pants fighting from elves... real warriors get in there and smash heads in.

I guess the gold might be more effective, not sure how big a deal it is since I'm sitting on huge amounts of gold as it is though(lol banish enchanted iron daggers!).
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YO MAma
 
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Post » Sun Jun 10, 2012 6:44 pm

nords have the 50% frost resist, which is a clear advantage in many situations
Frost resist is negated by being able to enchant armor with elemental resists.

battle cry is the superior skill for tough fights because you can make all of these enemies run away, giving you a chance to charge down the mages, even on master difficulty. with berserk, you will still die, guaranteed, and need to either return after your character is OP for the situation or tone down the difficulty then use berserk. on adept, berserk is more powerful, because it makes things easier for the careless and less skilled player.

Your argument revolves around Berserk being more powerful, but only for careless players, but I ask you, is it not careless to attract all these enemies at once? So your carelessness has forced you to use Battle Cry.

redguards were from the games 'africa' region, which is not all desert. Too much arab for me.

http://www.uesp.net/wiki/Lore:Hammerfell is the home of the Redguards. Did you really just relate them to an "Africa" region because they are dark skinned?

What about just fully copying the warhammer/previous-novels-it-is-based-on lore and bring armies of Chaos into the picture ? Warhammer is not the only set of pre-TES lore in which the high elves were not supposed to be evil, just one that came to mind.
No, just no. I'm sorry if I sound mean but I don't want Beth to copy and paste anything.


Which brings us to:
but personally i cant stand playing one because of the ridiculous grunts they make when fighting.
A personal opinion.

So your entire argument boils down to you admiting that Berserk is more powerful than Battle Cry, but you mask it by saying only careless people need use it. I have an Orc and a Nord and I have not had the need to use either, but when I have, I have found them to be pretty equal in getting the job done. It all boils down to personal preference, I do not believe that any one ability completely outclasses another, it just depends on what you like.
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GEo LIme
 
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Post » Mon Jun 11, 2012 2:36 am

But those guys from hammerfell have curved swords. Curved. Swords.

Curved swords = Argument invalidated.

(Whiterun Guard said so.)

Also orcs are ugly, and likely smell as they look. That is, like wild pigs.
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Roberto Gaeta
 
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Post » Mon Jun 11, 2012 2:33 am

I prefer to role-play. I don't play a class because it's the best or better. I just play whatever suits my character.
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louise tagg
 
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Post » Sun Jun 10, 2012 7:41 pm

Adrenaline Rush is a joke, you say? You're nuts! I can't compare it to the Nord and Orc abilities, since I haven't played them, but I can tell you that it certainly aint useless. Its a ceaseless stream of stamina which lets you unleash constant, staggering power attacks one after the other. Rush let me kill Draugr Lords who could kill me with two hits on master, because I was able to constantly keep them stunned for most of the battle. You're right about one thing though: Adrenaline Rush is just stamina potions. More specifically, it's like mixing a batch of 30of them and injecting it directly into your eyesockets. Redguard powa!!!
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Haley Cooper
 
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Post » Mon Jun 11, 2012 12:15 am

EDIT: P.S. Redguards are more akin to the North-African Moors, which are Arab. This is actually pretty obvious as they use scimitars, their names resemble Arab names, and by the clothing they wear. I don't think any race really mirrors our real-life African people. Unless those Africans are Arabs North of the Sahara (Eqyptians, Moroccans, Libyans).

I thought the Khajiit were the desert dwellers and redguards were from the games 'africa' region, which is not all desert. Too much arab for me.


Do you know what the Sahel is and of the culture and people who reside in these countries? I know the movies will tell you one thing but history and "the present day" will tell you the real story. This culture has been south of the Sahara for thousands of years, even the languages are an Afro-Semitic origin. I think its clear this is what Bathesda was going for when they designed the Redguards with a spalsh of Samurai.

EDIT: Actually there is a great project named The Great Green Wall going on within these Sahel countries: check it out http://www.youtube.com/watch?v=bdRDfXFjgZg&feature=channel_video_title

As for the Redguards warriorness, I think its also clear Redguards are no longer in the Warrior category but the Battle Mage category. Adrenaline Rush should have been a movement speed and attack speed enhance if just one just a movement speed to make it unique. Since there are so much outclassing in what people play for example (warriors/rogue with enchant+smithing+alchemy) vs (mages+alchemy) maybe Bathesda will change their stance on tweeking the game and change the racial, one can only hope.
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Code Affinity
 
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Post » Mon Jun 11, 2012 4:04 am

Adrenaline Rush is a joke, you say? You're nuts! I can't compare it to the Nord and Orc abilities, since I haven't played them, but I can tell you that it certainly aint useless. Its a ceaseless stream of stamina which lets you unleash constant, staggering power attacks one after the other. Rush let me kill Draugr Lords who could kill me with two hits on master, because I was able to constantly keep them stunned for most of the battle. You're right about one thing though: Adrenaline Rush is just stamina potions. More specifically, it's like mixing a batch of 30of them and injecting it directly into your eyesockets. Redguard powa!!!

Adrenaline Rush is amazing for all the reasons you described. I have played the Nord as a warrior, and their racial suks bawlz. Sure, you can scare away enemies who then flee in random directions, but when you chased down those scattering cowards, you'll be on the other side of the map. Great ability for AoE mages I guess, but not for Archers and even worse for Melee Fighters. The Imperial power is much better for melee because they stand there like docile lambs waiting their turn to face death.

I haven't played Orc yet, but it really just seems like turning down the difficulty slider for 60 seconds which is something every race can do.
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Samantha hulme
 
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Post » Mon Jun 11, 2012 5:12 am

The orcs' racial is the most unique, since you can't really get something similar in any way. Battlecry is the same as a master-level illusion spell. The imperial one is also a master-level illusion spell. The orcish power is completely unique and I personally find it more of an "I win" button, since I don't like to chase enemies half across the map...
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Gavin boyce
 
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Post » Mon Jun 11, 2012 2:14 am

finally , personally i do like the lore and the way this TES game has reworked the 'standard' fantasy game races, orcs are now good natives rather than the typical bad guys, but i will throw it out there that not everyone thinks so. i let my brother borrow this game , who is not the type to post on forums but plays games he likes, for some reason wanted to make a high elf rather than a nord when he started (when he was a kid he collected a High Elves warhammer army, who were typically portrayed as being always morally good, perhaps even moreso than humans, besides being physically tough as well as capable with magic). in this game, he was forced to be an ugly obnoxious whiner who is on the side of the enemies, and no surprise, he did not enjoy the game anywhere near as much as i did (possibly for different reasons, we like different things now, but he does think it is good and looks great, although i suspect this is a major part of it). would it have been so hard to invent a new invading race to be the enemies? What about just fully copying the warhammer/previous-novels-it-is-based-on lore and bring armies of Chaos into the picture ? Warhammer is not the only set of pre-TES lore in which the high elves were not supposed to be evil, just one that came to mind.

What? I'm not sure where you're getting any of this. All High Elves do not belong to the Thalmor and trying to ascribe morals to an entire race is absurd. Nevermind that High Elves in TES always had a dark history.

I'm not sure why you consider the Orc bonus only good in 1 vs 1 fights either... you know that 2x damage done and 1/2 damage taken helps just as well in massive melee brawls, right? The only weakness an Orc has is against magic, but that can be shored up with resistances and the title seems to imply which race is the best fighter, not magic sponge. There's the Atronach Stone for soaking magic.
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Dawn Farrell
 
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Post » Sun Jun 10, 2012 10:09 pm

I play a High Elf. I do pretty well as I please. These guys are my minders and no one can stand before them, well almost no one, but then I just cast em' again:

http://carnagepro.com/pics/bodyguards.jpg
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Elena Alina
 
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Post » Mon Jun 11, 2012 4:59 am

I think its stupid that they took away the khajiit power dremoralize and gave it to the nord and called it battle cry who would u more likely run away from a scotish or scandanvian type guy or a f*#*ing tiger
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Kirsty Collins
 
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Post » Mon Jun 11, 2012 2:40 am

Nord, Ork or Redguard are great warriors, until a calm voice tells them to lay down their weapons, Imperials are the better fighters heck they just talk you down.

And Khajiit look more like cats then tigers, cats dont scare me that much.
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Betsy Humpledink
 
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Post » Mon Jun 11, 2012 1:00 am

And Khajiit look more like cats then tigers, cats dont scare me that much.

Maybe the Khajiits in game. You can make some badass looking khajiits yourself though.
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Tamara Dost
 
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Post » Mon Jun 11, 2012 3:52 am

Maybe the Khajiits in game. You can make some badass looking khajiits yourself though.

Indeed just look at how badass I am

Grrr....
http://steamcommunity.com/profiles/76561198035536025/screenshot/504639410802766279?tab=public
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FoReVeR_Me_N
 
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Post » Mon Jun 11, 2012 4:04 am

The redgaurd racial is actually awesome when not playing with potions, which if you want this game to be hard, you don't play with potions.
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natalie mccormick
 
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Post » Sun Jun 10, 2012 10:49 pm

Indeed just look at how badass I am

Grrr....
http://steamcommunity.com/profiles/76561198035536025/screenshot/504639410802766279?tab=public

No matter how badass you make them, they are stil cats, and cats are adorable (says my sister)
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maya papps
 
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Post » Sun Jun 10, 2012 11:40 pm

My favorite race is Redguards and usually it's my first ''playtrough'' character. I found the Redguards adrenaline rush damn nice in Oblivion but in Skyrim it's abit...lame.
As a roleplayer I look at these races like this:
Redguards: Tecnique
Orcs: Raw power
Nords: Mid ground of Orcs and Redguards.

Redguards have always been described to be most naturally talented warriors, where Orcs where savages and outright brutal.

I don't really care about others opinion about this matter because I think all the most obvious warrior races are useful to play with and 1 once per day power is really just..most of the time useless. Especially in Skyrim because you have access to shouts which out shines any special racial power.
And I tend to roleplay in TES games alot...I mean it's perfect game for that and for me the race of the character is important. Not for the once per day power, but for what they are in lore and so on.

I couldn't even read the TC's post to half mark because it just seems to be a hate post.
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Gisela Amaya
 
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