Quote from author of one of the most popular quest mods on the skyrim nexus which is Moonpath to Elsweyr
"This a mod conflict occuring with questmods.. probably deactivate a few and it should work again.
Edit: I'm beginning to think that it is something that the mod author has done wrong vs it being skyrim itself. Here are mods I'm using now that contain quest and all seem to work together without any of the problems stated in the OP.
http://skyrim.nexusmods.com/downloads/file.php?id=9782&navtag=file/images.php?id=9782&tab=3
http://skyrim.nexusmods.com/downloads/file.php?id=17289
http://skyrim.nexusmods.com/downloads/file.php?id=8333&navtag=file/images.php?id=8333&tab=3
http://skyrim.nexusmods.com/downloads/file.php?id=8429
http://skyrim.nexusmods.com/downloads/file.php?id=15678 (caused a crash by the fort that has been taken by black mages on the way back to whiterun from eldergleam sanctuary)
So everytime I install a mod with a quest in it I do hours of testing for stability purposes. So with these mods I seen no side effects. I'll test my luck and continue to add more to see what works and what doesnt. My testing consisted of fast travel, entering/exiting a cell, running from whiterun to Dawnstar on foot, Starting one of the quest lines. Everything was fine. I will periodically edit this post with more quest mods that work together as I add new ones. This is great news indeed and it seems like proof that some of these quest mods have something wrong with them.

