I thought RP meant "Role Play", as in, using your imagination to pretend you are something/someone. RPing is purely imagination that you bring to reality. It is all pretend, not real.
Do you really need a number to tell you how strong your character is for role playing reasons? Or one to tell you how smart they are? Attributes are pure meta gaming information, since pen and paper games cant show action, you need values to base your chance of success on with a given task. That is irrelevant with an action based game.
Role playing is the act of taking on the role of another and stepping into their story. But it's also an active thing, rather than passive. It's not the same thing as putting yourself in the shoes of a the main character of a book you're reading. Now, you've already demonstrated a penchant for throwing out and ignoring anything that happens in the game that doesn't fit what you want, then making up something else to replace it with. Just like you example of how you don't actually have to join the College over in the storytelling thread. You just pretended it didn't actually happen. With an approach or attitude like that, you might as well be reading or writing a story, rather than actually role playing.
Or better yet, you might as well be role playing a chat room. Which I have done before. You'd love it. No rules. No structure. You get to be who you want to be and do what you want to do. The place I frequented back in the day had humans, elves, dwarves, vampires, werewolves, dragons, immortals, super saiyins, and so much more. I was in there one night when two Lauranas (from Dragonlance) walked in, then proceeded to have an IC argument over which one was the real one. Then there was the person that claimed his character could lift 100+ tons, which, of course, meant that he could rip my character apart into tiny pieces with his bare hands. It was loads of fun. Then the site closed down and I had to go looking for someplace else.
I eventually found that new place. This one was different. It combined the chat room based role playing style with a system of skills and attributes. All characters had to be approved to ensure they met certain guidelines and fit within the lore. Members of the site also volunteered as story hosts or game masters to make rulings on activities involving the attributes and skills. Despite the rules and structure, this site made for a far richer role play experience. Why? Because those rules and structures acted as a framework upon which we could build our characters. I couldn't very claim that my character was a master swordswoman when her skill was just 20. Nor could I claim she could lift 100+ tons when her strength was only 10. So the character had to start out as a poor young woman with little more than a rust sword to her name that she was still learning to use, out to make her fortune. By the time I left that site, through social interactions and increases in attributes and skills, she was a wealth woman, leader of a mercenary company and among the most skill and powerful fighters of the site. Her evolution had been facilitated by the increase in her stats and attributes. She was more skill, stronger and faster than when she first showed up. In fact, her sword skill was the highest on the site. However, she was not the strongest or the most agile, so others could still have the edge over her in a fight.
Skyrim is very similar, though without the social interaction. Yes, the game is all about telling your own story, but not within a vacuum. The story is intended to be told within the context of the game world, using the game's mechanics to facilitate the building and evolving of that character. Like my character on that second site, a new character in Skyrim cannot be a master swordswoman when her skill is only 15. As her skill increases, and the story progresses, she evolves as a character. The framework Skyrim uses for building up your character has some gaping holes in it. Yes, you can use your imagination to gloss over them and pretend they don't exist, but that doesn't mean the holes go away. You can deride numbers and dice rolls all you want, but when you get right down to it, that's all Skyrim is. Just because it has a fancy graphical interface and it responds to pressing buttons doesn't change that.