I really hate to argue with this, but that isn't what an RPG is, not really. Just like commanding forces doesn't make you an RTS, you wouldn't call Baldur's Gate an RTS because you command soldiers in an isometric camera angle would you?
Yes I would call it an RTS, and an RPG together. Its called a mixed genre. Skyrim is an Action RPG.
Playing a role does not make an RPG, Computer RPGs are based on the pen and paper roleplaying game Dungeons and Dragons, and like it or not Attributes are an integral part of that game adf thus RPGs, even action rpgs. You can't take out a core gameplay element like that and not be called dumbed down. Now TES has always been more action then RP, but that doesn't stop it from being an RPG, Rogue is an RPG even though it has dialog quests or much of a story.
Attributes were a way of describing a characters skill. Now with computers, we can actually show that skill WITHOUT attributes. This is no longer a time of "how strong are you", but rather, "Show me how strong you are".
I LOVE Skyrim and think it's a great great game, but skills don't feel like they do anything anymore, all my effectiveness is from perks and all skills are for is unlocking new perks, all leveling does is make me a better mage fighter or thief, where before you had to actually think when you leveled.
Perks are just respresentations of skills you learn trhough repeadely doing something.
If I swung a sword every day for a year, I'm going to get better at swinging it and controlling it. Now if i spend some time learning how to do some fancy move, then BAM, we just explained skill progression and perks.
If I cook an omelet every day, after a while I will be able to make one damn good omelet. Then if I take some new ingratiation and make a pizza using my knowledge of cooking, there's a new skill i know, AKA, a perk.
It is my opinion that RPGs have some form of mental component to playing them well, making the right choices in Planescape Torment could mena you never had to fight any battle, ANY; not just some, In Morrowind the choices were more about what guilds to join, because in Morrowind joining some guilds would block others, in Morrowind you couldn't be a jack of all trades unless you planned VERY well.
Morrowind and oblivion turned into a "play backwards, and plan early for your grind" game. Skyrim doesn't mess with that and say "Just play and let your skills level naturally, as was the original idea. But because of how leveling worked, people turned it into a numbers game, which is another way of saying "meta gaming". Your "planning very well" is meta gaming. Fact. How can you plan if you, from a character point of view, have no concept of the leveling system and no clue about joining guilds would block out others? This is exactly what Bethesda wanted to get away from.
I set out to be a battlemage in Skyrim but ended up being really good at smithing and lockpicking and archery and sneaking ect ect ect, Skyrim is not a step backwards, it's a step sideways, into not being an RPG as I see it, you can disagree but this isn't what I think of when I think Role Playing Game.
You didnt become a battlemage because you didn't play like one. If a battlemage would do something, then do it. If they wouldn't do something, then dont do it. Why did you use archery? why did you pick locks?
You wanted to play a specific way, then you strayed from that. That is YOUR fault, not Bethesda's