Why do some plots FORCE us to do evil things?

Post » Sat Jun 02, 2012 6:45 am

Well I just completed a job where I had no alternative (that I could see) but to murder someone for no reason other than someone wanted him dead and it would get me out of jail.

Now this might be fine for evil characters of the assassins Guild, but i`m not part of any of that and play generally neutral to good, certainly not a murderer.

In this particular case my only other choice was, well, to sit in jail breaking rocks for life, ie, THE REST OF THE GAME!

the only saving grace of the plotline was, "I`d prefer to forget about all this!"

Me too.
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sw1ss
 
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Post » Sat Jun 02, 2012 12:51 am

Sometimes you must do evil things to escape the law. What are you doing in jail in the first place if you have something against doing evil deeds?
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Emma louise Wendelk
 
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Post » Sat Jun 02, 2012 2:37 pm

What was the name of this quest?
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e.Double
 
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Post » Sat Jun 02, 2012 12:00 am

What was the name of this quest?

Probably ''No one escapes the Cidha mine'' in Markath. Is it that one?
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marie breen
 
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Post » Sat Jun 02, 2012 12:22 am

Well the common thought is that you "RP" the thought away so it never happened, or designed your own mechinations of what happened. doesn't help that the Populace of the place in question are like " You were with so and so " lol. that quest ending happened exactly at night when no civillians where around and ALL the guards out in the open got ownt.


or you could also supposedly do what others (and myself) did. don't fight with them, let them do all the work. doesn't stop you from being guilty but eh.
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Spaceman
 
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Post » Sat Jun 02, 2012 9:32 am

Probably ''No one escapes the Cidha mine'' in Markath. Is it that one?
Can't he escape that place simply by talking to a guy.. :/
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aisha jamil
 
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Post » Sat Jun 02, 2012 6:53 am

Oh my. Sometimes life is tough, and you have to make choices. This is one of those situations. If you are not ok with committing murder, then you should serve your sentence for whatever crime got you there in the first placer. I see no reason to complain about this :shrug:
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D IV
 
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Post » Sat Jun 02, 2012 12:31 am

1) You had the chance to fight your way out before getting arrested.

2) You were in possession of a lockpick.
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Heather Stewart
 
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Post » Sat Jun 02, 2012 12:26 pm

Was it the forswarn quest? Because the guards and the Silver-Bloods frame you for murders and such.
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james tait
 
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Post » Sat Jun 02, 2012 6:32 am

He's a bad man and you were helping save the world by removing him from it. Dont have a problem killing bandits do you?
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Toby Green
 
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Post » Sat Jun 02, 2012 2:08 pm

There is an alternative. Kill the quest-giver and loot a note from his body. The rest should become clear.
Spoiler
Although you can't do a damn thing about the Silver-Bloods who get away scott free with their crimes.
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Gemma Archer
 
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Post » Fri Jun 01, 2012 11:23 pm

I have a diffrent problem. As hard as I try I can′t roleplay a proper evil character, mostly because the npcs are all unkillable.
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lexy
 
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Post » Sat Jun 02, 2012 7:14 am

There is an alternative. Kill the quest-giver and loot a note from his body. The rest should become clear.
Spoiler
Although you can't do a damn thing about the Silver-Bloods who get away scott free with their crimes.

Spoiler
Well, you can put an arrow in the Silver-Blood guys back (cant remember his name) when he gives back your gear at the end (If you kill the forsworn guy to get out of jail)
...but that's it :(
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Raymond J. Ramirez
 
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Post » Sat Jun 02, 2012 9:58 am

Not only that, but why does the game force you to do certain questlines to advance in others, such as the Legion quests? Apparently I can't deliver a simple message to the Jarl of Whiterun until I do the Main Quest up to getting the first shout thus essentially becoming Dragonborn. I can understand that the Jarl wants to try and remain neutral and will try every trick in the book, but I should be able to call him on his [censored] and say something like "the General will not suffer your indecision any longer", instead of blindly going on my way and doing his stupid, stupid quests for him. Why should I? My Legion character is my Legion character, not my Dragonborn character. I have an entirely different character with whom I do the Main Quest, and this has totally ruined the RP.

When I found out I had to do those quests, I became so enraged that I killed two Whiterun guards who were perfectly innocent of any wrongdoing, out of simple bloody rage. Then I got owned by the rest of the Dragonsreach patrol, rofl.
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MR.BIGG
 
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Post » Sat Jun 02, 2012 4:04 am

My latest character strives to be virtuous, so when I ended up in Cidhna mine I had no good choices. However I didn't mind this, in fact I rather enjoyed having my morals put to the test. Yes I was in a lose-lose situation, but it was not one of my own creation. I chose to kill Madanach - while it was hard to claim that his actions were more reprehensible than the Silverblood's, Madanach compounded this by requiring that I kill someone.
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Lucy
 
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Post » Sat Jun 02, 2012 5:37 am

Lol. Some fo these answers are really stupid. Some are Good. I`ll try to answer all.

1. I was framed and put in jail for murders. really, I was.

2. I had a choice to fight or not. If I had known I`d have to murder to get out I would have fought instead.

3. I am not a thief or unlocking expert, I`m a burly warrior. No way was I going to lockpick my way out. All my stuff had been taken off me anyway.

4. The difference between killing a bandit and a criminal in prison is...

a, A bandit is attacking me and trying to kill me.
b. The criminal in jail is serving his time and he is NOT attacking me, just minding his own business. I have to make an unprovoked attack on him.

I don`t remeber the quest name, but basically you have no option but to commit unprovoked murder on someone who had nothing against you.
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Wanda Maximoff
 
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Post » Sat Jun 02, 2012 11:42 am

Life forces you to be evil every day, sometimes in subtle ways you don't even realize.

Don't want to do that? Sure, you can become an hermit...
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adame
 
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Post » Sat Jun 02, 2012 2:43 pm

According to the Wiki, and I think this is how I did it,
Spoiler
Grisvar will become hostile if you tell him Madanach says hello. Then everyone else tries to kill him.
I think I kept away from the fight and didn't actually do it myself. It's been a while though and I ended up not saving that section of the game because I had actually skipped over a whole section that I should have done. I think it was a glitch. I never had a murder in my stats though so I think that's what I did. I feel like you do...I look for ways to do good with my character and I don't do all the quests because I don't enjoy playing evil.

:tes:
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Kelly John
 
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Post » Sat Jun 02, 2012 9:45 am

Apparently I can't deliver a simple message to the Jarl of Whiterun until I do the Main Quest up to getting the first shout thus essentially becoming Dragonborn.

This is a glitch, pure and simple.

If you do the civil war quests before the main quest the Jarl inexplicably knows all about the events at Helgen...before he has been officially informed.

And the whole business gets even more ridiculous. The Jarl not only knows about Helgen before he's been officially informed, but your dialog informing him about it is still right there in your dialog options. So we have an incredible screw-up: after the Jarl tells you he won't accept the axe until you deal with his Dragon problem you can then choose dialog telling him for the first time about the Dragon.

Hopefully, one of the upcoming quest-related patches will fix this.
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alyssa ALYSSA
 
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Post » Sat Jun 02, 2012 3:58 am

It is the escape from Chidra Mine quest, and the choices I made there didn't quite match my character (like releasing all the foresworn, which usually attacks me on sight).

But I have more problems with the thieing-quests,I sometimes get without being aware of them (Steal the dibella status, steal the Aragonian ale, become member of the thieves guild because you found an unusual gem), becoming a cannibal wasn't planned either.

But it's quests, that I have accepted before realizing, what they were about, and which I can't get rid of without doing them.
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victoria gillis
 
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Post » Sat Jun 02, 2012 6:01 am


I don`t remeber the quest name, but basically you have no option but to commit unprovoked murder on someone who had nothing against you.

As mentioned by some others, if this is the Forsworn Conspiracy questline in Markarth, this is one of the few quests in the game that DOES have an alternate path.



...additionally, as has been said in other threads on various topics (like the ones on House Of Horrors) - sometimes even good people are trapped in terrible circumstances. Traps, ambushes, plots that maneuver one into a corner, etc. Depending on how well it's written, this is generally considered to be "interesting" and "realistic". Except on this forum, where you have people grabbing the "You Can Do What You Want!" flag, and running it out to utterly absurd places like "how dare the game have a plot! (i.e, how dare they force my character to be dragonborn)" :facepalm:
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Doniesha World
 
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Post » Sat Jun 02, 2012 7:56 am

This is a glitch, pure and simple.

If you do the civil war quests before the main quest the Jarl inexplicably knows all about the events at Helgen...before he has been officially informed.

And the whole business gets even more ridiculous. The Jarl not only knows about Helgen before he's been officially informed, but your dialog informing him about it is still right there in your dialog options. So we have an incredible screw-up: after the Jarl tells you he won't accept the axe until you deal with his Dragon problem you can then choose dialog telling him for the first time about the Dragon.

Hopefully, one of the upcoming quest-related patches will fix this.
There are Helgen survivors travelling the roads of Skyrim. The jarl (and the guards, who comment on the events) must have learnt of the dragon attack from them. The player is prompted to go to the Jarl and ask him to sent some guards; his comment is: "then it's true!", implying that even if he hasn't met a refugee from Helgen, he knows about the attack.

Not to mention that his court mage is prompted by a certain MQ character to go look for the Dragonstone because Dragons are bout to return (this event is explained during the MQ and when you first arrive in Whiterun the mage has already started looking for the Dragonstone).
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Robert DeLarosa
 
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Post » Sat Jun 02, 2012 5:50 am

But it's quests, that I have accepted before realizing, what they were about, and which I can't get rid of without doing them.

I have no problem leaving quests unfinished. Cicero can stand out on that road forever and I'll just keep going around him.

:tes:
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CYCO JO-NATE
 
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Post » Sat Jun 02, 2012 3:00 am

Lol. Some fo these answers are really stupid. Some are Good. I`ll try to answer all.

1. I was framed and put in jail for murders. really, I was.

2. I had a choice to fight or not. If I had known I`d have to murder to get out I would have fought instead.

3. I am not a thief or unlocking expert, I`m a burly warrior. No way was I going to lockpick my way out. All my stuff had been taken off me anyway.

4. The difference between killing a bandit and a criminal in prison is...

a, A bandit is attacking me and trying to kill me.
b. The criminal in jail is serving his time and he is NOT attacking me, just minding his own business. I have to make an unprovoked attack on him.

I don`t remeber the quest name, but basically you have no option but to commit unprovoked murder on someone who had nothing against you.

There was another choice in this quest
Spoiler
You didnt have to kill the guy in prison, you could have broken out of with the other prisoners, but killing the fornsworn boss in the prison was ''the good choice'' and breaking out and siding with the fornsworn was ''the evil choice''
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i grind hard
 
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Post » Sat Jun 02, 2012 7:00 am

The problem with Skyrim, and I don't think this was so much an issue with Oblivion, is that despite being such an open world, the game doesn't allow you to deviate much from a given path.

Example would be if you play a warrior. If you explore the world before doing much else, you end up finding Gauldur's Amulet fragments, but no idea of the whereabout's of the third fragment in Saarthal (unless I missed something). I used a wiki to find Saarthal, only to THEN find out that it is locked. I had no key, no idea how to unlock it etc. I consulted yon wiki again, which told me that in order to get into Saarthal I'd have to join the College at Winterhold. Wait... what? A warrior joining a Mages college?? I had NO points in Mana. I was at the starting 100... that's it. Now in order to get that stupid amulet I have to join a Mage's College, as a Warrior???

Or how about a pure, robe wearing, staff wielding mage... If I want to have my Unknown Gems examined, I HAVE TO join the Thieves Guild???? I can't pay someone to tell me wtf those gems are about? Or divine some magical being (such as Augur Dunlaine under Winterhold College) to find out? Come on... really?

How about buying the house in Windhelm? NO way to get it other than to start the Stormcloak campaign. I'm sure the Jarl would be just as happy to sell it whether it's a Thane or some other schmo' dropping 21,000 gold pieces on Hjerim.

Personally it's my belief that a general storyline was buffed out, but the individual quests were not well thought out and the teams putting them together didn't discuss them too much. Hence why there are so many quest related bugs... Urag gro-Shub's Book quests anyone? Don't dare pick up any book before you get the quests!

Aggh... now I'm ranting...
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Brooks Hardison
 
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