WOW there are a lot of new replies (many directed at me) since I had dinner. I'll try to address at least a few of these.
You're discrediting his approach to the game, you're using his approach to the game (taking full advantage of the open world) and picking specific examples to discredit it in some way. You yourself said that the open world is what appeals to most gamers and even yourself.
So why do you feel the need to pick an NPC that has no purpose other then to just be there?
You took my comment way out of context. I was replying to someone who (laughably) stated that they could play Skyrim "any way they wanted to," citing their reference to playing the game as nothing more than a hunter. I'm using this NPC as an example of shallow dialogue and unnecessary voice acting, not to mention debating the idea of playing as a "hunter."
If you honestly hate this game as much as you make it sound like, then why are you even here? The fact that I have an imagination and can play a game without someone having to hold my hand and play it for me doesn't make me a really devoted fan. I am sorry to say but the problem with Skyrim is that it is trying to appeal to gamers as a whole instead of the niche following it has. I am sorry to also say that the only wrong move Bethesda made was trying to cater to CoD and Halo kids who feel so much self entitlement that they have to demand that this game be made more like Dragon Age or it's the worst game ever.
If you cared to actually read my posts, you'd see that I LOVE this game and am still actively playing. I also have an imagination, and once again I don't need anyone to "hold my hand." Actually, it's funny you mentioned this, because Skyrim's linear dialogue and one-route quests actually DO hold your hand. They tell you exactly how you MUST respond, and exactly how you MUST finish the quest. I don't know many CoD fans that even played Dragon Age, and I certainly don't know ANYONE who wants Bethesda to start designing linear games, abandoning their open world. So, I'm not sure what your point was with that statement.
News flash to those people, you want to play a game like that go pick up a copy of Dragon Age. I don't play any TES game to play Dragon Age, I play it to roleplay in a game that no other game out there offers. I am sorry that it seems so much of this generation of gamers are spoiled little brats who have no imagination what so ever. Again, that doesn't make me a fan boy.
I already refuted your "omg Skyrim is the ultimate RPG because I can pick flowers and pretend I'm a hunter. AGAIN, I have an excellent imagination. Skyrim RESTRICTS your imagination because it forces you to complete quests in a specific manner, and answer NPC's in a specific way. And again with DA:O-- what are you referring to? Who wants TES to be like DAO? I think Bethesda could learn a lot from their dialogue, but that's about it. As for "spoiled brats" of gamers... again, I don't know what kind of point you're trying to make.
There is a reason I like games of this type, there is a reason I mod for games of this type. There was a reason I gave up Dungeons and Dragons and played games like this instead. Because they gave me that freedom that no game ever had been able to give me. So if this burns your bottom I don't care. Go play Dragon Age if that's what you want. Mean while how about you leave the niche group alone that made TES what it is today. Remember Bethesda may have made the game, but it is those of us who loved and modded the games for years that made them what they are. It's bout time people like you and Bethesda understood that instead of trying to ruin such a good game just so it can be more steamline.
There's another Dragon Age reference. Surprise surprise. All of this hostility simply because some of us would like to see meaningful dialogue, options, a good story, and so on and so forth. All of this hostility because some of us "dare" to criticize Skyrim's shortcomings.
I find it kind of funny how you are acting like you are being the reasonable person here. There is zero chance beth would go to text dialogue. In today'd day and age that would kill sales. It's like asking a store to sell items at a loss because it give you better value. Would it be better? Of course! But it would never happen, and with good reason. You can complain about the amount of depth all you want, but Beth isn't going to cannibalize their sales to appease a couple of fringe forum members.
Definitely agree with the "quality" of storytelling though. There is a ton of room for improvement.
There are plenty of excellent games with text dialogue. Hell, like I keep saying-- Zelda is ALL text and I don't see their sales taking a beating. If you have to choose between meaningful dialogue with options (and sure, have voiced greetings) and 100% FULL voice acting, I'll take the text any day of the week. How does that make me unreasonable?