Everytime I have talked about Skyrim with anyone who cares about it, I have become accustomed to using the word "spartan", which in this context does not mean an armored super human, but rather implies a very sparse but effective set up. When I think of that word however, I do not think effective is the proper term to describe the changes in Skyrim from Oblivion and Morrowind but I would prefer to use passable. Essentially, I have no idea why the guys and gals who made this game decided to remove all of the statistical systems they had in place and make the game the way they did.
The core gameplay is practically identical to Oblivion (I am fairly sure, it's been a while since I fired that one up) and I really have no issues with that system. In fact, when it comes to core mechanics, I really like the things they've done, such as making magic able to be set to each hand and addressing the awful and stiff looking character animations. They did an amazing job in that department. I was also very excited when I heard about the changes to the skill system and the addition of perks, because in my mind I was imagining a system similar to Fallout 3 and I thought that would be pretty awesome. The execution of all these stat and skill changes though have all pretty much fallen flat for me.
First of all, we have the complete removal of stats, leaving only the three core attributes intact. Functionally, this works, and doesn't dramatically affect gameplay, but it gives the whole game a really awkward feeling. Without the ability to measure and increase strength or intelligence, it feels very odd as your character progresses. Perks maintain the feeling of increased strength, but it doesn't seem right that I can be a master of two handed weaponry and yet hit someone like a 3 year old when using a one hander. Strength translates my physical power to my character and without it, the game has no way to relate how my warrior is strong. Essentially, my warrior should be stronger than a mage by default because of their professional choices, we should not be equally strong with a blade just because we elected not to put perks into a skill tree.
Overall, the removal of stats and the repercussions of that choice have really impacted gameplay. I could carry on more, but I think I've made my core argument, or at least most of you understand where I'm coming from if you've had experience with Morrowind and Oblivion like me. I understand that the team wants the game to be accessible and they don't want people to be shoe horned into classes or ache types from the get go, however, I think those two concerns are outweighed by the consequences of this system. Having to invest a little bit of time to understand the system in Oblvion and Morrowind was not that bad, or at least I don't know anyone who was driven away from the game because it was too "stat heavy" or complex. And as far as being locked into a class goes, I find that alternative much more enjoyable than this current system, which when stacked next to ones in Oblivion, it feels as though it is just the framework for the older games. I mean spell categories have been majorly reduced and the game just feels shallow.
Now, does it work? Yes. Do I love Skyrim? Yes, absolutely. I think the game is amazing and the team did an excellent job. However, I cannot rationlize this design choice in my head no matter what I do. To me, it doesn't make sense, especially when you consider how rich the experience is otherwise. Depth and complexity are not the same thing. Oblivion had depth, but it wasn't complex. You could play for about 2-3 hours and understand all the systems in the game, it wasn't obstructive to the gameplay, but it added to it greatly by allowing all these different effects. I have said other places that I understand some changes, like maybe removing speed as a stat so you can set a baseline movement speed for characters (which is probably necessary with the new animations) but just taking the axe to the whole thing? This is truly the only major lament I have in the game, and I was just curious if other people thought it was a big deal or if they hardly cared at all. Also, if anyone has a link to a statement made by the developers as to why they did this, I would be grateful for it. Thanks for reading!



