"Why Oblivion ruined Skyrim for me..."

Post » Mon Jun 11, 2012 10:48 am

This takes the top spot on the list of 'Bad Reasons to Hate Skyrim.'

Closely followed by 'there are no guns' and 'omg what is this I can't use computer.'
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Mon Jun 11, 2012 2:04 pm

This is pretty pointless article. Skyrim has it's faults, but this guy didn't even do a single quest or play for more than a couple hours. In summary, "I didn't really feel like playing Skyrim, so I didn't do any quests and only played for ten minute stretches. Therefore, it is no good."
User avatar
Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Mon Jun 11, 2012 6:38 pm

On that note, I can't get immersed into real life either, too many brown trees and only thing I can fight are wolves. D=
:facepalm: jeez...
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Mon Jun 11, 2012 5:16 pm

I hated Oblivion.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Mon Jun 11, 2012 10:16 pm

I'm one of the few who felt that the aesthetics in Morrowind hurt the overall experience. I understand that you can have a serious game underneath the skin but the game just felt like I stepped into a poor Alice in Wonderland rip off.

The same goes for Oblivion, the game was overly saturated and just hurts my eyes now. The art style was a bit better, although everything looks like it was made out of plastic.

Skyrim feels the the best as it has a gritty feel to it that compliments the theme they're going for.

Ah yes, the good old "colors = children's game" argument. Good thing Skyrim is black and white. And brown. Realism is brown.
User avatar
Laura-Lee Gerwing
 
Posts: 3363
Joined: Fri Jan 12, 2007 12:46 am

Post » Mon Jun 11, 2012 5:13 pm

The 'too much to do' argument is exactly the wrong one- a game like Skyrim that depleted the character build relys upon experiences and real estate to keep you engaged- it's an action adventure game with role playing characteristics.
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Mon Jun 11, 2012 6:53 pm

Too much to do in Skyrim?

Did he get a secret copy that we didn't?
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Mon Jun 11, 2012 9:57 am

Too much to do in Skyrim?

Did he get a secret copy that we didn't?


This is why they have hand holding in the game.Look at a guide if you need help finding things you can do.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Tue Jun 12, 2012 12:54 am

This is why they have hand holding in the game.Look at a guide if you need help finding things you can do.

I wasn't aware that the guide will tell me how I can take down the Thieves' Guild, buy a farm, build my own house, or go out and recruit Bandits for Dark Brotherhood candidates.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Mon Jun 11, 2012 2:04 pm

You can't grow carrots, either.

Nor can you build a spaceship.

Or run off to Paris with a Tunisian toyboy named Sven.

A game will only ever have limited options, you know...
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Mon Jun 11, 2012 10:00 am

You can't grow carrots, either.

Nor can you build a spaceship.

Or run off to Paris with a Tunisian toyboy named Sven.

A game will only ever have limited options, you know...

Not being able to farm carrots or build a spaceship makes sense.

Being able to take down the Dark Brotherhood but not the Thieves' Guild does not.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Mon Jun 11, 2012 11:13 am

I wasn't aware that the guide will tell me how I can take down the Thieves' Guild, buy a farm, build my own house, or go out and recruit Bandits for Dark Brotherhood candidates.

Well, you got a point with not being able to take down the Thieves Guild, and recruiting for the Dark Brotherhood would be kind of fitting.
But, there is still tons of stuff to do, a neverending amount of stuff in fact.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Mon Jun 11, 2012 10:28 am

Heh, he's complaining that there's too much content.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Jun 11, 2012 3:05 pm

Well, you got a point with not being able to take down the Thieves Guild, and recruiting for the Dark Brotherhood would be kind of fitting.
But, there is still tons of stuff to do, a neverending amount of stuff in fact.

There is a lot to do, but I feel there isn't enough. You can cite "limitations," which I know you have to limit things during production, but there's a lot in Skyrim that I find should not have been included over better content. Marriage is an example.
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Mon Jun 11, 2012 10:24 pm

There is a lot to do, but I feel there isn't enough. You can cite "limitations," which I know you have to limit things during production, but there's a lot in Skyrim that I find should not have been included over better content. Marriage is an example.

If they were making the game for Darkside Eric then yes they failed.Luckily for the rest of us they didn't make it with you in mind.

As an aside what game has come closest to your idea of perfection?
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Mon Jun 11, 2012 8:29 pm

If they were making the game for Darkside Eric then yes they failed.Luckily for the rest of us they didn't make it with you in mind.

As an aside what game has come closest to your idea of perfection?

Hmm, I argue that you can never add too many features, as long as they are optional. So if they added the things Darkside suggested I think I would feel lucky as well.
Do I think they failed by not adding it? Nope, still sounds nice to have, though.
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Tue Jun 12, 2012 12:45 am

If they were making the game for Darkside Eric then yes they failed.Luckily for the rest of us they didn't make it with you in mind.

As an aside what game has come closest to your idea of perfection?

Nice little dig there, hope it made you feel special.

Dungeons & Dragons. Fallout New Vegas. Fable.

All three games you can have larger effect on the world, either locally or globally, than Skyrim.


If a person wanted three wives in Fable, they could do it. If I wanted to murder every single living being in post-apocalyptic Vegas, I could do it.

If I wanted to becomes friends with a merchant through long hours of conversation, and thus get cheaper prices, I could do it in Obli-- I mean Dungeons & Dragons.

Skyrim removed a lot of content that didn't need to be removed and that makes the game much more shallow.

Hmm, I argue that you can never add too many features, as long as they are optional. So if they added the things Darkside suggested I think I would feel lucky as well.
Do I think they failed by not adding it? Nope, still sounds nice to have, though.

There's two reasons why I "think they failed."

One being that previous content that made the game larger was cut.

Two being that as the fifth game in the series, and the second on the same console, evolution and expansion game to a halt.

I would gladly have removed an entire hold, or at least a fourth of a hold, from the map to make computing room for house creation, or the ability to have disposition with all NPCs.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Mon Jun 11, 2012 8:04 pm

Hmm, I argue that you can never add too many features, as long as they are optional. So if they added the things Darkside suggested I think I would feel lucky as well.
Do I think they failed by not adding it? Nope, still sounds nice to have, though.

I agree some of his suggestions are good others not so much.He seems to have a sense of entitlement and when things aren't the way he wants them it is because Bethesda failed him personaly.I was just wondering which game has come closest to perfection IHO
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Mon Jun 11, 2012 7:55 pm

"Why a game that has nothing to do with the game I'm playing ruined it for me.."
User avatar
Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Mon Jun 11, 2012 3:12 pm

Well, in my case it′s rather "Why Morrowind ruined Skyrim for me..."
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Mon Jun 11, 2012 8:24 pm

I agree some of his suggestions are good others not so much.He seems to have a sense of entitlement and when things aren't the way he wants them it is because Bethesda failed him personaly.I was just wondering which game has come closest to perfection IHO

Self-entitlement because I feel that it's logical that, if you're going to have the ability to destroy one "evil" guild that you should have the ability to destroy the other "evil" guild?

How is that self-entitlement in the least? It's a logical and very valid desire for a game such as this, y'know, an RPG where you're supposed to make your mark on the world, or at least have the ability to.

How is it self-entitlement, or even a "personal failure" to question the removal of content that had been in previous games, content that worked and was fun?
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Tue Jun 12, 2012 1:08 am

This doesn't reflect my opinion at all, I like Skyrim a bit more then Oblivion. I just thought that this would provoke some conversation, and healthy debates. http://www.geekosystem.com/difficult-to-play-skyrim/

Healthy debate? In Skyrim general? Since when?
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Mon Jun 11, 2012 5:26 pm

Self-entitlement because I feel that it's logical that, if you're going to have the ability to destroy one "evil" guild that you should have the ability to destroy the other "evil" guild?

How is that self-entitlement in the least? It's a logical and very valid desire for a game such as this, y'know, an RPG where you're supposed to make your mark on the world, or at least have the ability to.

How is it self-entitlement, or even a "personal failure" to question the removal of content that had been in previous games, content that worked and was fun?


Just going by your body of work.I rememember debating your not enough racism idea not too long ago.You seem to equate everything you want in the game that is not in the game as a failure on Beths part.

an aside
When you mentioned DnD did you mean the PnP game or a particular video game?
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Mon Jun 11, 2012 4:17 pm

Just going by your body of work.I rememember debating your not enough racism idea not too long ago.You seem to equate everything you want in the game that is not in the game as a failure on Beths part.

an aside
When you mentioned DnD did you mean the PnP game or a particular video game?

You do realize that things not being in the game, whether it's things I would have liked to have seen, you would have liked, or Todd Howard would have liked, is indeed a "failure." Either there wasn't enough budgeted time to do something, they were restricted by tech, or they simply didn't even think of it.

Every company faces this, not just Bethesda. You however keep wanting to equate it as a personal attack. In my career there have things I have not delivered on, whether it was asked for or not, in those situations I "failed" to do something.

Bethesda didn't, in my view, portray racism well enough, they "failed" in that regard to me just the same as Capcom didn't include Ken in Ultimate Marvel vs Capcom 3, so they "failed" in that regard to me because I like playing as Ken.

I mentioned Dungeons & Dragons as the pen-and-paper.
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Mon Jun 11, 2012 11:53 am

Seems simple to me don't play skyrim and play oblivion. Its set in a totally different area of the continent perhaps one day they will just make TES and it will be the entire continent! all the story is already there.
Oblivion takes place 200 years before Skyrim. Morrowind takes place a little earlier than Oblivion. Arena and Daggerfall are even further back. So there would still be a ton of content to be made.

"Why a game that has nothing to do with the game I'm playing ruined it for me.."
Not sure if you are serious, sarcastic, or making a joke.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

PreviousNext

Return to V - Skyrim

cron