Why "Be who you want, do what you want" is a bad mot

Post » Wed Jul 11, 2012 3:17 pm

Hi Odd Hermit!
This is part a response to a post from the attributes thread, but I think a separate enough topic that it's not inappropriate to make a new thread for it.

The post -


Combat amounts for a majority of the game play, and one of the only aspects of it that they made engaging enough to build a character for.

That motto doesn't mean a lot when playing a merchant, a thief, a smith, a diplomat or whatever is incredibly boring game play and often feels like a pointless time killing exercise. Some don't even cut it as side content. Most of the time, getting anything meaningful done in the game involves combat, especially major quests.

The problem I see with this motto is that it's just a bad idea for any game you have a limited amount of time to make. You just can't flesh out that many different approaches to the game enough to make them all interesting. I'd much rather they focus on a few methods that are better integrated into quest content particularly, and the game world in general.

Originally, I assume, it was meant to sum up the abolition of the class system. It is a good catch phrase, but not a good description of Skyrim. For it to be at least adequately truthful all 3 major archetypes would’ve had to be equally supported, meaning, for example, most tasks could be completed within any of those playstyles, interchangeably. The fact you cannot cast a spell to open a lock or bash open it puts an end to such illusion. The motto has also given birth to further misconceptions, such as the notion child adoption should be supported in order for some to be whomever they feel like.
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Vahpie
 
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Post » Wed Jul 11, 2012 5:20 pm

I honestly prefer the more mundane tasks to dungeon crawling. Perhaps I'm just a bit odd, but I can easily spend two in-game days enjoying myself without ever leaving Whiterun. I'll happily spend a day browsing the marketplace or visiting neighbors, as opposed to crawling through dungeon after dungeon.

Skyrim DOES allow you to play a number of more 'obscure' play styles, they're just not quest-driven. You can easily play a farmer, a nobleman, a traveling merchant or just a commoner. It just takes patience, although for many folk the process will likely be quite dull. For me? It's great!
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sarah
 
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