now i will say that i think orcs have cool lore in the game and are cool both to interact with and fight as enemies, but personally i cant stand playing one because of the ridiculous grunts they make when fighting. would have liked the nord voice to be deeper, but its not anywhere near as bad.
also importantly, this is a single player game, and any race can do any job , but some will have advantages over others. (higher skills at a lower level early on, racial bonuses and skills) for the sake of my post i will assume that during the playthrough neither smithing, enchanting, or alchemy are used.
first, they are roughly equal with the 1.04 to 1.05 scale, but nords have the 50% frost resist, which is a clear advantage in many situations, whether using light or heavy armor, one hand and shield, two hand, or dual wielding.
second is the 24 hour skills. lots of people think berserk is the 'i win' button but it is actually battle cry.
i can count the number of truly challenging fights in this game on 1 hand, but in every one of them, it is Not against a Dragon, a dragon priest, etc. It is 'mid' game, level 15-30 range, in a fort against 2-3 'very tough' bandit chiefs, with 2-3 'not tough' bandit supporters and 1 or 2 mages backing them up. the silver hand fight against the skinner comes close but not quite because there is not a mage there and mages play a key reason why the nord skill is better, for example in Trevas Watch.
it is one of several hard fights against large groups of enemies, on master i can guarantee it is very difficult - the mages light you up with very damaging magic or set you on fire so just one supporting bandits arrow will do extreme damage and it will make fighting the chiefs very hard.
battle cry is the superior skill for tough fights because you can make all of these enemies run away, giving you a chance to charge down the mages, even on master difficulty. with berserk, you will still die, guaranteed, and need to either return after your character is OP for the situation or tone down the difficulty then use berserk. on adept, berserk is more powerful, because it makes things easier for the careless and less skilled player.
both of them are better than Redguards who have a joke of a racial ability. Stam regen... eating one of the many regen consumables gives the exact same thing!! What were the devs thinking, Adrenaline Rush should give Increased attack speed or movement speed or something useful and unique, not something that can be made with tomato potato leek and whatever and used at any time. furthermore, i do not like how they made it seem like every Redguard is from the desert area in this game. I thought the Khajiit were the desert dwellers and redguards were from the games 'africa' region, which is not all desert. Too much arab for me.
finally , personally i do like the lore and the way this TES game has reworked the 'standard' fantasy game races, orcs are now good natives rather than the typical bad guys, but i will throw it out there that not everyone thinks so. i let my brother borrow this game , who is not the type to post on forums but plays games he likes, for some reason wanted to make a high elf rather than a nord when he started (when he was a kid he collected a High Elves warhammer army, who were typically portrayed as being always morally good, perhaps even moreso than humans, besides being physically tough as well as capable with magic). in this game, he was forced to be an ugly obnoxious whiner who is on the side of the enemies, and no surprise, he did not enjoy the game anywhere near as much as i did (possibly for different reasons, we like different things now, but he does think it is good and looks great, although i suspect this is a major part of it). would it have been so hard to invent a new invading race to be the enemies? What about just fully copying the warhammer/previous-novels-it-is-based-on lore and bring armies of Chaos into the picture ? Warhammer is not the only set of pre-TES lore in which the high elves were not supposed to be evil, just one that came to mind.
