» Sat Jun 02, 2012 7:00 am
The problem with Skyrim, and I don't think this was so much an issue with Oblivion, is that despite being such an open world, the game doesn't allow you to deviate much from a given path.
Example would be if you play a warrior. If you explore the world before doing much else, you end up finding Gauldur's Amulet fragments, but no idea of the whereabout's of the third fragment in Saarthal (unless I missed something). I used a wiki to find Saarthal, only to THEN find out that it is locked. I had no key, no idea how to unlock it etc. I consulted yon wiki again, which told me that in order to get into Saarthal I'd have to join the College at Winterhold. Wait... what? A warrior joining a Mages college?? I had NO points in Mana. I was at the starting 100... that's it. Now in order to get that stupid amulet I have to join a Mage's College, as a Warrior???
Or how about a pure, robe wearing, staff wielding mage... If I want to have my Unknown Gems examined, I HAVE TO join the Thieves Guild???? I can't pay someone to tell me wtf those gems are about? Or divine some magical being (such as Augur Dunlaine under Winterhold College) to find out? Come on... really?
How about buying the house in Windhelm? NO way to get it other than to start the Stormcloak campaign. I'm sure the Jarl would be just as happy to sell it whether it's a Thane or some other schmo' dropping 21,000 gold pieces on Hjerim.
Personally it's my belief that a general storyline was buffed out, but the individual quests were not well thought out and the teams putting them together didn't discuss them too much. Hence why there are so many quest related bugs... Urag gro-Shub's Book quests anyone? Don't dare pick up any book before you get the quests!
Aggh... now I'm ranting...